Player Matchup

Neith
Neith
ARCHY VILE
Neith
Level 105
God Stats
12W - 7L
1,505 SR
Queue Stats
71W - 70L
1,467 Elo+
Party 1
Set
Set
ActualProblem
Set
Level 69
God Stats
9W - 8L
1,568 SR
Queue Stats
77W - 84L
1,446 Elo+
Party 2
Anubis
Anubis
GreeyZ
Anubis
Level 102
God Stats
12W - 3L
1,618 SR
Queue Stats
344W - 300L
1,531 Elo+
Party 1
Da Ji
Da Ji
HackerMan197
Da Ji
Level 62
God Stats
8W - 4L
1,667 SR
Queue Stats
45W - 52L
1,425 Elo+
Party 2
Sobek
Sobek
Mephisto669
Sobek
Level 122
God Stats
7W - 3L
1,667 SR
Queue Stats
187W - 167L
1,522 Elo+
Party 1
Team Averages
Level 92
1,605 SR
1,478 Elo+

VS

Team Averages
Level 121
1,586 SR
1,476 Elo+
Anhur
Anhur
Alright1024
Anhur
Level 121
God Stats
15W - 17L
1,531 SR
Queue Stats
537W - 568L
1,447 Elo+
Party 3
Sol
Sol
DeinKarma
Sol
Level 108
God Stats
15W - 14L
1,504 SR
Queue Stats
434W - 448L
1,495 Elo+
Party 3
Mulan
Mulan
MasterC12
Mulan
Level 103
God Stats
36W - 43L
1,527 SR
Queue Stats
420W - 466L
1,518 Elo+
Solo
Xing Tian
Xing Tian
ghosterman3
Xing Tian
Level 149
God Stats
0W - 1L
1,723 SR
Queue Stats
175W - 156L
1,472 Elo+
Solo
Horus
Horus
thereisnofuture
Horus
Level 124
God Stats
14W - 10L
1,647 SR
Queue Stats
535W - 565L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 2 / 7
7,029
541
6,778
4,587
1,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 1 / 2
7,085
545
3,976
6,649
3,945
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
GreeyZ
Anubis
12
2 / 4 / 4
7,180
552
9,162
11,846
4,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
10 / 0 / 1
8,849
681
8,855
8,910
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
4 / 3 / 4
6,788
522
4,934
10,597
7,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
6,739
518
5,226
6,593
1,698
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
3 / 5 / 2
7,090
545
7,601
9,471
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
MasterC12
Mulan
13
2 / 2 / 2
7,335
564
6,759
10,747
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
ghosterman3
Xing Tian
12
2 / 3 / 2
6,921
532
4,334
10,179
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 3 / 3
5,658
435
2,912
9,821
4,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
17
Kills
10
10
Deaths
17
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
1
2
7
2.25
W
0
1
2
1
L
3
4
1
0.88
L
3
5
2
0.8
W
Anubis
GreeyZ
Anubis
2
4
4
1
W
10
0
1
10.5
L
Mulan
MasterC12
Mulan
2
2
2
1.5
W
4
3
4
2
L
Xing Tian
ghosterman3
Xing Tian
2
3
2
1
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,705
Damage
26,832
42,589
Taken
46,811
20,775
Mitigated
17,976
13,024
Healing
13,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,778
1,960
0
1,100
4,587
1,725
1,208
910
3,636
0
36,815
W
3,976
2,727
0
2,149
6,649
3,945
804
629
5,735
0
37,636
L
5,226
2,367
0
1,165
6,593
1,698
2,370
2,146
4,447
0
33,132
L
7,601
3,183
0
2,574
9,471
1,715
516
4,441
5,030
36,195
0
W
Anubis
GreeyZ
Anubis
9,162
980
0
4,750
11,846
4,797
390
6,180
5,486
41,239
0
W
8,855
3,149
0
3,514
8,910
3,245
0
1,657
7,120
0
51,108
L
Mulan
MasterC12
Mulan
6,759
553
0
4,135
10,747
5,915
0
1,761
8,986
0
42,810
W
4,934
230
0
1,511
10,597
7,063
0
2,559
7,624
13,779
0
L
Xing Tian
ghosterman3
Xing Tian
4,334
473
0
3,662
10,179
3,682
0
3,169
7,010
38,705
0
L
2,912
1,288
287
2,030
9,821
4,966
385
2,579
7,242
0
16,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,931
Gold Earned
33,743
339
Minions Killed
347
0
Camps Cleared
0
1,264,437
Distance Traveled
1,186,015
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,029
541
72
6
0
220,271
3
W
Set
7,085
545
85
7
0
257,694
5
L
Anhur
6,739
518
85
7
0
216,419
0
L
Sol
7,090
545
68
5
0
235,106
4
W
Anubis
7,180
552
70
5
0
221,139
4
W
Da Ji
8,849
681
101
8
0
286,732
2
L
Mulan
7,335
564
98
8
0
253,270
5
W
Sobek
6,788
522
11
1
0
278,601
8
L
Xing Tian
6,921
532
73
6
0
252,946
0
L
Horus
5,658
435
23
2
0
228,274
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role