Player Matchup

Cerberus
Cerberus
BootyTickler97
Cerberus
Level 67
God Stats
28W - 18L
1,631 SR
Queue Stats
120W - 157L
1,414 Elo+
Party 1
Artemis
Artemis
MrBojangels16
Artemis
Level 88
God Stats
16W - 13L
1,517 SR
Queue Stats
129W - 168L
1,340 Elo+
Party 1
Sol
Sol
SirKittenSlayer
Sol
Level 143
God Stats
5W - 5L
1,702 SR
Queue Stats
206W - 248L
1,493 Elo+
Party 1
Bellona
Bellona
redskater_409
Bellona
Level 82
God Stats
4W - 18L
1,334 SR
Queue Stats
86W - 128L
1,351 Elo+
Party 1
Fenrir
Fenrir
xXWhaleKing22Xx
Fenrir
Level 106
God Stats
3W - 4L
1,501 SR
Queue Stats
195W - 239L
1,389 Elo+
Party 1
Team Averages
Level 97
1,537 SR
1,397 Elo+

VS

Team Averages
Level 97
1,402 SR
1,442 Elo+
Awilix
Awilix
 
Awilix
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Itsfoxriderco
Sylvanus
Level 129
God Stats
39W - 36L
1,498 SR
Queue Stats
188W - 175L
1,454 Elo+
Party 2
Hercules
Hercules
J-Meister01
Hercules
Level 63
God Stats
0W - 6L
1,298 SR
Queue Stats
84W - 90L
1,482 Elo+
Solo
Discordia
Discordia
ShiroG15-
Discordia
Level 46
God Stats
10W - 25L
1,428 SR
Queue Stats
162W - 225L
1,331 Elo+
Solo
Zeus
Zeus
xI MG2 Ix BUNN
Zeus
Level 144
God Stats
0W - 2L
1,287 SR
Queue Stats
307W - 297L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
6 / 2 / 5
8,091
506
4,881
8,430
6,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
15
3 / 2 / 3
9,076
567
7,495
9,906
3,121
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
8 / 1 / 2
9,373
586
10,656
7,874
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
14
3 / 1 / 1
8,469
529
4,080
8,184
7,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 4 / 7
8,038
502
5,019
11,665
4,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
3 / 3 / 3
7,934
496
6,024
11,126
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Itsfoxriderco
Sylvanus
12
0 / 3 / 6
7,266
454
3,070
9,094
5,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
J-Meister01
Hercules
14
1 / 3 / 3
8,518
532
5,496
8,887
6,409
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
ShiroG15-
Discordia
13
4 / 6 / 0
8,368
523
5,545
9,404
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 5 / 2
8,575
536
6,538
8,935
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
20
Kills
10
10
Deaths
20
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
3
3
1.5
W
Cerberus
6
2
5
4.25
L
Sylvanus
Itsfoxriderco
Sylvanus
0
3
6
1
L
Hercules
J-Meister01
Hercules
1
3
3
0.83
W
Artemis
3
2
3
2.25
L
Discordia
ShiroG15-
Discordia
4
6
0
0.67
W
8
1
2
9
W
Bellona
3
1
1
3.5
L
2
5
2
0.6
W
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,131
Damage
26,673
46,059
Taken
47,446
24,765
Mitigated
22,117
20,110
Healing
13,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
6,024
2,231
0
3,908
11,126
3,606
252
1,398
9,717
0
46,796
W
Cerberus
4,881
463
0
2,823
8,430
6,979
149
3,988
4,260
29,058
0
L
Sylvanus
Itsfoxriderco
Sylvanus
3,070
340
1,060
3,002
9,094
5,910
328
4,884
4,210
25,722
7,808
L
Hercules
J-Meister01
Hercules
5,496
1,200
0
1,591
8,887
6,409
58
1,902
6,985
11,354
31,816
W
Artemis
7,495
4,253
0
6,007
9,906
3,121
1,224
5,010
4,896
0
56,802
L
Discordia
ShiroG15-
Discordia
5,545
521
0
981
9,404
2,961
160
5,506
3,898
42,158
0
W
10,656
1,734
0
3,254
7,874
2,915
1,039
3,290
4,110
58,543
4,894
W
Bellona
4,080
1,874
0
2,328
8,184
7,572
0
1,189
6,995
97
42,262
L
6,538
999
0
2,542
8,935
3,231
588
1,545
7,390
47,129
6,368
W
5,019
1,364
0
5,698
11,665
4,178
0
2,068
9,537
0
53,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,047
Gold Earned
40,661
488
Minions Killed
449
0
Camps Cleared
0
1,642,556
Distance Traveled
1,506,390
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,934
496
87
5
0
361,085
1
W
Cerberus
8,091
506
64
4
0
328,810
4
L
Sylvanus
7,266
454
59
4
0
286,057
1
L
Hercules
8,518
532
112
7
0
324,718
2
W
Artemis
9,076
567
110
7
0
310,753
7
L
Discordia
8,368
523
75
5
0
271,695
10
W
Sol
9,373
586
111
7
0
314,897
2
W
Bellona
8,469
529
102
6
0
343,435
4
L
Zeus
8,575
536
116
7
0
262,835
0
W
Fenrir
8,038
502
101
6
0
344,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role