Player Matchup

King Arthur
King Arthur
Kidbar
King Arthur
Level 53
God Stats
1W - 0L
1,256 SR
Queue Stats
58W - 69L
1,451 Elo+
Party 1
Kukulkan
Kukulkan
shagy sloth
Kukulkan
Level 26
God Stats
1W - 0L
1,566 SR
Queue Stats
1W - 1L
1,249 Elo+
Solo
Yemoja
Yemoja
x the B3A5T
Yemoja
Level 58
God Stats
4W - 6L
1,466 SR
Queue Stats
75W - 81L
1,500 Elo+
Party 1
Team Averages
Level 46
1,430 SR
1,400 Elo+

VS

Team Averages
Level 81
1,488 SR
1,460 Elo+
Athena
Athena
DNELSON420
Athena
Level 102
God Stats
9W - 9L
1,486 SR
Queue Stats
73W - 77L
1,517 Elo+
Party 2
Apollo
Apollo
TheUltimateRat9
Apollo
Level 135
God Stats
3W - 3L
1,479 SR
Queue Stats
218W - 206L
1,575 Elo+
Party 2
Olorun
Olorun
xgang2007
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kidbar
King Arthur
16
10 / 7 / 4
14,539
632
17,286
38,230
41,388
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
shagy sloth
Kukulkan
18
8 / 3 / 11
15,703
683
23,630
14,787
7,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
18
4 / 2 / 13
14,344
624
17,221
25,503
38,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DNELSON420
Athena
16
1 / 3 / 8
12,852
559
10,307
25,509
33,324
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
10 / 5 / 1
15,494
674
44,000
25,169
9,014
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
xgang2007
Olorun
13
1 / 15 / 4
12,318
536
6,992
18,496
5,052
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
22
Kills
12
12
Deaths
23
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
DNELSON420
Athena
1
3
8
1.67
W
King Arthur
Kidbar
King Arthur
10
7
4
1.71
L
10
5
1
2.1
W
Kukulkan
shagy sloth
Kukulkan
8
3
11
4.5
W
Yemoja
4
2
13
5.25
L
Olorun
xgang2007
Olorun
1
15
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,137
Damage
61,299
78,520
Taken
69,174
87,946
Mitigated
47,390
19,600
Healing
9,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
DNELSON420
Athena
10,307
2,406
883
1,496
25,509
33,324
27
15,155
9,608
28,113
0
W
King Arthur
Kidbar
King Arthur
17,286
5,384
0
7,295
38,230
41,388
169
9,869
27,253
0
31,639
L
44,000
22,704
0
4,912
25,169
9,014
1,250
14,229
10,409
0
103,735
W
Kukulkan
shagy sloth
Kukulkan
23,630
2,589
0
1,181
14,787
7,726
1,681
3,741
11,046
81,445
0
W
Yemoja
17,221
3,290
4,893
6,231
25,503
38,832
530
5,289
20,214
51,550
0
L
Olorun
xgang2007
Olorun
6,992
4,531
602
1,296
18,496
5,052
120
10,386
7,769
21,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,586
Gold Earned
40,664
206
Minions Killed
193
9
Camps Cleared
7
1,104,892
Distance Traveled
1,129,993
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
12,852
559
35
2
1
376,961
4
W
King Arthur
14,539
632
22
1
1
346,192
0
L
Apollo
15,494
674
141
6
6
411,000
0
W
Kukulkan
15,703
683
130
6
3
372,518
6
W
Yemoja
14,344
624
54
2
5
386,182
2
L
Olorun
12,318
536
17
1
0
342,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role