Player Matchup

Achilles
Achilles
CrushWinter
Achilles
Level 100
God Stats
7W - 10L
1,448 SR
Queue Stats
91W - 108L
1,396 Elo+
Party 1
Sylvanus
Sylvanus
Earth-Sensei
Sylvanus
Level 67
God Stats
2W - 0L
1,684 SR
Queue Stats
28W - 31L
1,400 Elo+
Solo
Scylla
Scylla
TheKingDozer
Scylla
Level 126
God Stats
1W - 1L
1,531 SR
Queue Stats
57W - 65L
1,423 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
angelicdemon227
Ah Muzen Cab
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 46L
1,373 Elo+
Party 1
Neith
Neith
roydy425
Neith
Level 128
God Stats
4W - 5L
1,487 SR
Queue Stats
5W - 5L
1,418 Elo+
Solo
Team Averages
Level 97
1,530 SR
1,402 Elo+

VS

Team Averages
Level 97
1,594 SR
1,416 Elo+
Da Ji
Da Ji
AugieWaffels
Da Ji
Level 120
God Stats
2W - 3L
1,579 SR
Queue Stats
224W - 247L
1,502 Elo+
Solo
Yemoja
Yemoja
PrinceBshop
Yemoja
Level 62
God Stats
1W - 3L
1,467 SR
Queue Stats
28W - 33L
1,363 Elo+
Solo
Nu Wa
Nu Wa
Shinigamifire13
Nu Wa
Level 128
God Stats
5W - 3L
1,715 SR
Queue Stats
272W - 312L
1,479 Elo+
Solo
King Arthur
King Arthur
themadblaxican
King Arthur
Level 128
God Stats
4W - 4L
1,544 SR
Queue Stats
298W - 328L
1,371 Elo+
Solo
Sol
Sol
xoDyln
Sol
Level 47
God Stats
5W - 6L
1,664 SR
Queue Stats
62W - 94L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CrushWinter
Achilles
13
2 / 3 / 4
7,621
762
6,303
9,801
6,769
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Earth-Sensei
Sylvanus
14
1 / 0 / 9
8,233
823
4,052
6,344
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
16
9 / 1 / 3
9,777
978
15,066
8,050
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
angelicdemon227
Ah Muzen Cab
12
0 / 1 / 8
7,089
709
4,863
6,188
2,041
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
roydy425
Neith
14
5 / 0 / 1
8,518
852
7,403
6,058
1,874
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
7,140
714
4,814
8,205
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Yemoja
12
0 / 4 / 1
6,469
647
2,536
11,720
6,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 3 / 2
6,289
629
6,403
5,549
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
themadblaxican
King Arthur
12
1 / 7 / 2
6,485
649
4,201
13,176
8,234
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
xoDyln
Sol
14
2 / 2 / 2
7,114
711
11,322
7,495
2,678
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
17
Kills
5
5
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
W
Achilles
CrushWinter
Achilles
2
3
4
1.33
W
Sylvanus
Earth-Sensei
Sylvanus
1
0
9
5.5
L
Yemoja
0
4
1
0.13
L
0
3
2
0.33
W
Scylla
9
1
3
10.5
W
Ah Muzen Cab
angelicdemon227
Ah Muzen Cab
0
1
8
4
W
Neith
roydy425
Neith
5
0
1
5.5
L
King Arthur
themadblaxican
King Arthur
1
7
2
0.29
L
Sol
xoDyln
Sol
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,687
Damage
29,276
36,441
Taken
46,145
18,465
Mitigated
22,783
12,230
Healing
7,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,814
1,154
0
70
8,205
3,849
0
808
7,397
0
18,335
W
Achilles
CrushWinter
Achilles
6,303
1,839
481
329
9,801
6,769
0
4,249
5,270
0
17,995
W
Sylvanus
Earth-Sensei
Sylvanus
4,052
1,380
3,054
4,476
6,344
4,935
56
3,952
1,955
10,488
0
L
Yemoja
2,536
813
1,970
2,218
11,720
6,120
0
5,318
6,286
15,109
0
L
6,403
1,334
0
816
5,549
1,902
0
1,523
3,958
23,199
0
W
Scylla
15,066
1,994
0
494
8,050
2,846
106
4,770
3,152
37,482
0
W
Ah Muzen Cab
angelicdemon227
Ah Muzen Cab
4,863
524
76
2,342
6,188
2,041
830
2,813
3,219
0
23,882
W
Neith
roydy425
Neith
7,403
1,813
0
978
6,058
1,874
1,343
3,535
2,335
0
33,594
L
King Arthur
themadblaxican
King Arthur
4,201
796
0
250
13,176
8,234
0
7,016
5,946
0
13,660
L
Sol
xoDyln
Sol
11,322
2,027
0
2,582
7,495
2,678
0
4,159
3,228
26,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,238
Gold Earned
33,497
236
Minions Killed
200
5
Camps Cleared
5
922,014
Distance Traveled
855,094
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,140
714
34
3
2
187,390
0
W
Achilles
7,621
762
43
4
0
199,521
1
W
Sylvanus
8,233
823
15
2
0
178,222
3
L
Yemoja
6,469
647
33
3
2
144,731
0
L
Nu Wa
6,289
629
52
5
0
169,765
0
W
Scylla
9,777
978
61
6
2
194,997
2
W
Ah Muzen Cab
7,089
709
49
5
0
183,401
0
W
Neith
8,518
852
68
7
3
165,873
0
L
King Arthur
6,485
649
26
3
1
176,604
2
L
Sol
7,114
711
55
6
0
176,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role