Player Matchup

Ares
Ares
EmmyUwU
Ares
Level 43
God Stats
1W - 0L
1,956 SR
Queue Stats
15W - 7L
1,787 Elo+
Party 1
Hun Batz
Hun Batz
PhoenixJDive
Hun Batz
Level 160
God Stats
4W - 1L
1,654 SR
Queue Stats
102W - 101L
1,792 Elo+
Party 1
Sobek
Sobek
emooli
Sobek
Level 26
God Stats
2W - 1L
1,664 SR
Queue Stats
34W - 47L
1,522 Elo+
Party 1
Skadi
Skadi
hhaammyy1
Skadi
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,584 Elo+
Party 1
Cernunnos
Cernunnos
nab66
Cernunnos
Level 148
God Stats
2W - 0L
1,545 SR
Queue Stats
110W - 62L
1,600 Elo+
Party 1
Team Averages
Level 88
1,664 SR
1,657 Elo+

VS

Team Averages
Level 63
1,648 SR
1,505 Elo+
Osiris
Osiris
Buekky
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,364 Elo+
Solo
Cerberus
Cerberus
JeremiahBro
Cerberus
Level 149
God Stats
13W - 9L
1,609 SR
Queue Stats
761W - 747L
1,540 Elo+
Solo
Merlin
Merlin
PPinho1234
Merlin
Level 28
God Stats
0W - 1L
1,697 SR
Queue Stats
79W - 42L
1,652 Elo+
Party 2
Amaterasu
Amaterasu
Pokepinho
Amaterasu
Level 82
God Stats
2W - 1L
1,935 SR
Queue Stats
299W - 256L
1,626 Elo+
Party 2
Chaac
Chaac
Vulkun501
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
EmmyUwU
Ares
20
9 / 3 / 22
13,336
834
22,054
27,459
27,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hun Batz
PhoenixJDive
Hun Batz
20
8 / 3 / 23
12,689
793
34,594
19,077
10,367
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
emooli
Sobek
17
0 / 5 / 23
11,106
694
4,488
21,619
27,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
hhaammyy1
Skadi
15
3 / 5 / 14
10,330
646
14,479
15,935
6,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
nab66
Cernunnos
20
16 / 4 / 19
14,511
907
48,340
22,339
11,703
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Buekky
Osiris
15
0 / 8 / 10
9,202
575
8,365
23,344
27,777
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
JeremiahBro
Cerberus
19
3 / 5 / 11
12,183
761
20,773
30,221
33,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
PPinho1234
Merlin
20
7 / 7 / 6
13,070
817
26,346
18,453
10,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Pokepinho
Amaterasu
20
6 / 6 / 12
11,948
747
14,708
37,284
36,433
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
Vulkun501
Chaac
16
4 / 11 / 8
10,591
662
15,188
28,171
35,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
67
36
Kills
20
20
Deaths
37
101
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Osiris
Buekky
Osiris
0
8
10
0.63
W
Ares
EmmyUwU
Ares
9
3
22
6.67
L
Cerberus
JeremiahBro
Cerberus
3
5
11
1.7
L
Merlin
PPinho1234
Merlin
7
7
6
1.43
W
Hun Batz
PhoenixJDive
Hun Batz
8
3
23
6.5
L
Amaterasu
Pokepinho
Amaterasu
6
6
12
2
L
Chaac
Vulkun501
Chaac
4
11
8
0.73
W
Sobek
emooli
Sobek
0
5
23
2.3
W
Skadi
hhaammyy1
Skadi
3
5
14
2
W
Cernunnos
nab66
Cernunnos
16
4
19
6.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,955
Damage
85,380
106,429
Taken
137,473
83,703
Mitigated
143,735
31,365
Healing
44,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Buekky
Osiris
8,365
1,297
0
0
23,344
27,777
251
3,320
19,743
0
16,601
W
Ares
EmmyUwU
Ares
22,054
1,313
0
5,919
27,459
27,743
89
13,538
13,433
24,844
0
L
Cerberus
JeremiahBro
Cerberus
20,773
658
418
10,003
30,221
33,650
85
7,960
21,932
40,226
0
L
Merlin
PPinho1234
Merlin
26,346
2,274
4,293
3,655
18,453
10,407
786
2,307
16,146
61,028
0
W
Hun Batz
PhoenixJDive
Hun Batz
34,594
5,551
2,614
1,560
19,077
10,367
1,069
10,006
8,807
0
59,870
L
Amaterasu
Pokepinho
Amaterasu
14,708
4,097
3,464
15,361
37,284
36,433
637
6,510
30,509
0
26,921
L
Chaac
Vulkun501
Chaac
15,188
1,483
99
7,552
28,171
35,468
425
5,570
22,601
0
19,950
W
Sobek
emooli
Sobek
4,488
333
1,532
3,853
21,619
27,605
301
8,128
13,230
9,788
0
W
Skadi
hhaammyy1
Skadi
14,479
6,460
2,215
2,584
15,935
6,285
2,472
6,888
8,961
0
30,734
W
Cernunnos
nab66
Cernunnos
48,340
33,468
3,611
7,477
22,339
11,703
1,210
8,559
13,542
0
83,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,972
Gold Earned
56,994
171
Minions Killed
199
0
Camps Cleared
0
1,537,581
Distance Traveled
1,453,860
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,202
575
7
0
0
290,678
0
W
Ares
13,336
834
6
0
0
352,745
1
L
Cerberus
12,183
761
63
4
0
317,671
0
L
Merlin
13,070
817
96
6
0
258,730
4
W
Hun Batz
12,689
793
52
3
0
348,411
0
L
Amaterasu
11,948
747
17
1
0
324,032
3
L
Chaac
10,591
662
16
1
0
262,749
0
W
Sobek
11,106
694
13
1
0
305,311
0
W
Skadi
10,330
646
22
1
0
252,721
3
W
Cernunnos
14,511
907
78
5
0
278,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role