Player Matchup

Medusa
Medusa
Rhino 8315
Medusa
Level 118
God Stats
1W - 2L
1,606 SR
Queue Stats
135W - 101L
1,652 Elo+
Party 1
Serqet
Serqet
VictoryCar
Serqet
Level 127
God Stats
2W - 1L
1,562 SR
Queue Stats
181W - 122L
1,669 Elo+
Party 1
Zhong Kui
Zhong Kui
Wolf3le
Zhong Kui
Level 68
God Stats
4W - 1L
1,747 SR
Queue Stats
102W - 72L
1,546 Elo+
Party 1
Team Averages
Level 104
1,638 SR
1,622 Elo+

VS

Team Averages
Level 109
1,703 SR
1,678 Elo+
Set
Set
DeadKittens4Free
Set
Level 148
God Stats
16W - 2L
1,979 SR
Queue Stats
208W - 143L
1,744 Elo+
Party 2
Nike
Nike
QuantimToaszta
Nike
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,624 Elo+
Solo
Thoth
Thoth
whossMoney
Thoth
Level 114
God Stats
28W - 15L
1,631 SR
Queue Stats
105W - 78L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Rhino 8315
Medusa
14
6 / 5 / 2
10,621
664
8,363
10,076
4,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
VictoryCar
Serqet
13
2 / 3 / 6
10,355
647
10,434
14,422
12,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Wolf3le
Zhong Kui
13
2 / 6 / 8
9,690
606
10,772
14,338
7,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 10
10,793
675
10,817
13,484
10,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 4 / 6
11,235
702
9,251
14,585
13,492
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
15
4 / 4 / 6
10,431
652
12,430
6,754
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
10
Kills
14
14
Deaths
10
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
W
6
4
6
2.25
L
Medusa
Rhino 8315
Medusa
6
5
2
1.4
L
Serqet
VictoryCar
Serqet
2
3
6
1.67
L
Zhong Kui
Wolf3le
Zhong Kui
2
6
8
1
W
Thoth
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,569
Damage
32,498
38,836
Taken
34,823
24,808
Mitigated
25,913
7,826
Healing
4,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,817
3,792
0
3,040
13,484
10,024
838
6,124
7,024
0
33,549
W
9,251
1,044
0
423
14,585
13,492
209
3,281
10,622
424
23,486
L
Medusa
Rhino 8315
Medusa
8,363
3,987
183
945
10,076
4,444
0
2,914
6,585
0
42,299
L
Serqet
VictoryCar
Serqet
10,434
1,753
0
2,047
14,422
12,401
0
3,986
9,685
0
19,705
L
Zhong Kui
Wolf3le
Zhong Kui
10,772
764
190
4,461
14,338
7,963
0
5,331
8,320
29,884
0
W
Thoth
12,430
210
0
1,498
6,754
2,397
82
1,693
4,929
40,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,666
Gold Earned
32,459
150
Minions Killed
155
7
Camps Cleared
5
869,235
Distance Traveled
930,859
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,793
675
61
4
0
327,089
5
W
Nike
11,235
702
31
2
0
309,380
6
L
Medusa
10,621
664
82
5
1
269,327
4
L
Serqet
10,355
647
25
2
1
313,421
3
L
Zhong Kui
9,690
606
43
3
5
286,487
2
W
Thoth
10,431
652
63
4
5
294,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role