Player Matchup

Ullr
Ullr
Andrew420
Ullr
Level 112
God Stats
5W - 2L
1,556 SR
Queue Stats
83W - 94L
1,550 Elo+
Party 2
Gilgamesh
Gilgamesh
CressTheRacist
Gilgamesh
Level 65
God Stats
17W - 25L
1,473 SR
Queue Stats
77W - 87L
1,535 Elo+
Party 2
Baron Samedi
Baron Samedi
GREGORI6
Baron Samedi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 84L
1,472 Elo+
Solo
Anubis
Anubis
Marahuana
Anubis
Level 29
God Stats
9W - 6L
1,569 SR
Queue Stats
24W - 21L
1,613 Elo+
Party 2
Ravana
Ravana
ranbaxy
Ravana
Level 49
God Stats
1W - 2L
1,565 SR
Queue Stats
19W - 30L
1,424 Elo+
Party 2
Team Averages
Level 60
1,532 SR
1,519 Elo+

VS

Team Averages
Level 65
1,563 SR
1,754 Elo+
Chronos
Chronos
DankusBlinco
Chronos
Level 17
God Stats
2W - 1L
1,755 SR
Queue Stats
81W - 64L
1,778 Elo+
Party 1
Mulan
Mulan
DevilHaZe
Mulan
Level 49
God Stats
65W - 49L
1,564 SR
Queue Stats
164W - 169L
1,435 Elo+
Solo
Fenrir
Fenrir
Fawer
Fenrir
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 29L
1,853 Elo+
Party 1
Horus
Horus
OverlordVulcan
Horus
Level 126
God Stats
2W - 2L
1,464 SR
Queue Stats
56W - 36L
1,832 Elo+
Party 1
Persephone
Persephone
Skatie10
Persephone
Level 101
God Stats
1W - 0L
1,533 SR
Queue Stats
27W - 13L
1,872 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
3 / 7 / 3
10,781
469
11,344
17,823
6,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
CressTheRacist
Gilgamesh
18
4 / 7 / 2
11,335
493
12,856
26,795
23,245
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
GREGORI6
Baron Samedi
14
1 / 11 / 1
8,541
371
7,990
22,257
13,304
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Marahuana
Anubis
17
6 / 11 / 3
11,839
515
18,285
23,570
12,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
ranbaxy
Ravana
16
1 / 10 / 2
10,316
449
7,395
19,063
7,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DankusBlinco
Chronos
20
14 / 3 / 6
14,420
627
20,754
16,067
8,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
DevilHaZe
Mulan
19
9 / 4 / 6
13,929
606
22,197
25,251
26,218
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Fawer
Fenrir
19
8 / 5 / 7
13,037
567
11,852
18,863
10,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
8 / 1 / 17
12,905
561
9,485
15,005
22,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Persephone
Skatie10
Persephone
20
7 / 2 / 14
14,145
615
24,138
19,960
7,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
96
15
Kills
46
46
Deaths
15
11
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ullr
3
7
3
0.64
L
Gilgamesh
CressTheRacist
Gilgamesh
4
7
2
0.71
W
Chronos
DankusBlinco
Chronos
14
3
6
5.67
W
Mulan
DevilHaZe
Mulan
9
4
6
3
W
Fenrir
Fawer
Fenrir
8
5
7
2.3
L
Baron Samedi
GREGORI6
Baron Samedi
1
11
1
0.14
L
Anubis
Marahuana
Anubis
6
11
3
0.68
W
8
1
17
16.5
W
Persephone
Skatie10
Persephone
7
2
14
7
L
Ravana
ranbaxy
Ravana
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,870
Damage
88,426
109,508
Taken
95,146
63,408
Mitigated
75,741
19,402
Healing
40,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
11,344
5,321
0
3,197
17,823
6,522
2,109
7,283
10,446
0
75,667
L
Gilgamesh
CressTheRacist
Gilgamesh
12,856
3,829
0
370
26,795
23,245
135
5,710
20,931
0
63,026
W
Chronos
DankusBlinco
Chronos
20,754
9,671
0
6,475
16,067
8,956
5,544
4,317
11,750
103,716
11,235
W
Mulan
DevilHaZe
Mulan
22,197
3,959
0
12,278
25,251
26,218
1,957
2,890
22,361
0
96,573
W
Fenrir
Fawer
Fenrir
11,852
2,312
0
5,237
18,863
10,222
2,115
3,820
15,043
79
82,988
L
Baron Samedi
GREGORI6
Baron Samedi
7,990
1,183
238
5,465
22,257
13,304
551
13,226
8,921
47,508
0
L
Anubis
Marahuana
Anubis
18,285
601
0
5,999
23,570
12,450
1,082
13,941
9,061
73,026
0
W
9,485
4,716
5,004
4,646
15,005
22,410
1,549
5,996
9,009
360
42,937
W
Persephone
Skatie10
Persephone
24,138
992
401
6,424
19,960
7,935
3,324
9,369
10,589
95,592
0
L
Ravana
ranbaxy
Ravana
7,395
2,056
0
4,133
19,063
7,887
0
3,094
15,904
0
58,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,812
Gold Earned
68,436
534
Minions Killed
650
0
Camps Cleared
0
1,808,448
Distance Traveled
2,289,861
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,781
469
124
5
0
348,351
2
L
Gilgamesh
11,335
493
99
4
0
408,228
3
W
Chronos
14,420
627
155
7
0
442,656
6
W
Mulan
13,929
606
158
7
0
438,838
4
W
Fenrir
13,037
567
132
6
0
469,403
4
L
Baron Samedi
8,541
371
79
3
0
332,551
5
L
Anubis
11,839
515
124
5
0
307,472
5
W
Horus
12,905
561
56
2
0
476,437
3
W
Persephone
14,145
615
149
6
0
462,527
2
L
Ravana
10,316
449
108
5
0
411,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role