Player Matchup

Heimdallr
Heimdallr
Gold IV
Godrick XII
Heimdallr
Gold IV
Level 128
God Stats
52W - 66L
1,552 SR
Queue Stats
115W - 150L
1,523 MMR
Solo
Chang'e
Chang'e
Platinum IV
LilV02real
Chang'e
Platinum IV
Level 121
God Stats
13W - 15L
1,652 SR
Queue Stats
77W - 96L
1,926 MMR
Party 1
Cthulhu
Cthulhu
Gold V
OhSoSavage2024
Cthulhu
Gold V
Level 142
God Stats
1W - 5L
1,295 SR
Queue Stats
220W - 250L
1,130 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,500 SR
1,526 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 83
1,579 SR
1,557 MMR
Yemoja
Yemoja
Gold V
FeZeus_
Yemoja
Gold V
Level 124
God Stats
1W - 1L
1,557 SR
Queue Stats
39W - 49L
1,388 MMR
Party 2
Zeus
Zeus
Bronze III
Primo_dionis
Zeus
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,505 MMR
Solo
Guan Yu
Guan Yu
Gold II
cracking-milk0
Guan Yu
Gold II
Level 58
God Stats
1W - 0L
1,679 SR
Queue Stats
13W - 9L
1,778 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Godrick XII
Heimdallr
12
2 / 6 / 5
10,679
562
10,496
14,914
3,578
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
LilV02real
Chang'e
15
2 / 6 / 5
11,294
594
15,647
24,531
7,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
4 / 3 / 3
11,982
631
13,602
29,931
38,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
KumbhakarnaOdinAphroditeThothFenrir

VS

Bans
Morgan Le FayMedusaArtioArtemisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FeZeus_
Yemoja
15
2 / 0 / 11
13,033
686
4,841
9,970
13,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
9 / 5 / 5
13,466
709
25,530
14,561
7,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 10
12,269
646
25,489
24,769
27,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
8
Kills
15
15
Deaths
8
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yemoja
FeZeus_
Yemoja
2
0
11
7.5
L
Heimdallr
Godrick XII
Heimdallr
2
6
5
0.75
L
Chang'e
LilV02real
Chang'e
2
6
5
0.75
L
4
3
3
1.83
W
9
5
5
2.3
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,745
Damage
55,860
69,376
Taken
49,300
49,496
Mitigated
48,788
17,825
Healing
21,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
FeZeus_
Yemoja
4,841
1,313
6,844
3,613
9,970
13,770
591
6,628
3,342
19,357
0
L
Heimdallr
Godrick XII
Heimdallr
10,496
2,822
0
2,698
14,914
3,578
773
5,749
8,439
0
30,066
L
Chang'e
LilV02real
Chang'e
15,647
909
4,290
6,959
24,531
7,429
531
10,502
12,864
59,467
0
L
13,602
993
1,083
2,795
29,931
38,489
0
13,585
14,819
36,871
0
W
25,530
3,058
1,635
2,995
14,561
7,118
754
10,838
3,723
71,935
0
W
25,489
3,833
1,850
4,951
24,769
27,900
729
12,085
12,684
0
39,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,955
Gold Earned
38,768
190
Minions Killed
170
7
Camps Cleared
9
883,279
Distance Traveled
1,093,265
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,033
686
22
1
1
351,181
0
L
Heimdallr
10,679
562
42
2
1
213,904
0
L
Chang'e
11,294
594
100
5
5
311,502
5
L
Cthulhu
11,982
631
48
3
1
357,873
6
W
Zeus
13,466
709
118
6
6
310,365
3
W
Guan Yu
12,269
646
30
2
2
431,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role