Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Ghostisher
Tyr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
TSM LAzy19
Neith
Level 25
God Stats
0W - 1L
1,441 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
dinosanti6
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
llhashi
Tsukuyomi
Level 28
God Stats
2W - 3L
1,515 SR
Queue Stats
53W - 55L
1,340 Elo+
Party 1
Team Averages
Level 18
1,491 SR
1,468 Elo+

VS

Team Averages
Level 28
1,431 SR
1,306 Elo+
King Arthur
King Arthur
SpiderBoy1120
King Arthur
Level 67
God Stats
8W - 11L
1,534 SR
Queue Stats
119W - 101L
1,553 Elo+
Party 2
Baron Samedi
Baron Samedi
captain-chaos620
Baron Samedi
Level 2
God Stats
1W - 1L
1,269 SR
Queue Stats
1W - 1L
1,118 Elo+
Party 2
Loki
Loki
piratesfort
Loki
Level 15
God Stats
4W - 6L
1,398 SR
Queue Stats
12W - 25L
1,161 Elo+
Solo
Neith
Neith
the pope fool
Neith
Level 29
God Stats
14W - 22L
1,452 SR
Queue Stats
193W - 295L
1,200 Elo+
Solo
Mercury
Mercury
yesserg
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 7 / 2
6,438
402
7,510
11,954
7,901
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 13 / 1
5,529
346
2,629
14,870
8,386
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
2
0 / 4 / 0
4,578
286
143
2,220
422
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 10 / 3
7,143
446
3,201
16,076
12,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
llhashi
Tsukuyomi
13
4 / 9 / 0
8,622
539
9,209
14,181
9,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SpiderBoy1120
King Arthur
15
7 / 0 / 9
9,609
601
10,480
11,535
9,646
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
captain-chaos620
Baron Samedi
13
13 / 2 / 9
9,322
583
11,980
8,016
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 3 / 9
8,342
521
5,969
8,735
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
7 / 2 / 1
8,818
551
7,165
5,325
1,991
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
yesserg
Mercury
16
10 / 1 / 12
9,984
624
10,106
10,836
4,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
82
8
Kills
42
43
Deaths
8
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
7
2
0.43
L
1
13
1
0.12
W
King Arthur
SpiderBoy1120
King Arthur
7
0
9
11.5
L
Neith
0
4
0
0
W
Baron Samedi
captain-chaos620
Baron Samedi
13
2
9
8.75
L
1
10
3
0.25
L
Tsukuyomi
llhashi
Tsukuyomi
4
9
0
0.44
W
5
3
9
3.17
W
7
2
1
3.75
W
Mercury
yesserg
Mercury
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,692
Damage
45,700
59,301
Taken
44,447
38,752
Mitigated
22,380
5,937
Healing
17,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,510
1,060
0
2,509
11,954
7,901
225
3,058
8,615
27,552
0
L
2,629
622
0
762
14,870
8,386
0
3,880
10,600
0
11,731
W
King Arthur
SpiderBoy1120
King Arthur
10,480
1,788
201
4,571
11,535
9,646
467
2,222
9,313
0
55,049
L
Neith
143
143
0
0
2,220
422
408
371
1,817
0
1,974
W
Baron Samedi
captain-chaos620
Baron Samedi
11,980
1,278
1,472
2,299
8,016
3,025
1,740
1,986
6,030
33,446
0
L
3,201
694
0
84
16,076
12,802
0
808
15,148
17,455
0
L
Tsukuyomi
llhashi
Tsukuyomi
9,209
2,588
0
2,582
14,181
9,241
94
2,797
11,141
0
33,783
W
5,969
1,627
0
2,368
8,735
3,292
704
2,549
6,186
0
25,931
W
7,165
5,397
0
2,091
5,325
1,991
4,998
1,861
3,464
0
41,839
W
Mercury
yesserg
Mercury
10,106
5,437
0
4,562
10,836
4,426
0
2,093
8,743
0
61,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,310
Gold Earned
46,075
147
Minions Killed
410
0
Camps Cleared
0
1,126,306
Distance Traveled
1,506,558
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,438
402
43
3
0
254,753
1
L
Tyr
5,529
346
14
1
0
262,517
1
W
King Arthur
9,609
601
117
7
0
315,700
1
L
Neith
4,578
286
4
0
0
84,658
0
W
Baron Samedi
9,322
583
67
4
0
275,847
0
L
Ares
7,143
446
17
1
0
242,664
0
L
Tsukuyomi
8,622
539
69
4
0
281,714
1
W
Loki
8,342
521
46
3
0
302,214
0
W
Neith
8,818
551
73
5
0
233,614
0
W
Mercury
9,984
624
107
7
0
379,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role