Player Matchup

Achilles
Achilles
DJ Squirrel9674
Achilles
Level 8
God Stats
3W - 9L
1,340 SR
Queue Stats
48W - 68L
1,155 Elo+
Solo
He Bo
He Bo
ShadowSlayerTID
He Bo
Level 70
God Stats
0W - 2L
1,273 SR
Queue Stats
126W - 147L
1,341 Elo+
Party 1
Ares
Ares
killzone989898
Ares
Level 13
God Stats
4W - 4L
1,147 SR
Queue Stats
5W - 11L
1,055 Elo+
Party 1
Team Averages
Level 30
1,253 SR
1,184 Elo+

VS

Team Averages
Level 58
1,308 SR
1,250 Elo+
Neith
Neith
GracefulKumiho
Neith
Level 89
God Stats
82W - 107L
1,324 SR
Queue Stats
532W - 699L
1,281 Elo+
Solo
Horus
Horus
XxNova_StormsxX
Horus
Level 56
God Stats
5W - 5L
1,106 SR
Queue Stats
145W - 193L
1,224 Elo+
Party 2
Anubis
Anubis
thunderingdeath1
Anubis
Level 29
God Stats
2W - 1L
1,495 SR
Queue Stats
61W - 61L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
0 / 3 / 2
7,025
585
5,784
13,191
10,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
5 / 8 / 0
8,986
749
12,917
11,323
2,541
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 6 / 2
7,158
597
5,388
12,725
10,694
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 6
9,946
829
12,237
9,764
3,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 3 / 9
9,112
759
6,035
11,543
7,673
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 1 / 10
9,256
771
12,731
11,183
5,610
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
17
17
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
3
2
0.33
W
9
1
6
12
L
5
8
0
0.63
W
4
3
9
2.83
L
0
6
2
0.17
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,089
Damage
31,003
37,239
Taken
32,490
23,888
Mitigated
17,059
2,599
Healing
14,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
5,784
532
124
1,362
13,191
10,653
0
4,364
8,827
0
14,872
W
12,237
6,148
844
3,820
9,764
3,776
2,111
5,539
3,973
0
31,175
L
12,917
694
64
1,049
11,323
2,541
0
5,864
5,459
34,691
0
W
6,035
2,459
1,585
2,664
11,543
7,673
203
6,939
4,354
0
17,738
L
5,388
204
0
0
12,725
10,694
0
3,027
9,698
18,907
0
W
12,731
371
0
5,539
11,183
5,610
53
6,526
4,413
40,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,169
Gold Earned
28,314
88
Minions Killed
142
5
Camps Cleared
5
599,749
Distance Traveled
662,043
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,025
585
12
1
1
234,680
0
W
Neith
9,946
829
52
4
0
208,073
2
L
He Bo
8,986
749
61
5
3
184,049
1
W
Horus
9,112
759
26
2
3
245,293
3
L
Ares
7,158
597
15
1
1
181,020
0
W
Anubis
9,256
771
64
5
2
208,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role