Player Matchup

Terra
Terra
FuManSquirrel
Terra
Level 142
God Stats
3W - 5L
1,582 SR
Queue Stats
397W - 394L
1,623 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MeliodasDragnSin
Morgan Le Fay
Level 155
God Stats
2W - 1L
1,729 SR
Queue Stats
80W - 68L
1,634 Elo+
Solo
Rama
Rama
Resili3nT
Rama
Level 160
God Stats
1W - 5L
1,339 SR
Queue Stats
238W - 248L
1,617 Elo+
Solo
Kukulkan
Kukulkan
Studpup
Kukulkan
Level 142
God Stats
5W - 4L
1,727 SR
Queue Stats
961W - 924L
1,553 Elo+
Solo
The Morrigan
The Morrigan
lFuTure PaNdal
The Morrigan
Level 144
God Stats
1W - 1L
1,748 SR
Queue Stats
40W - 29L
1,618 Elo+
Solo
Team Averages
Level 149
1,625 SR
1,609 Elo+

VS

Team Averages
Level 146
1,661 SR
1,608 Elo+
Cthulhu
Cthulhu
Baconadors
Cthulhu
Level 159
God Stats
10W - 1L
1,678 SR
Queue Stats
752W - 765L
1,568 Elo+
Solo
Nu Wa
Nu Wa
DatCasualLemur
Nu Wa
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,553 Elo+
Solo
Zeus
Zeus
I Pranx I
Zeus
Level 153
God Stats
5W - 1L
1,721 SR
Queue Stats
104W - 105L
1,622 Elo+
Solo
Ares
Ares
WittleWillow
Ares
Level 157
God Stats
3W - 0L
1,745 SR
Queue Stats
57W - 36L
1,677 Elo+
Solo
Guan Yu
Guan Yu
chancebeboutyo
Guan Yu
Level 150
God Stats
4W - 2L
1,663 SR
Queue Stats
441W - 414L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 8
8,724
727
5,678
15,663
21,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
MeliodasDragnSin
Morgan Le Fay
17
3 / 3 / 9
9,699
808
16,837
10,123
5,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
12
0 / 6 / 11
7,781
648
8,551
11,738
5,747
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Studpup
Kukulkan
17
6 / 6 / 6
10,151
846
12,964
13,086
6,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
lFuTure PaNdal
The Morrigan
14
5 / 6 / 6
8,641
720
5,398
7,621
3,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Baconadors
Cthulhu
15
1 / 4 / 18
9,620
802
10,368
16,128
20,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 3 / 13
9,805
817
8,560
9,967
4,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
15
2 / 5 / 11
9,310
776
11,191
11,482
6,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
8 / 2 / 10
10,619
885
10,351
14,197
16,888
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
10 / 1 / 6
11,213
934
10,075
16,114
19,786
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
83
15
Kills
25
25
Deaths
15
40
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Baconadors
Cthulhu
1
4
18
2.5
W
4
3
13
3.5
L
1
4
8
1.25
W
Zeus
2
5
11
1.5
L
Morgan Le Fay
MeliodasDragnSin
Morgan Le Fay
3
3
9
2.5
L
Rama
0
6
11
0.92
L
Kukulkan
Studpup
Kukulkan
6
6
6
1.5
W
8
2
10
6.5
W
10
1
6
13
L
The Morrigan
lFuTure PaNdal
The Morrigan
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,428
Damage
50,545
58,231
Taken
67,888
42,131
Mitigated
68,239
19,498
Healing
32,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Baconadors
Cthulhu
10,368
386
2,422
2,594
16,128
20,500
1,180
8,540
7,588
25,049
0
W
8,560
2,215
948
1,916
9,967
4,418
754
5,893
4,074
25,370
0
L
5,678
474
6,189
5,437
15,663
21,236
0
11,438
4,225
13,279
0
W
Zeus
11,191
632
239
1,319
11,482
6,647
1,202
9,386
2,096
31,389
0
L
Morgan Le Fay
MeliodasDragnSin
Morgan Le Fay
16,837
817
0
1,238
10,123
5,344
328
7,112
3,011
36,881
0
L
Rama
8,551
4,623
865
1,424
11,738
5,747
544
8,358
3,380
0
18,583
L
Kukulkan
Studpup
Kukulkan
12,964
772
1,173
2,132
13,086
6,381
230
8,884
4,202
40,457
0
W
10,351
608
207
1,676
14,197
16,888
634
8,339
4,962
17,002
0
W
10,075
1,777
10,834
9,899
16,114
19,786
874
8,719
7,395
0
22,551
L
The Morrigan
lFuTure PaNdal
The Morrigan
5,398
561
0
1,040
7,621
3,423
129
4,678
2,940
10,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,996
Gold Earned
50,567
135
Minions Killed
118
0
Camps Cleared
0
934,322
Distance Traveled
1,244,090
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,620
802
34
3
0
251,184
2
W
Nu Wa
9,805
817
22
2
0
250,853
2
L
Terra
8,724
727
7
1
0
215,569
0
W
Zeus
9,310
776
36
3
0
220,918
1
L
Morgan Le Fay
9,699
808
31
3
0
230,487
3
L
Rama
7,781
648
27
2
0
158,786
3
L
Kukulkan
10,151
846
57
5
0
192,642
2
W
Ares
10,619
885
9
1
0
232,727
5
W
Guan Yu
11,213
934
17
1
0
288,408
3
L
The Morrigan
8,641
720
13
1
0
136,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role