Player Matchup

Osiris
Osiris
Comedyne
Osiris
Level 24
God Stats
4W - 8L
1,457 SR
Queue Stats
155W - 113L
1,589 Elo+
Solo
Scylla
Scylla
DEL official892
Scylla
Level 9
God Stats
3W - 1L
1,813 SR
Queue Stats
4W - 6L
1,360 Elo+
Solo
Hun Batz
Hun Batz
MikeB4Jiggy
Hun Batz
Level 7
God Stats
4W - 7L
1,437 SR
Queue Stats
164W - 234L
1,247 Elo+
Solo
Team Averages
Level 13
1,569 SR
1,399 Elo+

VS

Team Averages
Level 55
1,549 SR
1,414 Elo+
Anubis
Anubis
FF1MadMax0357
Anubis
Level 28
God Stats
36W - 25L
1,521 SR
Queue Stats
119W - 137L
1,375 Elo+
Party 1
Chaac
Chaac
SGT_Lethal08
Chaac
Level 68
God Stats
2W - 2L
1,378 SR
Queue Stats
19W - 22L
1,427 Elo+
Solo
Agni
Agni
inksans73
Agni
Level 69
God Stats
4W - 0L
1,748 SR
Queue Stats
116W - 114L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Comedyne
Osiris
10
1 / 9 / 5
7,033
639
5,400
12,934
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 7 / 4
6,975
634
4,120
8,946
2,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
MikeB4Jiggy
Hun Batz
9
3 / 6 / 3
7,458
678
4,272
9,857
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 3 / 6
9,889
899
12,852
8,782
3,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 2 / 8
8,140
740
6,093
8,450
7,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
14
5 / 2 / 13
9,102
827
8,513
5,926
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
6
Kills
22
22
Deaths
7
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Osiris
Comedyne
Osiris
1
9
5
0.39
L
2
7
4
0.57
W
13
3
6
5.33
L
Hun Batz
MikeB4Jiggy
Hun Batz
3
6
3
0.75
W
4
2
8
4
W
Agni
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,792
Damage
27,458
31,737
Taken
23,158
9,996
Mitigated
12,378
922
Healing
7,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Comedyne
Osiris
5,400
2,686
0
28
12,934
4,871
0
9,042
3,215
0
12,407
L
4,120
466
0
820
8,946
2,203
0
5,342
3,096
19,798
0
W
12,852
791
81
3,645
8,782
3,584
700
1,180
7,602
28,928
0
L
Hun Batz
MikeB4Jiggy
Hun Batz
4,272
1,197
0
74
9,857
2,922
0
6,703
2,657
0
10,133
W
6,093
859
0
2,675
8,450
7,111
0
1,774
6,676
0
22,373
W
Agni
8,513
446
40
1,374
5,926
1,683
40
1,817
4,109
27,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,466
Gold Earned
27,131
68
Minions Killed
112
2
Camps Cleared
6
484,401
Distance Traveled
551,324
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,033
639
11
1
0
172,838
0
L
Scylla
6,975
634
42
4
2
145,460
1
W
Anubis
9,889
899
31
3
1
152,291
0
L
Hun Batz
7,458
678
15
1
0
166,103
1
W
Chaac
8,140
740
32
3
1
208,542
1
W
Agni
9,102
827
49
4
4
190,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role