Player Matchup

Yemoja
Yemoja
Gold V
Larcade96
Yemoja
Gold V
Level 98
God Stats
0W - 3L
1,467 SR
Queue Stats
13W - 23L
1,401 MMR
Solo
Merlin
Merlin
Bronze III
Weaken Kelp
Merlin
Bronze III
Level 103
God Stats
0W - 1L
1,617 SR
Queue Stats
10W - 14L
1,459 MMR
Solo
Fenrir
Fenrir
Gold IV
iSprK1
Fenrir
Gold IV
Level 147
God Stats
0W - 1L
1,840 SR
Queue Stats
19W - 35L
1,424 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,641 SR
1,428 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,617 SR
1,442 MMR
Kukulkan
Kukulkan
Gold V
 
Kukulkan
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold IV
FredaoMGBR
Bacchus
Gold IV
Level 159
God Stats
4W - 1L
1,670 SR
Queue Stats
411W - 400L
1,479 MMR
Party 1
Loki
Loki
Platinum V
PrimodoPlay
Loki
Platinum V
Level 159
God Stats
42W - 26L
1,680 SR
Queue Stats
562W - 556L
1,347 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Larcade96
Yemoja
9
0 / 2 / 1
5,629
563
1,307
7,083
5,634
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
9
0 / 3 / 1
5,827
583
3,564
5,989
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
iSprK1
Fenrir
9
2 / 1 / 0
6,293
629
2,541
7,081
4,490
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
TiamatAthenaSylvanusGilgameshZhong Kui

VS

Bans
ChaacRaijinYmirErlang ShenGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 1 / 6
6,490
649
5,039
2,798
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
FredaoMGBR
Bacchus
10
2 / 1 / 3
7,173
717
4,204
4,332
4,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 0 / 2
7,364
736
8,046
3,457
1,259
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
6
6
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
1
6
3
W
Bacchus
FredaoMGBR
Bacchus
2
1
3
3.5
L
Yemoja
Larcade96
Yemoja
0
2
1
0.25
W
4
0
2
5
L
Merlin
0
3
1
0.17
L
Fenrir
iSprK1
Fenrir
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,412
Damage
17,289
20,153
Taken
10,587
11,993
Mitigated
6,830
4,722
Healing
1,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
5,039
372
0
0
2,798
983
240
1,290
1,508
20,069
0
W
Bacchus
FredaoMGBR
Bacchus
4,204
263
0
681
4,332
4,588
536
2,178
2,154
11,918
0
L
Yemoja
Larcade96
Yemoja
1,307
477
1,826
1,827
7,083
5,634
0
4,745
2,338
5,005
0
W
8,046
1,430
0
764
3,457
1,259
564
1,984
1,473
0
29,253
L
Merlin
3,564
183
0
835
5,989
1,869
0
2,133
3,856
23,383
0
L
Fenrir
iSprK1
Fenrir
2,541
202
0
234
7,081
4,490
0
2,503
4,578
0
8,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,749
Gold Earned
21,027
63
Minions Killed
111
4
Camps Cleared
5
456,020
Distance Traveled
565,575
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,490
649
49
5
1
184,379
4
W
Bacchus
7,173
717
17
2
0
177,561
2
L
Yemoja
5,629
563
5
1
1
144,364
0
W
Loki
7,364
736
45
5
4
203,635
3
L
Merlin
5,827
583
44
4
1
139,882
2
L
Fenrir
6,293
629
14
1
2
171,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role