Player Matchup

Ravana
Ravana
Bench315reps
Ravana
Level 14
God Stats
3W - 1L
1,678 SR
Queue Stats
101W - 23L
1,748 Elo+
Party 1
Odin
Odin
HammondMain
Odin
Level 91
God Stats
23W - 4L
1,680 SR
Queue Stats
156W - 27L
1,822 Elo+
Party 1
Sol
Sol
xWashTheDishesx
Sol
Level 16
God Stats
4W - 0L
1,795 SR
Queue Stats
44W - 20L
1,611 Elo+
Party 1
Team Averages
Level 40
1,718 SR
1,727 Elo+

VS

Team Averages
Level 78
1,728 SR
1,539 Elo+
Neith
Neith
AmazonLoli
Neith
Level 27
God Stats
0W - 1L
1,586 SR
Queue Stats
6W - 12L
1,400 Elo+
Party 2
Kuzenbo
Kuzenbo
DK Heminese
Kuzenbo
Level 86
God Stats
5W - 1L
2,026 SR
Queue Stats
33W - 23L
1,614 Elo+
Party 2
Athena
Athena
TheGreaseWalker
Athena
Level 121
God Stats
8W - 5L
1,571 SR
Queue Stats
93W - 69L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
6 / 1 / 7
8,376
761
7,558
4,924
3,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 1 / 10
7,944
722
4,368
10,325
5,104
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 0 / 6
8,434
767
14,116
10,380
7,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 2 / 1
6,965
633
4,915
5,948
1,727
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
DK Heminese
Kuzenbo
9
0 / 7 / 2
6,569
597
5,017
15,010
17,780
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 4 / 1
6,816
620
7,106
10,997
4,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
2
2
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
1
2
1
0.75
W
Ravana
6
1
7
9.5
L
Kuzenbo
DK Heminese
Kuzenbo
0
7
2
0.14
W
2
1
10
7
L
1
4
1
0.38
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,042
Damage
17,038
25,629
Taken
31,955
15,335
Mitigated
24,058
9,863
Healing
3,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,915
2,265
0
433
5,948
1,727
0
2,031
3,779
0
19,977
W
Ravana
7,558
1,077
0
1,545
4,924
3,084
289
2,126
2,798
0
27,288
L
Kuzenbo
DK Heminese
Kuzenbo
5,017
1,718
255
1,130
15,010
17,780
0
6,145
8,347
13,318
0
W
4,368
1,057
332
1,156
10,325
5,104
492
4,293
6,032
0
14,092
L
7,106
1,357
734
1,308
10,997
4,551
0
5,192
5,677
17,464
427
W
14,116
3,995
101
6,729
10,380
7,147
2,158
6,405
3,975
41,211
3,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,754
Gold Earned
20,350
147
Minions Killed
84
8
Camps Cleared
1
651,744
Distance Traveled
572,924
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,965
633
39
4
0
181,651
2
W
Ravana
8,376
761
36
3
2
219,563
4
L
Kuzenbo
6,569
597
13
1
1
211,356
4
W
Odin
7,944
722
30
3
2
231,716
4
L
Athena
6,816
620
32
3
0
179,917
2
W
Sol
8,434
767
81
7
4
200,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role