Player Matchup

Chaac
Chaac
 
Chaac
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Fygenbabe
Nu Wa
Level 26
God Stats
46W - 16L
1,676 SR
Queue Stats
95W - 30L
1,707 Elo+
Party 1
Hel
Hel
Kotiko4321
Hel
Level 97
God Stats
2W - 0L
1,370 SR
Queue Stats
89W - 82L
1,464 Elo+
Solo
Ne Zha
Ne Zha
Laquy
Ne Zha
Level 129
God Stats
1W - 0L
1,702 SR
Queue Stats
36W - 31L
1,544 Elo+
Solo
Cthulhu
Cthulhu
Nq_B1gB1fter
Cthulhu
Level 86
God Stats
4W - 2L
1,603 SR
Queue Stats
26W - 32L
1,438 Elo+
Solo
Team Averages
Level 94
1,570 SR
1,530 Elo+

VS

Team Averages
Level 96
1,513 SR
1,510 Elo+
Chiron
Chiron
Blackhach
Chiron
Level 149
God Stats
18W - 17L
1,571 SR
Queue Stats
655W - 675L
1,500 Elo+
Solo
Hel
Hel
Frobocop11
Hel
Level 99
God Stats
41W - 41L
1,543 SR
Queue Stats
209W - 192L
1,551 Elo+
Party 2
Hercules
Hercules
JoshC1009
Hercules
Level 105
God Stats
7W - 6L
1,347 SR
Queue Stats
107W - 100L
1,507 Elo+
Party 2
Jormungandr
Jormungandr
KetDemonz
Jormungandr
Level 128
God Stats
7W - 5L
1,603 SR
Queue Stats
207W - 191L
1,492 Elo+
Party 2
Thor
Thor
iiEmxn
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
7 / 0 / 15
11,652
1,059
18,683
13,639
16,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Fygenbabe
Nu Wa
18
11 / 0 / 8
12,398
1,127
20,056
5,329
1,921
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 1 / 13
10,744
977
13,600
12,807
4,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Laquy
Ne Zha
17
2 / 0 / 12
10,432
948
14,251
11,281
7,873
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Nq_B1gB1fter
Cthulhu
17
0 / 1 / 15
10,154
923
13,504
18,657
13,018
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

284

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Blackhach
Chiron
15
1 / 7 / 0
9,510
865
13,828
19,788
9,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 3 / 1
9,293
845
14,068
11,525
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
JoshC1009
Hercules
15
1 / 6 / 1
9,411
856
8,626
23,356
20,538
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
KetDemonz
Jormungandr
15
0 / 1 / 0
9,521
866
15,466
18,072
18,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
iiEmxn
Thor
15
0 / 6 / 0
8,615
783
3,895
12,654
4,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
4
23
Kills
2
2
Deaths
23
63
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
15
14.5
L
Chiron
Blackhach
Chiron
1
7
0
0.14
L
0
3
1
0.17
W
Nu Wa
Fygenbabe
Nu Wa
11
0
8
15
L
Hercules
JoshC1009
Hercules
1
6
1
0.25
L
Jormungandr
KetDemonz
Jormungandr
0
1
0
0
W
3
1
13
9.5
W
Ne Zha
Laquy
Ne Zha
2
0
12
8
W
Cthulhu
Nq_B1gB1fter
Cthulhu
0
1
15
7.5
L
Thor
iiEmxn
Thor
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,094
Damage
55,883
61,713
Taken
85,395
44,184
Mitigated
56,645
28,643
Healing
14,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
18,683
3,753
0
5,211
13,639
16,542
0
8,265
5,097
0
29,487
L
Chiron
Blackhach
Chiron
13,828
5,257
823
2,869
19,788
9,230
0
12,596
6,920
0
35,624
L
14,068
625
4,521
3,646
11,525
3,733
0
8,137
3,336
36,847
0
W
Nu Wa
Fygenbabe
Nu Wa
20,056
4,607
1,540
466
5,329
1,921
0
1,628
3,645
46,242
0
L
Hercules
JoshC1009
Hercules
8,626
2,360
0
3,054
23,356
20,538
0
11,208
11,542
0
23,448
L
Jormungandr
KetDemonz
Jormungandr
15,466
5,193
0
0
18,072
18,300
0
7,827
9,923
43,742
0
W
13,600
331
6,750
6,111
12,807
4,830
0
7,127
5,476
28,258
0
W
Ne Zha
Laquy
Ne Zha
14,251
4,787
0
2,163
11,281
7,873
0
5,080
6,069
0
37,816
W
Cthulhu
Nq_B1gB1fter
Cthulhu
13,504
328
905
5,497
18,657
13,018
0
6,551
11,892
31,593
0
L
Thor
iiEmxn
Thor
3,895
995
0
0
12,654
4,844
0
7,315
5,145
0
7,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,380
Gold Earned
46,350
213
Minions Killed
207
14
Camps Cleared
2
1,154,315
Distance Traveled
883,566
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,652
1,059
36
3
3
222,861
2
L
Chiron
9,510
865
43
4
1
181,211
0
L
Hel
9,293
845
52
5
0
194,866
0
W
Nu Wa
12,398
1,127
49
4
8
203,345
4
L
Hercules
9,411
856
33
3
1
198,535
0
L
Jormungandr
9,521
866
72
7
0
207,758
0
W
Hel
10,744
977
37
3
0
255,780
0
W
Ne Zha
10,432
948
45
4
3
249,231
0
W
Cthulhu
10,154
923
46
4
0
223,098
0
L
Thor
8,615
783
7
1
0
101,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role