Player Matchup

Thanatos
Thanatos
KingCrimson1589
Thanatos
Level 124
God Stats
3W - 6L
1,680 SR
Queue Stats
87W - 112L
1,476 Elo+
Party 2
Baron Samedi
Baron Samedi
Skooks2784
Baron Samedi
Level 101
God Stats
0W - 2L
1,278 SR
Queue Stats
33W - 61L
1,407 Elo+
Party 2
Scylla
Scylla
SpartanOfIron54
Scylla
Level 108
God Stats
1W - 1L
1,540 SR
Queue Stats
62W - 80L
1,489 Elo+
Party 2
Izanami
Izanami
daddybardock
Izanami
Level 113
God Stats
1W - 2L
1,512 SR
Queue Stats
72W - 102L
1,497 Elo+
Party 2
Cerberus
Cerberus
xxFrogger
Cerberus
Level 66
God Stats
4W - 8L
1,511 SR
Queue Stats
23W - 46L
1,364 Elo+
Party 2
Team Averages
Level 102
1,504 SR
1,447 Elo+

VS

Team Averages
Level 111
1,587 SR
1,552 Elo+
Tyr
Tyr
DunhamIN-durnham
Tyr
Level 108
God Stats
8W - 6L
1,509 SR
Queue Stats
42W - 43L
1,517 Elo+
Party 3
Danzaburou
Danzaburou
Forhtelinkuei
Danzaburou
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
84W - 79L
1,578 Elo+
Party 1
Xing Tian
Xing Tian
TheeBabaYaga
Xing Tian
Level 145
God Stats
11W - 5L
1,616 SR
Queue Stats
76W - 64L
1,581 Elo+
Party 1
Zhong Kui
Zhong Kui
XxYWNMxX
Zhong Kui
Level 129
God Stats
9W - 7L
1,650 SR
Queue Stats
114W - 117L
1,533 Elo+
Party 3
Set
Set
Zimakordn
Set
Level 68
God Stats
8W - 1L
1,660 SR
Queue Stats
25W - 24L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
2 / 8 / 7
9,243
770
6,103
13,055
6,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Skooks2784
Baron Samedi
13
0 / 10 / 5
7,417
618
6,670
14,904
6,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 3 / 0
9,974
831
19,882
12,874
4,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
daddybardock
Izanami
13
0 / 5 / 2
7,511
626
5,958
10,883
5,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
xxFrogger
Cerberus
15
3 / 7 / 4
9,635
803
6,199
18,372
20,296
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 16
11,135
928
11,198
20,937
16,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Forhtelinkuei
Danzaburou
16
2 / 4 / 10
9,719
810
10,386
10,974
4,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
TheeBabaYaga
Xing Tian
15
2 / 2 / 19
10,466
872
7,363
17,323
13,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
XxYWNMxX
Zhong Kui
19
17 / 1 / 6
13,218
1,102
21,150
11,233
8,050
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 3 / 11
11,567
964
10,962
10,988
6,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
95
11
Kills
33
33
Deaths
11
18
Assists
62
Player
Kills
Deaths
Assists
KDA
W
5
1
16
13
W
Danzaburou
Forhtelinkuei
Danzaburou
2
4
10
1.75
L
Thanatos
2
8
7
0.69
L
Baron Samedi
Skooks2784
Baron Samedi
0
10
5
0.25
L
6
3
0
2
W
Xing Tian
TheeBabaYaga
Xing Tian
2
2
19
5.75
W
Zhong Kui
XxYWNMxX
Zhong Kui
17
1
6
20
W
7
3
11
4.17
L
Izanami
daddybardock
Izanami
0
5
2
0.2
L
Cerberus
xxFrogger
Cerberus
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,812
Damage
61,059
70,088
Taken
71,455
43,356
Mitigated
48,825
17,848
Healing
27,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,198
410
0
11,770
20,937
16,540
178
8,737
11,980
0
21,992
W
Danzaburou
Forhtelinkuei
Danzaburou
10,386
3,373
0
1,567
10,974
4,330
3,056
4,953
5,887
0
44,574
L
Thanatos
6,103
967
0
5,263
13,055
6,405
0
3,849
9,077
0
21,239
L
Baron Samedi
Skooks2784
Baron Samedi
6,670
803
1,091
2,710
14,904
6,739
0
7,828
6,935
18,396
0
L
19,882
2,371
94
3,582
12,874
4,335
1
7,721
5,047
43,080
0
W
Xing Tian
TheeBabaYaga
Xing Tian
7,363
388
1,748
5,722
17,323
13,821
1
9,030
8,037
16,582
0
W
Zhong Kui
XxYWNMxX
Zhong Kui
21,150
1,967
0
5,649
11,233
8,050
2,254
6,219
4,750
51,854
0
W
10,962
4,167
0
640
10,988
6,084
548
3,223
7,673
0
47,180
L
Izanami
daddybardock
Izanami
5,958
2,953
0
865
10,883
5,581
0
3,142
7,561
0
23,444
L
Cerberus
xxFrogger
Cerberus
6,199
367
0
4,243
18,372
20,296
0
6,460
11,498
20,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,780
Gold Earned
56,105
227
Minions Killed
298
5
Camps Cleared
12
978,415
Distance Traveled
1,186,777
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,135
928
29
2
1
277,190
1
W
Danzaburou
9,719
810
91
8
3
208,791
0
L
Thanatos
9,243
770
34
3
2
221,672
0
L
Baron Samedi
7,417
618
24
2
1
162,114
0
L
Scylla
9,974
831
72
6
1
198,201
0
W
Xing Tian
10,466
872
12
1
1
195,858
2
W
Zhong Kui
13,218
1,102
76
6
3
248,610
3
W
Set
11,567
964
90
8
4
256,328
2
L
Izanami
7,511
626
56
5
1
195,136
1
L
Cerberus
9,635
803
41
3
0
201,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role