Player Matchup

Merlin
Merlin
 
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Amadoiscool
Fenrir
Level 28
God Stats
14W - 6L
1,707 SR
Queue Stats
124W - 130L
1,443 Elo+
Solo
Chaac
Chaac
HUGO193912
Chaac
Level 25
God Stats
13W - 6L
1,688 SR
Queue Stats
145W - 161L
1,408 Elo+
Solo
Danzaburou
Danzaburou
TheDisturbance1
Danzaburou
Level 19
God Stats
7W - 5L
1,505 SR
Queue Stats
38W - 40L
1,433 Elo+
Solo
Yemoja
Yemoja
thebougieq
Yemoja
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,325 Elo+
Solo
Team Averages
Level 22
1,580 SR
1,422 Elo+

VS

Team Averages
Level 15
1,351 SR
1,268 Elo+
Chaac
Chaac
Hemokinesis
Chaac
Level 12
God Stats
11W - 18L
1,321 SR
Queue Stats
108W - 143L
1,200 Elo+
Party 1
Neith
Neith
KODIAC-MARMOSET
Neith
Level 16
God Stats
1W - 3L
1,302 SR
Queue Stats
27W - 52L
1,243 Elo+
Party 1
Sobek
Sobek
Kizza_moor
Sobek
Level 6
God Stats
0W - 3L
1,169 SR
Queue Stats
46W - 68L
1,159 Elo+
Party 1
Ao Kuang
Ao Kuang
Madara_Uchiha776
Ao Kuang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 118L
1,306 Elo+
Party 1
Scylla
Scylla
MoonWolf3757
Scylla
Level 28
God Stats
1W - 3L
1,461 SR
Queue Stats
2W - 3L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
7 / 4 / 4
9,116
536
9,756
7,722
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
15
6 / 1 / 5
9,097
535
7,402
11,426
5,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
13
3 / 1 / 11
7,756
456
7,811
11,060
7,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
TheDisturbance1
Danzaburou
13
4 / 1 / 4
7,980
469
6,434
7,432
2,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Yemoja
thebougieq
Yemoja
12
2 / 0 / 2
7,834
461
2,591
3,486
2,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,834
402
1,674
6,144
3,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 3 / 1
7,242
426
4,117
8,437
2,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
11
1 / 2 / 0
7,283
428
1,510
9,471
9,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 5 / 3
7,170
422
2,133
10,460
3,286
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
10
1 / 10 / 3
7,122
419
5,455
9,752
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
22
Kills
6
7
Deaths
22
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
4
4
2.25
W
Fenrir
6
1
5
8.5
W
Chaac
3
1
11
8.5
L
1
2
0
0.5
L
1
3
1
0.5
L
Sobek
1
2
0
0.5
L
2
5
3
0.7
L
Scylla
1
10
3
0.25
W
Danzaburou
TheDisturbance1
Danzaburou
4
1
4
6
W
Yemoja
thebougieq
Yemoja
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,994
Damage
14,889
41,126
Taken
44,264
19,851
Mitigated
22,098
13,836
Healing
7,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,756
1,061
196
1,943
7,722
2,292
613
3,586
4,094
53,627
0
W
Fenrir
7,402
2,415
0
3,337
11,426
5,576
402
1,866
9,560
0
66,591
W
Chaac
7,811
956
0
4,249
11,060
7,117
1,138
1,865
9,113
0
27,971
L
1,674
76
0
964
6,144
3,641
216
678
5,466
0
21,765
L
4,117
1,241
0
2,278
8,437
2,803
100
2,486
5,951
0
39,589
L
Sobek
1,510
138
0
1,046
9,471
9,457
152
1,616
7,855
10,512
0
L
2,133
312
0
3,013
10,460
3,286
0
3,248
7,212
14,759
0
L
Scylla
5,455
204
0
270
9,752
2,911
0
4,319
5,433
15,918
0
W
Danzaburou
TheDisturbance1
Danzaburou
6,434
2,148
0
3,262
7,432
2,335
1,850
1,569
5,754
0
44,098
W
Yemoja
thebougieq
Yemoja
2,591
433
508
341
3,486
2,531
0
212
3,184
25,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,783
Gold Earned
35,651
375
Minions Killed
176
0
Camps Cleared
0
1,527,406
Distance Traveled
1,417,318
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,116
536
98
6
0
302,616
0
W
Fenrir
9,097
535
117
7
0
332,921
3
W
Chaac
7,756
456
43
3
0
346,028
0
L
Chaac
6,834
402
41
2
0
260,126
0
L
Neith
7,242
426
71
4
0
272,979
2
L
Sobek
7,283
428
20
1
0
302,617
0
L
Ao Kuang
7,170
422
26
2
0
276,363
4
L
Scylla
7,122
419
18
1
0
305,233
3
W
Danzaburou
7,980
469
77
5
0
303,670
0
W
Yemoja
7,834
461
40
2
0
242,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role