Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
ElPrimero10
Baron Samedi
Level 68
God Stats
45W - 33L
1,527 SR
Queue Stats
318W - 378L
1,444 Elo+
Party 1
Ymir
Ymir
Man0loGoD
Ymir
Level 67
God Stats
1W - 2L
1,568 SR
Queue Stats
46W - 43L
1,475 Elo+
Party 2
King Arthur
King Arthur
YKZ UNiTaRy
King Arthur
Level 106
God Stats
4W - 12L
1,120 SR
Queue Stats
637W - 599L
1,497 Elo+
Party 1
Loki
Loki
monkeyffoo
Loki
Level 61
God Stats
3W - 3L
1,396 SR
Queue Stats
354W - 396L
1,420 Elo+
Solo
Team Averages
Level 84
1,422 SR
1,467 Elo+

VS

Team Averages
Level 107
1,556 SR
1,450 Elo+
Tiamat
Tiamat
JPXxKaoszXx963
Tiamat
Level 128
God Stats
7W - 9L
1,402 SR
Queue Stats
63W - 56L
1,422 Elo+
Solo
Loki
Loki
Notenloquesa
Loki
Level 65
God Stats
37W - 25L
1,462 SR
Queue Stats
286W - 317L
1,388 Elo+
Solo
Bellona
Bellona
OneLuizuchira
Bellona
Level 155
God Stats
19W - 19L
1,535 SR
Queue Stats
329W - 341L
1,483 Elo+
Solo
Artemis
Artemis
Tantrork
Artemis
Level 119
God Stats
4W - 0L
1,880 SR
Queue Stats
43W - 31L
1,552 Elo+
Solo
Sylvanus
Sylvanus
pinkypurplecat
Sylvanus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 53L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
4
0 / 2 / 0
3,921
392
895
2,376
654
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
ElPrimero10
Baron Samedi
7
1 / 3 / 0
4,660
466
2,109
5,761
2,217
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
3
0 / 2 / 0
3,668
367
77
2,227
895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
YKZ UNiTaRy
King Arthur
8
0 / 5 / 0
4,748
475
5,505
9,824
6,092
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 2 / 1
5,737
574
1,773
5,266
1,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,515
552
3,095
4,015
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
6 / 0 / 1
6,501
650
4,307
5,796
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
10
3 / 1 / 2
6,284
628
5,068
7,302
5,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Tantrork
Artemis
9
4 / 2 / 1
5,540
554
2,622
3,744
963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
8
0 / 0 / 4
4,826
483
1,478
2,543
1,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
14
14
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
L
Baron Samedi
ElPrimero10
Baron Samedi
1
3
0
0.33
W
1
1
1
1.5
L
Ymir
0
2
0
0
W
6
0
1
6.5
W
Bellona
3
1
2
4
W
Artemis
Tantrork
Artemis
4
2
1
2.25
L
King Arthur
YKZ UNiTaRy
King Arthur
0
5
0
0
L
3
2
1
1.75
W
Sylvanus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,359
Damage
16,570
25,454
Taken
23,400
11,777
Mitigated
11,518
6,466
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
895
492
0
580
2,376
654
70
468
1,908
0
7,476
L
Baron Samedi
ElPrimero10
Baron Samedi
2,109
32
59
1,813
5,761
2,217
0
2,980
2,418
16,387
0
W
3,095
286
0
1,566
4,015
1,887
394
1,598
2,417
28,646
0
L
Ymir
77
0
0
360
2,227
895
0
492
1,735
2,503
0
W
4,307
1,304
0
3,582
5,796
1,717
0
325
5,471
0
34,935
W
Bellona
5,068
1,374
0
2,432
7,302
5,091
0
0
7,302
0
31,292
W
Artemis
Tantrork
Artemis
2,622
1,558
0
0
3,744
963
325
0
3,744
0
20,175
L
King Arthur
YKZ UNiTaRy
King Arthur
5,505
1,479
0
2,442
9,824
6,092
0
0
9,824
0
22,264
L
1,773
477
0
1,212
5,266
1,919
0
0
5,266
0
27,608
W
Sylvanus
1,478
593
285
837
2,543
1,860
54
263
2,280
9,675
3,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,734
Gold Earned
28,666
154
Minions Killed
277
0
Camps Cleared
0
731,069
Distance Traveled
953,576
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,921
392
15
2
0
131,527
0
L
Baron Samedi
4,660
466
25
3
0
156,458
1
W
Tiamat
5,515
552
58
6
0
189,838
0
L
Ymir
3,668
367
6
1
0
76,419
0
W
Loki
6,501
650
74
7
0
230,336
3
W
Bellona
6,284
628
80
8
0
195,537
0
W
Artemis
5,540
554
38
4
0
150,646
0
L
King Arthur
4,748
475
46
5
0
162,510
0
L
Loki
5,737
574
62
6
0
204,155
0
W
Sylvanus
4,826
483
27
3
0
187,219
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role