Player Matchup

Arachne
Arachne
Andy boi 2000
Arachne
Level 41
God Stats
2W - 4L
1,456 SR
Queue Stats
7W - 5L
1,663 Elo+
Party 1
Zeus
Zeus
Vortigorical
Zeus
Level 108
God Stats
3W - 6L
1,520 SR
Queue Stats
82W - 82L
1,445 Elo+
Party 1
Sobek
Sobek
andrewAKACaptin
Sobek
Level 79
God Stats
0W - 1L
1,447 SR
Queue Stats
5W - 8L
1,446 Elo+
Party 1
Team Averages
Level 76
1,475 SR
1,518 Elo+

VS

Team Averages
Level 68
1,443 SR
1,470 Elo+
Kukulkan
Kukulkan
Deadly_Killerz56
Kukulkan
Level 105
God Stats
1W - 2L
1,189 SR
Queue Stats
79W - 121L
1,420 Elo+
Solo
Nemesis
Nemesis
Saekyz
Nemesis
Level 70
God Stats
177W - 162L
1,565 SR
Queue Stats
302W - 264L
1,541 Elo+
Party 2
Gilgamesh
Gilgamesh
jakunDESU
Gilgamesh
Level 28
God Stats
53W - 35L
1,576 SR
Queue Stats
190W - 151L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
4 / 9 / 1
8,349
642
5,473
12,318
3,647
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 10 / 3
7,695
592
8,323
9,546
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 7 / 5
7,278
560
5,468
15,204
11,906
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 17
9,467
728
10,176
6,165
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Saekyz
Nemesis
14
11 / 1 / 12
10,551
812
12,693
11,334
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
jakunDESU
Gilgamesh
14
13 / 0 / 12
11,191
861
10,132
11,555
8,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
67
5
Kills
26
26
Deaths
5
9
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Arachne
4
9
1
0.5
W
2
4
17
2.63
W
Nemesis
Saekyz
Nemesis
11
1
12
17
L
1
10
3
0.25
L
0
7
5
0.36
W
Gilgamesh
jakunDESU
Gilgamesh
13
0
12
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,264
Damage
33,001
37,068
Taken
29,054
17,672
Mitigated
16,946
4,254
Healing
5,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
5,473
3,993
527
2,086
12,318
3,647
0
3,754
8,160
0
15,618
W
10,176
598
0
344
6,165
2,214
473
3,393
2,612
40,068
0
W
Nemesis
Saekyz
Nemesis
12,693
6,445
0
2,804
11,334
6,098
1,244
4,210
6,641
0
35,720
L
8,323
538
0
306
9,546
2,119
0
1,680
7,473
26,001
0
L
5,468
817
0
1,335
15,204
11,906
0
4,584
9,918
13,291
0
W
Gilgamesh
jakunDESU
Gilgamesh
10,132
3,004
564
1,442
11,555
8,634
765
5,809
5,373
0
27,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,322
Gold Earned
31,209
92
Minions Killed
164
2
Camps Cleared
9
617,792
Distance Traveled
787,074
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,349
642
29
2
2
195,405
0
W
Kukulkan
9,467
728
95
7
2
232,513
4
W
Nemesis
10,551
812
48
4
5
296,642
0
L
Zeus
7,695
592
53
4
0
199,593
3
L
Sobek
7,278
560
10
1
0
222,794
2
W
Gilgamesh
11,191
861
21
2
2
257,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role