Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Eliasbjrs
Nu Wa
Level 58
God Stats
18W - 9L
1,733 SR
Queue Stats
173W - 186L
1,433 Elo+
Party 1
Nemesis
Nemesis
G_THA_R34P3R
Nemesis
Level 15
God Stats
2W - 1L
1,379 SR
Queue Stats
10W - 16L
1,365 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LlouOpp
Morgan Le Fay
Level 29
God Stats
6W - 3L
1,698 SR
Queue Stats
215W - 177L
1,467 Elo+
Solo
Ymir
Ymir
LucasCabj817
Ymir
Level 6
God Stats
4W - 1L
1,611 SR
Queue Stats
4W - 1L
1,421 Elo+
Party 1
Team Averages
Level 26
1,584 SR
1,437 Elo+

VS

Team Averages
Level 14
1,453 SR
1,310 Elo+
Kukulkan
Kukulkan
Jebtanks
Kukulkan
Level 29
God Stats
11W - 17L
1,512 SR
Queue Stats
29W - 53L
1,351 Elo+
Party 2
Fenrir
Fenrir
Papash8587
Fenrir
Level 4
God Stats
0W - 1L
1,252 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 3
Horus
Horus
Slayerone970
Horus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 64L
1,341 Elo+
Party 2
Cerberus
Cerberus
WilliamPreston
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,094 Elo+
Solo
Artemis
Artemis
king_831-_-
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
9 / 0 / 3
9,861
580
3,998
6,020
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Eliasbjrs
Nu Wa
14
8 / 0 / 8
9,136
537
12,575
8,461
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
G_THA_R34P3R
Nemesis
11
1 / 6 / 0
7,685
452
1,178
9,413
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
LlouOpp
Morgan Le Fay
15
8 / 0 / 4
9,335
549
8,946
8,406
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 0 / 15
8,866
522
5,304
8,188
6,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jebtanks
Kukulkan
12
0 / 4 / 0
6,928
408
8,122
5,911
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Papash8587
Fenrir
8
1 / 9 / 0
6,121
360
3,899
10,003
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
7,133
420
3,115
13,585
6,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
6
0 / 5 / 1
5,671
334
69
6,931
4,629
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
king_831-_-
Artemis
7
0 / 9 / 1
5,649
332
2,072
8,943
1,877
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
29
Kills
1
6
Deaths
31
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
0
3
10.5
W
Nu Wa
Eliasbjrs
Nu Wa
8
0
8
12
W
Nemesis
G_THA_R34P3R
Nemesis
1
6
0
0.17
L
Kukulkan
Jebtanks
Kukulkan
0
4
0
0
W
Morgan Le Fay
LlouOpp
Morgan Le Fay
8
0
4
10
W
3
0
15
10.5
L
Fenrir
Papash8587
Fenrir
1
9
0
0.11
L
0
4
0
0
L
Cerberus
0
5
1
0.1
L
Artemis
king_831-_-
Artemis
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,001
Damage
17,277
40,488
Taken
45,373
18,410
Mitigated
18,469
12,796
Healing
6,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,998
1,698
0
1,702
6,020
2,683
4,172
909
5,111
0
53,092
W
Nu Wa
Eliasbjrs
Nu Wa
12,575
4,412
64
3,638
8,461
2,256
2,265
2,758
5,703
60,815
0
W
Nemesis
G_THA_R34P3R
Nemesis
1,178
630
0
1,835
9,413
4,099
1,611
0
9,413
0
23,118
L
Kukulkan
Jebtanks
Kukulkan
8,122
514
0
597
5,911
1,840
1,526
4,914
727
54,851
0
W
Morgan Le Fay
LlouOpp
Morgan Le Fay
8,946
1,062
0
868
8,406
3,070
1,280
2,715
5,691
53,780
0
W
5,304
638
1,852
2,837
8,188
6,302
469
1,809
6,379
24,081
0
L
Fenrir
Papash8587
Fenrir
3,899
700
0
907
10,003
3,202
0
3,292
6,563
0
18,746
L
3,115
1,601
509
3,587
13,585
6,921
1,128
9,274
3,699
0
24,454
L
Cerberus
69
0
0
437
6,931
4,629
0
2,507
4,228
10,757
0
L
Artemis
king_831-_-
Artemis
2,072
1,807
0
407
8,943
1,877
120
5,306
3,331
0
11,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,883
Gold Earned
31,502
399
Minions Killed
222
0
Camps Cleared
0
1,519,154
Distance Traveled
1,319,359
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,861
580
87
5
0
331,666
3
W
Nu Wa
9,136
537
109
6
0
316,001
2
W
Nemesis
7,685
452
56
3
0
244,550
2
L
Kukulkan
6,928
408
103
6
0
276,494
1
W
Morgan Le Fay
9,335
549
99
6
0
317,781
2
W
Ymir
8,866
522
48
3
0
309,156
1
L
Fenrir
6,121
360
30
2
0
309,779
0
L
Horus
7,133
420
50
3
0
315,125
3
L
Cerberus
5,671
334
26
2
0
184,443
0
L
Artemis
5,649
332
13
1
0
233,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role