Player Matchup

Danzaburou
Danzaburou
LoloTagz
Danzaburou
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
93W - 116L
1,274 Elo+
Party 2
Bacchus
Bacchus
NBsimply09
Bacchus
Level 29
God Stats
0W - 2L
1,473 SR
Queue Stats
97W - 57L
1,606 Elo+
Solo
Cthulhu
Cthulhu
malachi5
Cthulhu
Level 12
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 4L
1,258 Elo+
Solo
Thanatos
Thanatos
rM-Symp
Thanatos
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
58W - 64L
1,383 Elo+
Party 2
Baba Yaga
Baba Yaga
zxGunna
Baba Yaga
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,458 Elo+
Party 2
Team Averages
Level 17
1,447 SR
1,396 Elo+

VS

Team Averages
Level 20
1,426 SR
1,452 Elo+
Medusa
Medusa
My NINe Inchs
Medusa
Level 16
God Stats
1W - 0L
1,300 SR
Queue Stats
39W - 38L
1,353 Elo+
Party 1
Ymir
Ymir
SliceXXX
Ymir
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Janus
Janus
Sparty174
Janus
Level 22
God Stats
3W - 2L
1,268 SR
Queue Stats
101W - 106L
1,470 Elo+
Solo
Mercury
Mercury
ZANTOZNZ
Mercury
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 105L
1,444 Elo+
Solo
Nemesis
Nemesis
ketxuekic
Nemesis
Level 29
God Stats
29W - 17L
1,562 SR
Queue Stats
45W - 32L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LoloTagz
Danzaburou
11
3 / 4 / 3
7,052
504
6,958
9,407
2,962
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
NBsimply09
Bacchus
11
3 / 2 / 3
7,016
501
4,535
9,339
6,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
malachi5
Cthulhu
7
0 / 7 / 1
4,980
356
599
7,573
3,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
rM-Symp
Thanatos
9
1 / 6 / 3
6,034
431
4,783
9,223
3,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baba Yaga
zxGunna
Baba Yaga
9
2 / 8 / 1
5,908
422
1,910
9,023
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
6,926
495
4,008
6,442
1,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
9
2 / 6 / 3
6,359
454
3,653
9,787
8,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Sparty174
Janus
14
12 / 0 / 0
9,090
649
12,683
8,426
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
ZANTOZNZ
Mercury
11
3 / 3 / 3
7,101
507
3,203
7,134
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
ketxuekic
Nemesis
14
8 / 1 / 2
8,133
581
5,801
5,713
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
9
Kills
27
27
Deaths
11
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
LoloTagz
Danzaburou
3
4
3
1.13
W
2
1
6
5
L
Bacchus
NBsimply09
Bacchus
3
2
3
2.25
W
Ymir
2
6
3
0.58
W
Janus
Sparty174
Janus
12
0
0
12
W
Mercury
ZANTOZNZ
Mercury
3
3
3
1.5
W
Nemesis
ketxuekic
Nemesis
8
1
2
9
L
Cthulhu
malachi5
Cthulhu
0
7
1
0.07
L
Thanatos
rM-Symp
Thanatos
1
6
3
0.42
L
Baba Yaga
zxGunna
Baba Yaga
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,785
Damage
29,348
44,565
Taken
37,502
19,044
Mitigated
18,243
9,045
Healing
9,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
LoloTagz
Danzaburou
6,958
4,130
0
1,973
9,407
2,962
298
2,725
6,595
0
37,192
W
4,008
1,109
0
1,868
6,442
1,813
567
370
6,072
0
33,481
L
Bacchus
NBsimply09
Bacchus
4,535
811
243
1,412
9,339
6,865
0
2,901
6,289
22,644
0
W
Ymir
3,653
1,010
0
1,370
9,787
8,673
176
2,477
7,204
13,014
0
W
Janus
Sparty174
Janus
12,683
499
0
2,183
8,426
2,626
725
2,995
5,431
55,088
0
W
Mercury
ZANTOZNZ
Mercury
3,203
2,242
0
1,704
7,134
3,105
68
1,096
6,038
0
32,536
W
Nemesis
ketxuekic
Nemesis
5,801
3,045
0
2,759
5,713
2,026
266
0
5,713
0
44,957
L
Cthulhu
malachi5
Cthulhu
599
355
0
401
7,573
3,064
202
3,094
4,260
3,385
0
L
Thanatos
rM-Symp
Thanatos
4,783
2,203
0
3,746
9,223
3,270
0
2,939
6,182
0
20,493
L
Baba Yaga
zxGunna
Baba Yaga
1,910
180
0
1,270
9,023
2,883
0
3,938
4,903
18,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,990
Gold Earned
37,609
179
Minions Killed
333
0
Camps Cleared
0
1,220,475
Distance Traveled
1,317,109
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,052
504
67
5
0
217,827
0
W
Medusa
6,926
495
49
4
0
274,998
0
L
Bacchus
7,016
501
34
2
0
263,445
0
W
Ymir
6,359
454
22
2
0
238,365
1
W
Janus
9,090
649
112
8
0
278,093
1
W
Mercury
7,101
507
58
4
0
266,072
0
W
Nemesis
8,133
581
92
7
0
259,581
0
L
Cthulhu
4,980
356
9
1
0
260,370
0
L
Thanatos
6,034
431
37
3
0
255,427
2
L
Baba Yaga
5,908
422
32
2
0
223,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role