Player Matchup

Geb
Geb
Masters
Gángster
Geb
Masters
Level 160
God Stats
6W - 1L
1,903 SR
Queue Stats
291W - 40L
2,872 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond I
Tona
Zhong Kui
Diamond I
Level 156
God Stats
3W - 0L
1,748 SR
Queue Stats
483W - 85L
2,510 MMR
Party 2
Guan Yu
Guan Yu
Masters
TrÌckie
Guan Yu
Masters
Level 158
God Stats
36W - 5L
1,884 SR
Queue Stats
388W - 41L
2,763 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 158
1,845 SR
2,715 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 89
1,764 SR
2,726 MMR
Tiamat
Tiamat
Grandmaster
Annirox
Tiamat
Grandmaster
Level 65
God Stats
16W - 7L
1,962 SR
Queue Stats
463W - 155L
2,855 MMR
Party 1
Amaterasu
Amaterasu
Grandmaster
MindOfCthulhu
Amaterasu
Grandmaster
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 22L
2,667 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
TXXIC
Gilgamesh
Masters
Level 140
God Stats
13W - 8L
1,828 SR
Queue Stats
135W - 86L
2,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 9
13,794
657
12,841
18,550
24,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Tona
Zhong Kui
17
7 / 0 / 4
13,308
634
21,596
13,882
12,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
TrÌckie
Guan Yu
15
2 / 1 / 6
12,079
575
12,754
19,603
22,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ArtioAchillesThothMorgan Le FayFenrir

VS

Bans
Baba YagaCabrakanChang'eCthulhuScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Annirox
Tiamat
14
0 / 3 / 1
11,061
527
19,398
9,963
7,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
MindOfCthulhu
Amaterasu
14
0 / 4 / 2
10,978
523
8,172
23,901
19,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
TXXIC
Gilgamesh
14
2 / 4 / 0
11,499
548
10,952
20,198
20,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
2
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Annirox
Tiamat
0
3
1
0.17
W
2
1
9
6.5
L
Amaterasu
MindOfCthulhu
Amaterasu
0
4
2
0.25
L
Gilgamesh
TXXIC
Gilgamesh
2
4
0
0.5
W
Zhong Kui
Tona
Zhong Kui
7
0
4
9
W
Guan Yu
TrÌckie
Guan Yu
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,191
Damage
38,522
52,035
Taken
54,062
59,785
Mitigated
47,252
25,160
Healing
12,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Annirox
Tiamat
19,398
914
126
3,116
9,963
7,263
0
7,588
2,140
73,229
0
W
12,841
1,885
0
2,208
18,550
24,530
599
6,878
10,517
43,382
0
L
Amaterasu
MindOfCthulhu
Amaterasu
8,172
1,806
0
7,000
23,901
19,540
0
15,707
8,061
0
32,920
L
Gilgamesh
TXXIC
Gilgamesh
10,952
2,900
0
2,308
20,198
20,449
0
10,919
9,074
2,360
25,357
W
Zhong Kui
Tona
Zhong Kui
21,596
2,429
0
7,592
13,882
12,778
1,800
5,200
7,821
85,217
0
W
Guan Yu
TrÌckie
Guan Yu
12,754
2,208
5,453
9,907
19,603
22,477
204
6,320
12,363
0
42,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,181
Gold Earned
33,538
277
Minions Killed
219
12
Camps Cleared
7
1,305,414
Distance Traveled
1,283,865
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,061
527
138
7
5
400,855
2
W
Geb
13,794
657
45
2
0
432,251
2
L
Amaterasu
10,978
523
52
2
1
459,009
5
L
Gilgamesh
11,499
548
29
1
1
424,001
3
W
Zhong Kui
13,308
634
189
9
10
414,305
6
W
Guan Yu
12,079
575
43
2
2
458,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role