Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
 
Tsukuyomi
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
 
Agni
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Booker74
Gilgamesh
Silver II
Level 109
God Stats
7W - 5L
1,785 SR
Queue Stats
185W - 195L
1,498 MMR
Solo
Apollo
Apollo
Gold III
Marsth
Apollo
Gold III
Level 145
God Stats
25W - 15L
1,654 SR
Queue Stats
290W - 289L
1,561 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,588 SR
1,512 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,507 SR
1,566 MMR
Chaac
Chaac
Bronze III
AdmSwaroRises
Chaac
Bronze III
Level 98
God Stats
0W - 3L
1,288 SR
Queue Stats
1W - 7L
1,495 MMR
Solo
Set
Set
Gold III
EchoNone
Set
Gold III
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 42L
1,666 MMR
Solo
Cerberus
Cerberus
Gold III
Gefy
Cerberus
Gold III
Level 158
God Stats
11W - 13L
1,628 SR
Queue Stats
235W - 270L
1,469 MMR
Solo
Rama
Rama
Gold III
diegoIIIIIIIIII
Rama
Gold III
Level 148
God Stats
4W - 5L
1,587 SR
Queue Stats
47W - 42L
1,586 MMR
Solo
Janus
Janus
Gold I
zfuse123
Janus
Gold I
Level 63
God Stats
16W - 16L
1,532 SR
Queue Stats
169W - 169L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 1 / 0
7,365
670
6,242
6,169
2,751
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
 
Tsukuyomi
12
3 / 1 / 6
6,944
631
5,837
4,844
1,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
 
Agni
11
1 / 2 / 2
6,891
626
5,100
6,624
1,767
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Booker74
Gilgamesh
10
2 / 1 / 2
6,170
561
1,936
7,598
3,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Marsth
Apollo
12
2 / 1 / 3
6,494
590
5,106
5,136
1,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TiamatOdinSolArtioUllr

VS

Bans
AthenaMerlinYmirRaijinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,541
504
2,107
7,261
5,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 3 / 3
6,353
578
2,808
8,748
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Gefy
Cerberus
9
0 / 3 / 2
5,090
463
2,529
7,506
4,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 0 / 1
5,967
542
2,474
4,477
897
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
zfuse123
Janus
12
3 / 3 / 0
6,572
597
3,824
7,504
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
6
6
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
0
5
W
Tsukuyomi
 
Tsukuyomi
3
1
6
6
W
Agni
 
Agni
1
2
2
1
L
1
4
0
0.25
W
Gilgamesh
Booker74
Gilgamesh
2
1
2
3
L
1
3
3
0.83
L
Cerberus
Gefy
Cerberus
0
3
2
0.33
W
Apollo
Marsth
Apollo
2
1
3
3.5
L
1
0
1
1.5
L
Janus
zfuse123
Janus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,221
Damage
13,742
30,371
Taken
35,496
10,667
Mitigated
15,302
12,204
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,242
1,324
0
2,407
6,169
2,751
0
569
5,118
0
31,539
W
Tsukuyomi
 
Tsukuyomi
5,837
1,521
0
2,103
4,844
1,455
0
374
4,429
0
39,104
W
Agni
 
Agni
5,100
339
0
2,178
6,624
1,767
0
3,244
3,184
46,490
0
L
2,107
18
0
1,197
7,261
5,165
107
0
7,261
910
17,721
W
Gilgamesh
Booker74
Gilgamesh
1,936
246
866
2,837
7,598
3,320
69
1,483
6,073
0
24,034
L
2,808
1,481
0
3,624
8,748
2,690
0
132
8,616
0
37,248
L
Cerberus
Gefy
Cerberus
2,529
74
0
2,664
7,506
4,391
0
690
6,816
17,935
0
W
Apollo
Marsth
Apollo
5,106
3,737
0
1,813
5,136
1,374
1,037
710
4,426
0
45,546
L
2,474
1,888
0
1,497
4,477
897
0
0
4,477
0
35,690
L
Janus
zfuse123
Janus
3,824
316
0
2,015
7,504
2,159
0
4,278
3,226
35,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,864
Gold Earned
29,523
375
Minions Killed
333
0
Camps Cleared
0
1,172,315
Distance Traveled
1,091,902
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,365
670
82
7
0
227,415
1
W
Tsukuyomi
6,944
631
66
6
0
254,891
0
W
Agni
6,891
626
102
9
0
231,651
5
L
Chaac
5,541
504
39
4
0
185,847
3
W
Gilgamesh
6,170
561
27
2
0
242,366
3
L
Set
6,353
578
78
7
0
239,167
3
L
Cerberus
5,090
463
38
3
0
199,974
1
W
Apollo
6,494
590
98
9
0
215,992
2
L
Rama
5,967
542
89
8
0
229,873
3
L
Janus
6,572
597
89
8
0
237,041
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role