Player Matchup

Bacchus
Bacchus
ImmortalRanaTTV
Bacchus
Level 128
God Stats
4W - 4L
1,441 SR
Queue Stats
211W - 302L
1,361 Elo+
Party 3
Neith
Neith
ItsAvarice
Neith
Level 65
God Stats
91W - 97L
1,472 SR
Queue Stats
190W - 258L
1,383 Elo+
Party 3
Osiris
Osiris
OtosanSenpai
Osiris
Level 62
God Stats
10W - 15L
1,355 SR
Queue Stats
173W - 168L
1,509 Elo+
Solo
Tiamat
Tiamat
PRIMORDIAL1855
Tiamat
Level 108
God Stats
5W - 7L
1,415 SR
Queue Stats
93W - 82L
1,492 Elo+
Solo
Pele
Pele
ToxiePondy9
Pele
Level 66
God Stats
4W - 10L
1,296 SR
Queue Stats
29W - 36L
1,387 Elo+
Party 3
Team Averages
Level 86
1,396 SR
1,427 Elo+

VS

Team Averages
Level 88
1,403 SR
1,404 Elo+
Medusa
Medusa
Alpha Wolf27xx
Medusa
Level 97
God Stats
0W - 7L
1,167 SR
Queue Stats
619W - 789L
1,454 Elo+
Party 1
Freya
Freya
Crookswood
Freya
Level 60
God Stats
6W - 3L
1,500 SR
Queue Stats
232W - 298L
1,347 Elo+
Party 2
Yemoja
Yemoja
LunaWolf27xx
Yemoja
Level 69
God Stats
13W - 21L
1,445 SR
Queue Stats
378W - 548L
1,409 Elo+
Party 1
Mulan
Mulan
potentcy
Mulan
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
201W - 266L
1,350 Elo+
Party 2
Hera
Hera
turocedo
Hera
Level 145
God Stats
22W - 33L
1,403 SR
Queue Stats
1,194W - 1,302L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 12
9,642
964
5,945
7,836
8,158
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
16
5 / 3 / 6
10,497
1,050
11,199
9,703
3,951
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
16
2 / 3 / 11
9,730
973
6,173
9,230
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 10
10,321
1,032
12,033
5,107
5,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 10
9,476
948
6,929
9,330
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

256

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
8,692
869
7,325
8,554
2,790
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Freya
15
7 / 5 / 2
10,651
1,065
6,852
12,273
4,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
15
0 / 1 / 6
8,764
876
7,047
4,158
1,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mulan
potentcy
Mulan
15
0 / 5 / 6
8,522
852
6,026
15,668
12,927
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
15
1 / 1 / 6
9,537
954
11,520
5,067
1,624
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
33
16
Kills
9
9
Deaths
16
49
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Freya
7
5
2
1.6
W
2
2
12
4
W
Neith
5
3
6
2.67
L
Yemoja
0
1
6
3
W
Osiris
2
3
11
2.5
W
5
0
10
10
W
2
1
10
7
L
Mulan
potentcy
Mulan
0
5
6
0.6
L
Hera
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,279
Damage
38,770
41,206
Taken
45,720
26,796
Mitigated
23,947
2,191
Healing
5,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,325
2,636
198
107
8,554
2,790
0
4,293
4,035
0
25,533
L
Freya
6,852
2,596
0
1,594
12,273
4,809
0
3,547
8,514
13,700
0
W
5,945
162
0
0
7,836
8,158
0
5,146
2,690
9,389
0
W
Neith
11,199
7,275
0
725
9,703
3,951
0
5,610
4,093
0
33,187
L
Yemoja
7,047
916
2,427
295
4,158
1,797
0
2,871
1,157
24,587
759
W
Osiris
6,173
2,524
0
0
9,230
5,398
0
5,804
3,426
0
32,931
W
12,033
458
0
1,040
5,107
5,187
0
2,419
2,688
28,286
0
W
6,929
755
0
426
9,330
4,102
0
6,227
3,103
0
20,045
L
Mulan
potentcy
Mulan
6,026
704
0
204
15,668
12,927
0
4,818
10,698
124
10,547
L
Hera
11,520
2,362
192
180
5,067
1,624
0
1,603
3,338
36,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,666
Gold Earned
46,166
186
Minions Killed
184
9
Camps Cleared
3
939,679
Distance Traveled
766,394
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,692
869
47
5
0
148,336
0
L
Freya
10,651
1,065
25
3
2
160,310
0
W
Bacchus
9,642
964
4
0
0
194,816
1
W
Neith
10,497
1,050
37
4
6
156,437
0
L
Yemoja
8,764
876
32
3
0
164,794
3
W
Osiris
9,730
973
71
7
1
198,424
1
W
Tiamat
10,321
1,032
47
5
1
199,667
0
W
Pele
9,476
948
27
3
1
190,335
0
L
Mulan
8,522
852
15
2
0
167,078
0
L
Hera
9,537
954
65
7
1
125,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role