Player Matchup

Cu Chulainn
Cu Chulainn
AragornLORD
Cu Chulainn
Level 121
God Stats
2W - 3L
1,589 SR
Queue Stats
28W - 49L
1,343 Elo+
Party 2
Thor
Thor
Aramiros
Thor
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
CMRDLNN
Danzaburou
Level 55
God Stats
3W - 8L
1,485 SR
Queue Stats
33W - 62L
1,341 Elo+
Party 2
Geb
Geb
KOROLPYPKOW
Geb
Level 27
God Stats
10W - 10L
1,573 SR
Queue Stats
30W - 66L
1,314 Elo+
Party 2
Nu Wa
Nu Wa
MaminCloun
Nu Wa
Level 23
God Stats
0W - 1L
1,327 SR
Queue Stats
13W - 33L
1,184 Elo+
Party 2
Team Averages
Level 49
1,495 SR
1,336 Elo+

VS

Team Averages
Level 64
1,458 SR
1,378 Elo+
Athena
Athena
AhgaseRawr
Athena
Level 7
God Stats
7W - 6L
1,475 SR
Queue Stats
7W - 7L
1,364 Elo+
Party 1
Danzaburou
Danzaburou
Delta2998
Danzaburou
Level 34
God Stats
85W - 78L
1,303 SR
Queue Stats
361W - 408L
1,335 Elo+
Party 1
Nu Wa
Nu Wa
Jennylarossella
Nu Wa
Level 124
God Stats
6W - 4L
1,645 SR
Queue Stats
573W - 546L
1,538 Elo+
Solo
Arachne
Arachne
Kurama1702
Arachne
Level 65
God Stats
38W - 33L
1,575 SR
Queue Stats
253W - 330L
1,331 Elo+
Party 1
Bellona
Bellona
one_Shichibukai_
Bellona
Level 88
God Stats
2W - 5L
1,292 SR
Queue Stats
626W - 693L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AragornLORD
Cu Chulainn
17
12 / 9 / 1
11,450
498
20,575
27,491
30,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
13
3 / 10 / 4
9,457
411
7,150
13,832
4,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
CMRDLNN
Danzaburou
16
6 / 8 / 4
10,935
475
10,022
17,446
5,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
0 / 12 / 8
8,027
349
6,618
19,883
13,692
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Nu Wa
14
3 / 8 / 9
9,871
429
16,550
18,715
6,357
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AhgaseRawr
Athena
18
1 / 4 / 27
12,206
531
5,460
22,985
27,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Delta2998
Danzaburou
20
19 / 7 / 12
14,484
630
24,405
23,364
11,505
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 1 / 20
13,337
580
19,957
11,248
4,556
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Kurama1702
Arachne
19
17 / 8 / 10
13,580
590
17,125
22,272
12,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
3 / 5 / 12
12,258
533
11,174
17,429
17,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
128
24
Kills
47
47
Deaths
25
26
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Athena
AhgaseRawr
Athena
1
4
27
3.63
L
Cu Chulainn
AragornLORD
Cu Chulainn
12
9
1
1.39
L
Thor
3
10
4
0.5
L
Danzaburou
CMRDLNN
Danzaburou
6
8
4
1
W
Danzaburou
Delta2998
Danzaburou
19
7
12
3.57
W
7
1
20
17
L
0
12
8
0.33
W
Arachne
Kurama1702
Arachne
17
8
10
2.75
L
Nu Wa
3
8
9
0.94
W
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,915
Damage
78,121
97,367
Taken
97,298
61,350
Mitigated
74,070
12,003
Healing
34,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AhgaseRawr
Athena
5,460
1,940
1,408
7,325
22,985
27,574
505
4,835
17,867
35,650
0
L
Cu Chulainn
AragornLORD
Cu Chulainn
20,575
3,681
0
6,061
27,491
30,506
277
7,445
19,744
1,819
52,304
L
Thor
7,150
619
0
0
13,832
4,866
192
2,577
11,139
0
22,135
L
Danzaburou
CMRDLNN
Danzaburou
10,022
2,744
0
3,372
17,446
5,929
1,585
3,938
13,302
0
55,060
W
Danzaburou
Delta2998
Danzaburou
24,405
11,607
0
8,466
23,364
11,505
3,764
6,786
16,430
6
114,685
W
19,957
3,653
0
3,737
11,248
4,556
1,064
6,163
4,941
101,936
0
L
6,618
1,055
0
500
19,883
13,692
240
4,726
14,937
20,696
0
W
Arachne
Kurama1702
Arachne
17,125
10,233
0
8,270
22,272
12,438
816
5,018
16,573
0
92,599
L
Nu Wa
16,550
3,656
0
2,070
18,715
6,357
385
6,435
11,908
56,427
0
W
11,174
2,824
0
5,710
17,429
17,997
809
4,670
11,917
7,951
79,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,740
Gold Earned
65,865
319
Minions Killed
601
0
Camps Cleared
0
1,817,248
Distance Traveled
2,132,092
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,206
531
56
2
0
443,540
0
L
Cu Chulainn
11,450
498
80
3
0
363,692
1
L
Thor
9,457
411
50
2
0
371,273
0
L
Danzaburou
10,935
475
91
4
0
342,195
0
W
Danzaburou
14,484
630
130
6
0
389,855
0
W
Nu Wa
13,337
580
157
7
0
408,848
10
L
Geb
8,027
349
28
1
0
388,489
0
W
Arachne
13,580
590
105
5
0
459,449
0
L
Nu Wa
9,871
429
70
3
0
351,599
0
W
Bellona
12,258
533
153
7
0
430,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role