Player Matchup

Loki
Loki
BLOODY_BLUE_MOO
Loki
Level 29
God Stats
8W - 4L
1,643 SR
Queue Stats
36W - 41L
1,401 Elo+
Solo
Arachne
Arachne
SHOCK4NATOR
Arachne
Level 29
God Stats
16W - 12L
1,476 SR
Queue Stats
129W - 136L
1,464 Elo+
Solo
Athena
Athena
Trippyhippy5041
Athena
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,406 Elo+
Solo
Anubis
Anubis
Voidfunk
Anubis
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 94L
1,497 Elo+
Solo
Hades
Hades
ohhlilaa
Hades
Level 13
God Stats
27W - 15L
1,463 SR
Queue Stats
32W - 25L
1,526 Elo+
Solo
Team Averages
Level 19
1,516 SR
1,459 Elo+

VS

Team Averages
Level 31
1,530 SR
1,521 Elo+
Thor
Thor
Geet_Reekt_Haard
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,670 Elo+
Party 1
Arachne
Arachne
Its Senpai G
Arachne
Level 12
God Stats
12W - 6L
1,732 SR
Queue Stats
60W - 50L
1,519 Elo+
Party 1
Terra
Terra
RowdyGerbil
Terra
Level 25
God Stats
14W - 5L
1,682 SR
Queue Stats
76W - 61L
1,444 Elo+
Solo
Kukulkan
Kukulkan
bluez951
Kukulkan
Level 8
God Stats
1W - 1L
1,296 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
monsaemon101
Charybdis
Level 108
God Stats
14W - 20L
1,441 SR
Queue Stats
447W - 442L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 3
8,840
442
10,011
12,732
3,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
SHOCK4NATOR
Arachne
15
4 / 4 / 3
9,170
459
9,340
14,266
5,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 3 / 1
6,153
308
2,052
4,422
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Voidfunk
Anubis
19
9 / 2 / 1
11,681
584
15,851
12,012
5,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
ohhlilaa
Hades
16
5 / 8 / 0
10,641
532
19,450
22,268
12,091
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 4
10,370
519
8,723
17,015
5,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
Its Senpai G
Arachne
20
10 / 4 / 3
12,605
630
20,909
23,677
9,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 2 / 8
8,693
435
4,204
14,221
12,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
bluez951
Kukulkan
13
0 / 6 / 1
8,068
403
1,755
8,123
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
monsaemon101
Charybdis
14
3 / 3 / 4
8,958
448
8,375
12,783
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
19
Kills
23
23
Deaths
19
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
9
4
4
2.75
W
Arachne
Its Senpai G
Arachne
10
4
3
2.88
W
1
2
8
2.5
L
Arachne
SHOCK4NATOR
Arachne
4
4
3
1.38
L
0
3
1
0.17
L
Anubis
Voidfunk
Anubis
9
2
1
4.75
W
Kukulkan
bluez951
Kukulkan
0
6
1
0.08
W
Charybdis
monsaemon101
Charybdis
3
3
4
1.67
L
Hades
ohhlilaa
Hades
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,704
Damage
43,966
65,700
Taken
75,819
27,595
Mitigated
34,298
27,118
Healing
25,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,011
1,334
0
3,398
12,732
3,531
0
574
12,158
0
54,811
W
8,723
2,052
0
4,911
17,015
5,730
595
6,789
10,226
0
58,531
W
Arachne
Its Senpai G
Arachne
20,909
13,774
0
13,612
23,677
9,342
0
13,649
10,028
0
86,263
W
4,204
593
611
2,622
14,221
12,668
224
7,233
6,988
20,486
0
L
Arachne
SHOCK4NATOR
Arachne
9,340
6,656
394
6,213
14,266
5,269
213
1,677
12,589
0
43,965
L
2,052
589
217
779
4,422
1,244
0
553
3,869
15,410
0
L
Anubis
Voidfunk
Anubis
15,851
459
0
6,571
12,012
5,460
894
1,650
10,166
97,034
0
W
Kukulkan
bluez951
Kukulkan
1,755
117
0
0
8,123
2,381
0
3,327
4,796
39,724
0
W
Charybdis
monsaemon101
Charybdis
8,375
3,801
0
3,485
12,783
4,177
539
6,355
6,428
0
58,721
L
Hades
ohhlilaa
Hades
19,450
1,709
142
9,404
22,268
12,091
138
1,271
20,959
79,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,485
Gold Earned
48,694
542
Minions Killed
466
0
Camps Cleared
0
1,530,455
Distance Traveled
1,815,097
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,840
442
94
5
0
384,116
1
W
Thor
10,370
519
93
5
0
345,047
0
W
Arachne
12,605
630
133
7
0
412,926
2
W
Terra
8,693
435
38
2
0
389,823
5
L
Arachne
9,170
459
80
4
0
412,733
5
L
Athena
6,153
308
32
2
0
106,715
0
L
Anubis
11,681
584
159
8
0
341,392
1
W
Kukulkan
8,068
403
97
5
0
330,056
0
W
Charybdis
8,958
448
105
5
0
337,245
5
L
Hades
10,641
532
177
9
0
285,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role