Player Matchup

Ravana
Ravana
SnoobleBoop
Ravana
Level 7
God Stats
3W - 0L
1,727 SR
Queue Stats
20W - 20L
1,399 Elo+
Solo
Heimdallr
Heimdallr
TheHervisDaubeny
Heimdallr
Level 64
God Stats
30W - 14L
1,625 SR
Queue Stats
119W - 117L
1,483 Elo+
Party 2
Anubis
Anubis
ihavenolife6969
Anubis
Level 4
God Stats
10W - 10L
1,404 SR
Queue Stats
14W - 10L
1,553 Elo+
Party 3
Fenrir
Fenrir
iluvgamesNY2
Fenrir
Level 5
God Stats
4W - 4L
1,468 SR
Queue Stats
12W - 13L
1,137 Elo+
Party 3
Yemoja
Yemoja
xxkn1fe
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 17
1,545 SR
1,414 Elo+

VS

Team Averages
Level 23
1,489 SR
1,389 Elo+
King Arthur
King Arthur
Dantalianm
King Arthur
Level 24
God Stats
13W - 25L
1,499 SR
Queue Stats
173W - 208L
1,398 Elo+
Solo
Neith
Neith
FormlessOrphan
Neith
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 59L
1,371 Elo+
Party 1
Arachne
Arachne
GoldfishGodKing
Arachne
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 59L
1,341 Elo+
Party 1
Ares
Ares
Jeefffv1
Ares
Level 12
God Stats
0W - 1L
1,523 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
TomaZete
Rama
Level 22
God Stats
13W - 17L
1,421 SR
Queue Stats
41W - 44L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
5 / 1 / 2
9,835
656
4,943
6,644
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
14
8 / 1 / 6
8,908
594
13,684
11,463
4,495
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
7 / 4 / 11
8,466
564
12,755
12,727
5,799
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
11 / 3 / 4
8,271
551
9,451
7,229
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
xxkn1fe
Yemoja
10
0 / 2 / 7
7,257
484
1,944
6,357
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dantalianm
King Arthur
6
0 / 5 / 1
5,399
360
772
5,939
1,703
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 7 / 4
6,761
451
8,927
12,806
2,933
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 6 / 4
7,016
468
5,706
13,647
3,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
10
1 / 9 / 2
6,610
441
6,143
17,852
13,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
9
4 / 4 / 0
6,699
447
4,992
7,720
1,752
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
31
Kills
9
11
Deaths
31
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dantalianm
King Arthur
0
5
1
0.1
L
1
7
4
0.43
L
3
6
4
0.83
L
Ares
1
9
2
0.22
W
Ravana
5
1
2
6
W
Heimdallr
8
1
6
11
L
Rama
4
4
0
1
W
7
4
11
3.13
W
Fenrir
11
3
4
4.33
W
Yemoja
xxkn1fe
Yemoja
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,777
Damage
26,540
44,420
Taken
57,964
22,064
Mitigated
23,004
19,376
Healing
8,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dantalianm
King Arthur
772
344
0
1,220
5,939
1,703
127
0
5,939
0
10,113
L
8,927
3,755
423
3,259
12,806
2,933
339
6,287
6,519
0
30,419
L
5,706
3,928
0
1,211
13,647
3,355
0
2,170
11,477
0
19,746
L
Ares
6,143
551
0
1,373
17,852
13,261
40
3,436
14,416
23,381
0
W
Ravana
4,943
1,130
0
3,281
6,644
3,638
3,453
153
6,491
0
59,146
W
Heimdallr
13,684
7,830
0
5,688
11,463
4,495
2,145
1,667
9,796
0
63,816
L
Rama
4,992
3,483
0
749
7,720
1,752
970
2,881
4,839
0
23,492
W
12,755
1,245
385
6,447
12,727
5,799
1,116
1,923
10,804
46,014
0
W
Fenrir
9,451
2,884
0
1,058
7,229
3,782
612
1,388
5,841
122
17,874
W
Yemoja
xxkn1fe
Yemoja
1,944
1,052
1,059
1,458
6,357
4,350
638
1,012
5,345
12,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,737
Gold Earned
32,485
347
Minions Killed
170
0
Camps Cleared
0
1,399,180
Distance Traveled
1,303,140
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,399
360
30
2
0
148,146
2
L
Neith
6,761
451
42
3
0
266,654
2
L
Arachne
7,016
468
27
2
0
349,775
0
L
Ares
6,610
441
33
2
0
290,826
2
W
Ravana
9,835
656
132
9
0
274,032
5
W
Heimdallr
8,908
594
105
7
0
315,372
0
L
Rama
6,699
447
38
3
0
247,739
3
W
Anubis
8,466
564
67
4
0
259,977
0
W
Fenrir
8,271
551
24
2
0
328,322
0
W
Yemoja
7,257
484
19
1
0
221,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role