Player Matchup

Danzaburou
Danzaburou
BuxtonCreamy
Danzaburou
Level 29
God Stats
4W - 6L
1,222 SR
Queue Stats
24W - 32L
1,419 Elo+
Solo
Fenrir
Fenrir
Catmmander
Fenrir
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
135W - 179L
1,302 Elo+
Solo
Kukulkan
Kukulkan
DivineKIA
Kukulkan
Level 29
God Stats
1W - 2L
1,249 SR
Queue Stats
53W - 61L
1,327 Elo+
Solo
Merlin
Merlin
XdeadshotX1844
Merlin
Level 29
God Stats
4W - 4L
1,524 SR
Queue Stats
105W - 141L
1,371 Elo+
Solo
Ra
Ra
jamescornish051
Ra
Level 29
God Stats
0W - 2L
1,386 SR
Queue Stats
6W - 8L
1,088 Elo+
Solo
Team Averages
Level 29
1,376 SR
1,301 Elo+

VS

Team Averages
Level 22
1,414 SR
1,392 Elo+
Cthulhu
Cthulhu
ImSoadmImSmrt
Cthulhu
Level 16
God Stats
13W - 9L
1,490 SR
Queue Stats
43W - 53L
1,417 Elo+
Solo
Geb
Geb
Nacho_Taco13
Geb
Level 29
God Stats
32W - 32L
1,296 SR
Queue Stats
146W - 175L
1,357 Elo+
Solo
Sol
Sol
dakar1085
Sol
Level 27
God Stats
2W - 6L
1,228 SR
Queue Stats
52W - 61L
1,379 Elo+
Solo
Tiamat
Tiamat
doddydead1
Tiamat
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,489 Elo+
Solo
Apollo
Apollo
el GANSO PRO
Apollo
Level 27
God Stats
7W - 2L
1,556 SR
Queue Stats
38W - 29L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BuxtonCreamy
Danzaburou
14
2 / 2 / 1
8,529
502
9,952
9,648
3,563
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Catmmander
Fenrir
11
2 / 8 / 0
7,424
437
3,779
13,860
5,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
DivineKIA
Kukulkan
13
3 / 9 / 0
8,292
488
13,395
12,595
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 10 / 2
6,850
403
6,451
12,958
3,627
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 7 / 2
7,850
462
7,062
11,366
4,109
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
2 / 0 / 4
7,980
469
3,590
8,697
7,371
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 3 / 1
8,427
496
4,914
12,576
6,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
13 / 3 / 3
11,383
670
15,888
22,309
8,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
doddydead1
Tiamat
18
18 / 1 / 2
11,573
681
16,838
14,106
8,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
13
1 / 4 / 2
8,269
486
4,469
10,320
3,658
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
10
Kills
36
36
Deaths
11
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BuxtonCreamy
Danzaburou
2
2
1
1.25
L
Fenrir
Catmmander
Fenrir
2
8
0
0.25
L
Kukulkan
DivineKIA
Kukulkan
3
9
0
0.33
W
Cthulhu
2
0
4
4
W
2
3
1
0.83
L
0
10
2
0.1
W
13
3
3
4.83
W
Tiamat
doddydead1
Tiamat
18
1
2
19
W
Apollo
1
4
2
0.5
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,639
Damage
45,699
60,427
Taken
68,008
21,200
Mitigated
34,593
10,679
Healing
27,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BuxtonCreamy
Danzaburou
9,952
4,849
182
1,759
9,648
3,563
1,329
4,919
4,689
0
55,044
L
Fenrir
Catmmander
Fenrir
3,779
684
0
1,573
13,860
5,511
274
7,395
6,167
0
38,107
L
Kukulkan
DivineKIA
Kukulkan
13,395
2,210
0
2,705
12,595
4,390
481
10,475
2,096
43,377
0
W
Cthulhu
3,590
252
48
2,614
8,697
7,371
870
1,257
7,440
25,001
0
W
4,914
534
1,264
1,009
12,576
6,664
1,004
947
11,605
33,457
0
L
6,451
561
48
1,484
12,958
3,627
0
10,141
2,521
31,413
0
W
15,888
7,059
0
14,014
22,309
8,469
3,677
15,868
5,943
73,772
0
W
Tiamat
doddydead1
Tiamat
16,838
1,749
0
6,080
14,106
8,431
2,448
5,611
8,396
77,218
0
W
Apollo
4,469
2,287
0
2,022
10,320
3,658
3,208
2,586
7,716
0
43,575
L
7,062
1,276
168
2,760
11,366
4,109
1,386
7,600
3,724
40,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,945
Gold Earned
47,632
388
Minions Killed
461
0
Camps Cleared
0
1,334,649
Distance Traveled
1,567,561
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,529
502
97
6
0
276,459
1
L
Fenrir
7,424
437
68
4
0
240,863
0
L
Kukulkan
8,292
488
73
4
0
282,796
3
W
Cthulhu
7,980
469
53
3
0
308,319
0
W
Geb
8,427
496
46
3
0
332,108
3
L
Merlin
6,850
403
77
5
0
257,518
0
W
Sol
11,383
670
131
8
0
325,759
5
W
Tiamat
11,573
681
142
8
0
331,620
4
W
Apollo
8,269
486
89
5
0
269,755
0
L
Ra
7,850
462
73
4
0
277,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role