Player Matchup

Ra
Ra
DeftAttorney605
Ra
Level 13
God Stats
2W - 1L
1,294 SR
Queue Stats
25W - 21L
1,577 Elo+
Solo
Artemis
Artemis
DuNennstMichBoss
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,259 Elo+
Party 1
Arachne
Arachne
NeighborsBane
Arachne
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,762 Elo+
Solo
Sylvanus
Sylvanus
WhereIsMyDady_
Sylvanus
Level 2
God Stats
2W - 0L
1,773 SR
Queue Stats
2W - 3L
1,393 Elo+
Party 1
Hades
Hades
YouCallMeDady_
Hades
Level 13
God Stats
5W - 0L
1,904 SR
Queue Stats
19W - 9L
1,565 Elo+
Party 1
Team Averages
Level 7
1,594 SR
1,511 Elo+

VS

Team Averages
Level 18
1,595 SR
1,653 Elo+
Ymir
Ymir
Crooked-Sheriff
Ymir
Level 28
God Stats
2W - 2L
1,559 SR
Queue Stats
114W - 77L
1,644 Elo+
Party 2
Hachiman
Hachiman
IndianSpicyRic3
Hachiman
Level 27
God Stats
6W - 4L
1,670 SR
Queue Stats
69W - 57L
1,477 Elo+
Solo
Ra
Ra
Lil-PoleCat69
Ra
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 74L
1,941 Elo+
Party 2
Kali
Kali
kyotesanti
Kali
Level 4
God Stats
74W - 73L
1,728 SR
Queue Stats
79W - 79L
1,695 Elo+
Solo
Sun Wukong
Sun Wukong
olekingcole23
Sun Wukong
Level 27
God Stats
16W - 24L
1,517 SR
Queue Stats
122W - 124L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
9,820
614
6,240
3,566
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 3 / 6
8,459
529
7,399
11,385
3,310
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
17
6 / 1 / 3
10,018
626
7,626
11,014
4,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
14
3 / 1 / 8
8,580
536
4,582
7,849
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 0 / 3
10,061
629
9,344
10,080
5,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,053
441
4,290
10,964
4,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
11
3 / 7 / 0
6,778
424
8,577
11,638
3,138
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 4 / 3
9,343
584
7,264
10,159
4,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 5 / 2
5,561
348
1,846
7,528
2,962
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
olekingcole23
Sun Wukong
12
0 / 1 / 0
7,067
442
4,569
8,229
5,028
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
22
Kills
6
6
Deaths
22
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
4
1
4
6
W
5
3
6
2.67
L
Hachiman
3
7
0
0.43
L
3
4
3
1.13
W
Arachne
6
1
3
7.5
W
Sylvanus
3
1
8
7
W
4
0
3
5.5
L
0
5
2
0.2
L
Sun Wukong
olekingcole23
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,191
Damage
26,546
43,894
Taken
48,518
18,474
Mitigated
20,713
22,422
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,290
831
0
2,428
10,964
4,886
0
3,373
7,464
39,403
5,505
W
6,240
158
358
943
3,566
1,330
875
1,165
2,401
69,344
0
W
7,399
3,795
407
2,982
11,385
3,310
1,445
2,929
8,456
0
38,092
L
Hachiman
8,577
3,653
0
2,050
11,638
3,138
0
3,944
7,622
0
34,118
L
7,264
588
245
3,275
10,159
4,699
0
3,276
6,751
73,983
3,379
W
Arachne
7,626
6,006
0
6,569
11,014
4,828
20
4,820
6,194
0
74,089
W
Sylvanus
4,582
2,011
1,778
2,954
7,849
3,760
2,917
1,224
6,625
36,796
6,560
W
9,344
838
273
6,158
10,080
5,246
1,178
1,085
8,995
67,370
0
L
1,846
889
0
845
7,528
2,962
0
2,967
4,561
0
17,024
L
Sun Wukong
olekingcole23
Sun Wukong
4,569
708
0
625
8,229
5,028
266
5,531
2,684
0
41,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,938
Gold Earned
35,802
576
Minions Killed
411
0
Camps Cleared
0
1,603,462
Distance Traveled
1,479,359
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,053
441
80
5
0
338,804
6
W
Ra
9,820
614
150
9
0
347,413
10
W
Artemis
8,459
529
68
4
0
287,090
4
L
Hachiman
6,778
424
64
4
0
274,349
0
L
Ra
9,343
584
147
9
0
320,857
2
W
Arachne
10,018
626
136
9
0
366,090
1
W
Sylvanus
8,580
536
80
5
0
302,177
3
W
Hades
10,061
629
142
9
0
300,692
2
L
Kali
5,561
348
19
1
0
229,874
0
L
Sun Wukong
7,067
442
101
6
0
315,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role