Player Matchup

Cthulhu
Cthulhu
D15t1M14
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 120L
1,657 Elo+
Solo
Danzaburou
Danzaburou
JiggleBites
Danzaburou
Level 29
God Stats
4W - 8L
1,347 SR
Queue Stats
6W - 27L
1,098 Elo+
Party 1
Anubis
Anubis
jaggelbatzz
Anubis
Level 17
God Stats
1W - 2L
1,280 SR
Queue Stats
1W - 11L
928 Elo+
Party 1
Team Averages
Level 25
1,376 SR
1,228 Elo+

VS

Team Averages
Level 59
1,363 SR
1,261 Elo+
Fafnir
Fafnir
McLovin4
Fafnir
Level 147
God Stats
3W - 1L
1,397 SR
Queue Stats
23W - 15L
1,674 Elo+
Solo
Zeus
Zeus
NoSweatBobby5
Zeus
Level 27
God Stats
1W - 2L
1,191 SR
Queue Stats
11W - 20L
1,059 Elo+
Party 2
Mercury
Mercury
darthcharon
Mercury
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,048 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D15t1M14
Cthulhu
17
15 / 5 / 1
14,159
708
25,369
24,838
23,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
JiggleBites
Danzaburou
13
0 / 5 / 6
10,802
540
5,094
13,885
4,266
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
14
1 / 5 / 10
11,345
567
5,948
10,844
3,705
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
McLovin4
Fafnir
17
4 / 1 / 11
13,479
674
10,835
19,354
23,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
7 / 9 / 5
13,011
651
16,142
16,269
6,046
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
darthcharon
Mercury
17
4 / 6 / 8
13,143
657
14,608
13,345
5,206
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
39
16
Kills
15
15
Deaths
16
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
D15t1M14
Cthulhu
15
5
1
3.1
L
Danzaburou
JiggleBites
Danzaburou
0
5
6
0.6
W
Fafnir
McLovin4
Fafnir
4
1
11
9.5
W
7
9
5
1.06
W
Mercury
darthcharon
Mercury
4
6
8
1.33
L
Anubis
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,411
Damage
41,585
49,567
Taken
48,968
31,590
Mitigated
34,977
9,549
Healing
11,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
D15t1M14
Cthulhu
25,369
1,027
110
5,915
24,838
23,619
0
10,571
13,765
61,341
0
L
Danzaburou
JiggleBites
Danzaburou
5,094
1,869
0
1,487
13,885
4,266
450
8,630
4,961
0
22,891
W
Fafnir
McLovin4
Fafnir
10,835
2,942
0
6,010
19,354
23,725
274
6,605
11,836
36,584
0
W
16,142
2,554
370
3,955
16,269
6,046
1,045
13,668
1,632
34,247
0
W
Mercury
darthcharon
Mercury
14,608
9,602
0
1,062
13,345
5,206
2,079
8,793
4,130
0
38,484
L
Anubis
5,948
1,111
0
2,037
10,844
3,705
0
7,379
3,221
25,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,306
Gold Earned
39,633
177
Minions Killed
132
10
Camps Cleared
1
958,007
Distance Traveled
1,026,908
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,159
708
82
4
7
339,667
5
L
Danzaburou
10,802
540
42
2
2
312,427
4
W
Fafnir
13,479
674
44
2
1
349,159
3
W
Zeus
13,011
651
54
3
0
261,528
1
W
Mercury
13,143
657
34
2
0
416,221
1
L
Anubis
11,345
567
53
3
1
305,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role