Player Matchup

Charybdis
Charybdis
DHJ2468
Charybdis
Level 126
God Stats
1W - 3L
1,227 SR
Queue Stats
83W - 101L
1,394 Elo+
Party 1
Osiris
Osiris
RJCLEMENT1
Osiris
Level 27
God Stats
5W - 6L
1,432 SR
Queue Stats
65W - 91L
1,298 Elo+
Party 1
Mercury
Mercury
jutve
Mercury
Level 24
God Stats
19W - 30L
1,379 SR
Queue Stats
73W - 105L
1,295 Elo+
Solo
Team Averages
Level 59
1,346 SR
1,329 Elo+

VS

Team Averages
Level 50
1,565 SR
1,415 Elo+
Sylvanus
Sylvanus
EvilEx5
Sylvanus
Level 22
God Stats
0W - 1L
1,792 SR
Queue Stats
31W - 30L
1,416 Elo+
Party 2
Loki
Loki
cK_SinfuL
Loki
Level 61
God Stats
1W - 4L
1,510 SR
Queue Stats
65W - 70L
1,410 Elo+
Party 2
Tiamat
Tiamat
xRxvenge-_-Dxwgz
Tiamat
Level 68
God Stats
16W - 18L
1,392 SR
Queue Stats
140W - 146L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DHJ2468
Charybdis
8
2 / 0 / 0
4,563
913
1,840
2,972
791
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
RJCLEMENT1
Osiris
7
0 / 2 / 2
4,063
813
2,197
4,290
2,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
jutve
Mercury
6
0 / 3 / 1
3,815
763
978
3,456
896

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EvilEx5
Sylvanus
9
3 / 0 / 2
5,065
1,013
5,385
3,976
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
8
2 / 2 / 3
4,962
992
3,279
3,486
1,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

3
0 / 0 / 0
3,512
702
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
2
Kills
5
5
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DHJ2468
Charybdis
2
0
0
2
L
Sylvanus
EvilEx5
Sylvanus
3
0
2
4
W
Osiris
RJCLEMENT1
Osiris
0
2
2
0.5
L
Loki
2
2
3
1.75
W
Mercury
jutve
Mercury
0
3
1
0.17
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,015
Damage
8,664
10,718
Taken
7,462
3,969
Mitigated
3,210
1,881
Healing
2,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DHJ2468
Charybdis
1,840
1,025
0
1,277
2,972
791
0
1,386
1,586
0
9,266
L
Sylvanus
EvilEx5
Sylvanus
5,385
2,040
393
1,869
3,976
2,097
105
245
3,731
13,506
3,541
W
Osiris
RJCLEMENT1
Osiris
2,197
761
0
414
4,290
2,282
0
1,986
2,304
0
7,492
L
Loki
3,279
1,049
0
0
3,486
1,113
0
0
3,486
0
9,760
W
Mercury
jutve
Mercury
978
279
0
190
3,456
896
0
1,502
1,954
0
4,766
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,441
Gold Earned
13,539
47
Minions Killed
51
2
Camps Cleared
4
289,295
Distance Traveled
206,019
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
4,563
913
23
5
1
81,391
2
L
Sylvanus
5,065
1,013
35
7
3
86,393
1
W
Osiris
4,063
813
12
2
0
103,367
2
L
Loki
4,962
992
16
3
1
104,255
1
W
Mercury
3,815
763
12
2
1
104,537
0
L
Tiamat
3,512
702
0
0
0
15,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role