Player Matchup

Cthulhu
Cthulhu
Gold II
BillBoyT
Cthulhu
Gold II
Level 68
God Stats
6W - 3L
1,606 SR
Queue Stats
139W - 150L
1,600 MMR
Solo
Cernunnos
Cernunnos
Gold IV
Ksmoothg
Cernunnos
Gold IV
Level 116
God Stats
4W - 2L
1,582 SR
Queue Stats
381W - 424L
1,527 MMR
Solo
Hercules
Hercules
Gold I
Toanyy
Hercules
Gold I
Level 49
God Stats
47W - 37L
1,603 SR
Queue Stats
134W - 136L
1,502 MMR
Solo
Mercury
Mercury
Gold V
VanillaSOL
Mercury
Gold V
Level 49
God Stats
1W - 0L
1,721 SR
Queue Stats
14W - 9L
1,653 MMR
Solo
Discordia
Discordia
Gold III
WildFiyah
Discordia
Gold III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 20L
1,726 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 88
1,603 SR
1,602 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,599 SR
1,602 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold II
Bmooreman
Ravana
Gold II
Level 121
God Stats
1W - 3L
1,717 SR
Queue Stats
77W - 67L
1,635 MMR
Party 1
Hel
Hel
Platinum V
MissouriJack
Hel
Platinum V
Level 131
God Stats
1W - 2L
1,545 SR
Queue Stats
211W - 225L
1,693 MMR
Party 1
Chaac
Chaac
Gold I
Redeyes
Chaac
Gold I
Level 122
God Stats
8W - 12L
1,572 SR
Queue Stats
211W - 191L
1,629 MMR
Solo
Athena
Athena
Gold III
purkskaja
Athena
Gold III
Level 155
God Stats
9W - 7L
1,662 SR
Queue Stats
82W - 87L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BillBoyT
Cthulhu
14
1 / 0 / 2
7,896
607
7,034
7,622
7,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cernunnos
Ksmoothg
Cernunnos
14
2 / 1 / 8
7,854
604
4,109
6,748
2,078
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Toanyy
Hercules
13
8 / 1 / 8
8,435
649
8,731
8,161
4,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mercury
VanillaSOL
Mercury
13
6 / 2 / 6
8,187
630
4,887
8,148
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
WildFiyah
Discordia
13
1 / 2 / 11
7,285
560
8,393
5,163
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
OdinGebArtioGilgameshTiamat

VS

Bans
Morgan Le FayUllrCerberusHou YiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
0 / 2 / 2
6,938
534
2,700
5,377
1,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
Bmooreman
Ravana
12
3 / 5 / 1
7,010
539
4,865
7,046
3,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 5 / 1
6,953
535
4,227
8,999
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Redeyes
Chaac
11
0 / 1 / 0
6,451
496
3,759
11,369
14,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Athena
purkskaja
Athena
9
2 / 5 / 0
5,627
433
3,809
12,549
8,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
18
Kills
6
6
Deaths
18
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
2
0.5
W
Cthulhu
BillBoyT
Cthulhu
1
0
2
2
L
Ravana
Bmooreman
Ravana
3
5
1
0.7
W
Cernunnos
Ksmoothg
Cernunnos
2
1
8
6
L
1
5
1
0.3
L
Chaac
Redeyes
Chaac
0
1
0
0
W
Hercules
Toanyy
Hercules
8
1
8
12
W
Mercury
VanillaSOL
Mercury
6
2
6
4.5
W
Discordia
WildFiyah
Discordia
1
2
11
3.25
L
Athena
purkskaja
Athena
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,154
Damage
19,360
35,842
Taken
45,340
18,106
Mitigated
31,330
15,508
Healing
13,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
2,700
754
0
1,689
5,377
1,541
0
0
5,377
0
50,375
W
Cthulhu
BillBoyT
Cthulhu
7,034
791
392
3,624
7,622
7,116
99
375
6,429
51,944
0
L
Ravana
Bmooreman
Ravana
4,865
1,025
0
883
7,046
3,201
0
1,803
5,094
0
40,726
W
Cernunnos
Ksmoothg
Cernunnos
4,109
1,518
0
4,158
6,748
2,078
1,356
905
5,843
0
50,813
L
4,227
274
407
3,500
8,999
2,935
0
3,966
4,607
47,073
0
L
Chaac
Redeyes
Chaac
3,759
379
0
5,731
11,369
14,715
0
6,840
4,441
0
36,248
W
Hercules
Toanyy
Hercules
8,731
3,383
0
2,652
8,161
4,501
552
3,128
4,987
0
26,423
W
Mercury
VanillaSOL
Mercury
4,887
1,706
0
3,504
8,148
2,853
0
1,153
6,995
0
39,960
W
Discordia
WildFiyah
Discordia
8,393
712
126
1,052
5,163
1,558
31
2,623
2,540
48,367
0
L
Athena
purkskaja
Athena
3,809
931
0
1,560
12,549
8,938
0
2,061
10,394
13,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,657
Gold Earned
32,979
446
Minions Killed
401
0
Camps Cleared
0
1,359,436
Distance Traveled
1,294,766
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,938
534
100
8
0
245,186
0
W
Cthulhu
7,896
607
113
9
0
257,071
4
L
Ravana
7,010
539
83
6
0
266,327
2
W
Cernunnos
7,854
604
124
10
0
243,232
5
L
Hel
6,953
535
101
8
0
238,311
6
L
Chaac
6,451
496
99
8
0
274,288
4
W
Hercules
8,435
649
38
3
0
292,464
1
W
Mercury
8,187
630
80
6
0
306,414
4
W
Discordia
7,285
560
91
7
0
260,255
4
L
Athena
5,627
433
18
1
0
270,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role