Player Matchup

Bakasura
Bakasura
ThreateningDidou
Bakasura
Level 9
God Stats
1W - 5L
1,141 SR
Queue Stats
6W - 16L
1,219 Elo+
Solo
Janus
Janus
bravo2773
Janus
Level 29
God Stats
11W - 14L
1,394 SR
Queue Stats
27W - 29L
1,201 Elo+
Party 1
Artio
Artio
joselitomix9
Artio
Level 49
God Stats
1W - 0L
1,282 SR
Queue Stats
37W - 58L
1,274 Elo+
Party 1
Team Averages
Level 29
1,272 SR
1,231 Elo+

VS

Team Averages
Level 23
1,489 SR
1,296 Elo+
Thor
Thor
XxVincent-DiezxX
Thor
Level 25
God Stats
0W - 3L
1,147 SR
Queue Stats
8W - 11L
1,210 Elo+
Solo
Hou Yi
Hou Yi
play2winBoy
Hou Yi
Level 17
God Stats
1W - 1L
1,610 SR
Queue Stats
2W - 4L
1,464 Elo+
Solo
Kuzenbo
Kuzenbo
xHardsscoperx
Kuzenbo
Level 28
God Stats
5W - 1L
1,712 SR
Queue Stats
224W - 393L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
8,533
656
8,420
11,129
5,545
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
bravo2773
Janus
12
3 / 2 / 3
8,604
662
13,747
8,619
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 0 / 3
9,650
742
4,761
9,338
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
7,373
567
4,370
10,759
4,674
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Hou Yi
11
6 / 2 / 0
8,599
661
9,274
8,663
2,786
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
12
0 / 0 / 6
8,663
666
8,493
12,238
14,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
6
6
Deaths
8
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
4
2
1
L
0
6
2
0.17
W
Janus
bravo2773
Janus
3
2
3
2.25
W
2
0
3
3.5
L
Hou Yi
6
2
0
3
L
Kuzenbo
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,928
Damage
22,137
29,086
Taken
31,660
19,241
Mitigated
21,962
8,797
Healing
4,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,420
6,969
0
2,368
11,129
5,545
865
3,723
7,406
0
18,143
L
4,370
461
0
1,471
10,759
4,674
0
7,163
2,919
0
19,620
W
Janus
bravo2773
Janus
13,747
322
388
657
8,619
2,545
176
2,479
6,140
37,639
0
W
4,761
565
1,103
4,281
9,338
11,151
240
2,783
6,555
20,403
0
L
Hou Yi
9,274
3,369
0
1,349
8,663
2,786
63
5,772
2,551
0
23,832
L
Kuzenbo
8,493
3,846
50
1,516
12,238
14,502
0
5,608
5,844
24,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,787
Gold Earned
24,635
134
Minions Killed
103
6
Camps Cleared
6
763,979
Distance Traveled
680,791
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,533
656
42
3
1
245,943
0
L
Thor
7,373
567
36
3
4
234,724
3
W
Janus
8,604
662
67
5
2
252,680
3
W
Artio
9,650
742
25
2
3
265,356
1
L
Hou Yi
8,599
661
33
3
1
190,024
2
L
Kuzenbo
8,663
666
34
3
1
256,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role