Player Matchup

Athena
Athena
Boreded
Athena
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
FireTheTire
Arachne
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 97L
1,381 Elo+
Party 3
Nike
Nike
MeIones
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 146L
1,440 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ShyFlames
Morgan Le Fay
Level 106
God Stats
2W - 0L
1,798 SR
Queue Stats
15W - 12L
1,544 Elo+
Party 2
Rama
Rama
TomaZete
Rama
Level 22
God Stats
13W - 17L
1,410 SR
Queue Stats
41W - 44L
1,329 Elo+
Solo
Team Averages
Level 37
1,541 SR
1,439 Elo+

VS

Team Averages
Level 7
1,608 SR
1,410 Elo+
Kukulkan
Kukulkan
EMak400
Kukulkan
Level 6
God Stats
3W - 3L
1,698 SR
Queue Stats
5W - 7L
1,254 Elo+
Party 1
Bellona
Bellona
ZeKeEP
Bellona
Level 3
God Stats
0W - 1L
1,694 SR
Queue Stats
1W - 1L
1,684 Elo+
Party 1
Medusa
Medusa
alissonkevin
Medusa
Level 17
God Stats
2W - 14L
1,348 SR
Queue Stats
155W - 229L
1,297 Elo+
Solo
Sobek
Sobek
chimarrâozinho
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
domwat
Tsukuyomi
Level 5
God Stats
3W - 2L
1,801 SR
Queue Stats
4W - 5L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Boreded
Athena
11
1 / 3 / 8
7,834
490
3,096
9,072
6,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
FireTheTire
Arachne
17
14 / 3 / 4
10,629
664
12,542
14,708
6,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nike
MeIones
Nike
13
2 / 5 / 4
8,182
511
4,713
9,563
5,056
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
ShyFlames
Morgan Le Fay
15
8 / 4 / 3
9,550
597
10,128
9,630
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
14
7 / 6 / 7
9,700
606
9,603
12,064
3,682
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EMak400
Kukulkan
15
3 / 8 / 5
9,822
614
3,463
9,248
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
ZeKeEP
Bellona
12
4 / 7 / 2
8,034
502
9,749
12,423
12,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
10
0 / 8 / 4
6,899
431
1,880
9,076
2,188
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 3 / 4
8,414
526
5,760
9,580
6,656
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
domwat
Tsukuyomi
14
10 / 7 / 4
9,179
574
12,776
13,355
5,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
40
32
Kills
21
21
Deaths
33
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Athena
Boreded
Athena
1
3
8
1.67
L
Kukulkan
EMak400
Kukulkan
3
8
5
0.69
W
Arachne
FireTheTire
Arachne
14
3
4
5.33
W
Nike
MeIones
Nike
2
5
4
0.8
W
Morgan Le Fay
ShyFlames
Morgan Le Fay
8
4
3
2.38
W
Rama
7
6
7
1.75
L
Bellona
ZeKeEP
Bellona
4
7
2
0.71
L
Medusa
0
8
4
0.25
L
4
3
4
2
L
Tsukuyomi
domwat
Tsukuyomi
10
7
4
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,082
Damage
33,628
55,037
Taken
53,682
26,093
Mitigated
30,026
12,676
Healing
6,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Boreded
Athena
3,096
1,135
0
398
9,072
6,698
23
2,349
6,721
13,734
0
L
Kukulkan
EMak400
Kukulkan
3,463
1,041
0
88
9,248
2,767
1,195
5,352
3,896
41,837
0
W
Arachne
FireTheTire
Arachne
12,542
8,261
0
6,751
14,708
6,354
0
4,006
10,596
0
58,757
W
Nike
MeIones
Nike
4,713
614
0
1,630
9,563
5,056
408
995
8,547
4,976
25,136
W
Morgan Le Fay
ShyFlames
Morgan Le Fay
10,128
1,573
83
2,521
9,630
4,303
1,040
1,433
8,117
65,815
0
W
Rama
9,603
6,840
0
1,293
12,064
3,682
703
2,440
9,622
0
45,112
L
Bellona
ZeKeEP
Bellona
9,749
2,423
0
706
12,423
12,642
572
269
11,655
7,553
30,119
L
Medusa
1,880
1,355
0
823
9,076
2,188
800
3,764
5,312
0
20,027
L
5,760
394
0
2,765
9,580
6,656
0
2,837
6,634
18,789
0
L
Tsukuyomi
domwat
Tsukuyomi
12,776
3,468
0
2,615
13,355
5,773
768
1,671
11,546
0
47,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,895
Gold Earned
42,348
365
Minions Killed
331
0
Camps Cleared
0
1,448,298
Distance Traveled
1,358,767
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,834
490
16
1
0
331,115
1
L
Kukulkan
9,822
614
121
8
0
253,005
3
W
Arachne
10,629
664
85
5
0
326,439
2
W
Nike
8,182
511
65
4
0
233,472
2
W
Morgan Le Fay
9,550
597
107
7
0
284,936
2
W
Rama
9,700
606
92
6
0
272,336
3
L
Bellona
8,034
502
70
4
0
271,021
1
L
Medusa
6,899
431
36
2
0
215,700
2
L
Sobek
8,414
526
36
2
0
323,340
4
L
Tsukuyomi
9,179
574
68
4
0
295,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role