Player Matchup

Medusa
Medusa
Annicadious
Medusa
Level 80
God Stats
2W - 2L
1,609 SR
Queue Stats
71W - 72L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
Crusader2258
Cthulhu
Level 104
God Stats
29W - 31L
1,439 SR
Queue Stats
192W - 231L
1,429 Elo+
Party 1
Zhong Kui
Zhong Kui
CuriousDumbAzz
Zhong Kui
Level 39
God Stats
5W - 5L
1,509 SR
Queue Stats
164W - 195L
1,432 Elo+
Party 1
Team Averages
Level 74
1,519 SR
1,438 Elo+

VS

Team Averages
Level 51
1,511 SR
1,628 Elo+
Hou Yi
Hou Yi
MrUzumakii
Hou Yi
Level 68
God Stats
5W - 4L
1,582 SR
Queue Stats
11W - 7L
1,593 Elo+
Party 2
Scylla
Scylla
Patriotlead3r
Scylla
Level 56
God Stats
1W - 2L
1,322 SR
Queue Stats
8W - 6L
1,640 Elo+
Party 2
Gilgamesh
Gilgamesh
TypzxiSenpai
Gilgamesh
Level 28
God Stats
0W - 1L
1,629 SR
Queue Stats
18W - 10L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
7 / 7 / 5
13,532
752
16,322
18,535
6,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Crusader2258
Cthulhu
16
3 / 6 / 11
12,570
698
14,747
23,615
17,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
CuriousDumbAzz
Zhong Kui
16
7 / 7 / 9
12,924
718
15,479
18,299
11,234
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
MrUzumakii
Hou Yi
17
6 / 6 / 10
13,651
758
15,611
19,677
6,509
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 5 / 7
12,286
683
11,380
13,347
4,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
TypzxiSenpai
Gilgamesh
17
11 / 6 / 8
13,691
761
19,098
23,280
13,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
45
17
Kills
20
20
Deaths
17
25
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
7
5
1.36
W
Cthulhu
Crusader2258
Cthulhu
3
6
11
1.42
W
Zhong Kui
CuriousDumbAzz
Zhong Kui
7
7
9
1.64
L
Hou Yi
MrUzumakii
Hou Yi
6
6
10
1.83
L
3
5
7
1.3
L
Gilgamesh
TypzxiSenpai
Gilgamesh
11
6
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,548
Damage
46,089
60,449
Taken
56,304
34,644
Mitigated
23,659
11,816
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,322
9,387
0
4,126
18,535
6,013
2,280
4,281
14,072
0
48,933
W
Cthulhu
Crusader2258
Cthulhu
14,747
530
320
4,223
23,615
17,397
622
3,344
20,029
41,194
0
W
Zhong Kui
CuriousDumbAzz
Zhong Kui
15,479
1,230
515
2,632
18,299
11,234
407
3,135
14,832
37,142
0
L
Hou Yi
MrUzumakii
Hou Yi
15,611
6,064
0
4,269
19,677
6,509
1,868
9,082
10,201
0
58,160
L
11,380
1,666
0
1,024
13,347
4,065
0
9,128
3,864
53,678
0
L
Gilgamesh
TypzxiSenpai
Gilgamesh
19,098
6,915
0
3,521
23,280
13,085
1,636
11,371
11,286
0
43,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,026
Gold Earned
39,628
174
Minions Killed
197
4
Camps Cleared
11
924,540
Distance Traveled
913,069
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,532
752
69
4
0
305,253
1
W
Cthulhu
12,570
698
59
3
0
325,203
1
W
Zhong Kui
12,924
718
46
3
4
294,084
3
L
Hou Yi
13,651
758
60
3
2
268,880
2
L
Scylla
12,286
683
89
5
5
288,432
2
L
Gilgamesh
13,691
761
48
3
4
355,757
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role