Player Matchup

Tiamat
Tiamat
AzraelsLegion
Tiamat
Level 107
God Stats
3W - 0L
1,665 SR
Queue Stats
14W - 19L
1,554 Elo+
Solo
Neith
Neith
BoomerTheGreat
Neith
Level 104
God Stats
72W - 71L
1,540 SR
Queue Stats
93W - 98L
1,505 Elo+
Solo
Osiris
Osiris
ShadowNith
Osiris
Level 105
God Stats
3W - 0L
1,810 SR
Queue Stats
29W - 34L
1,581 Elo+
Solo
Merlin
Merlin
TietanBDJ
Merlin
Level 128
God Stats
4W - 8L
1,585 SR
Queue Stats
182W - 185L
1,552 Elo+
Solo
Kuzenbo
Kuzenbo
papanick
Kuzenbo
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
278W - 232L
1,629 Elo+
Solo
Team Averages
Level 102
1,620 SR
1,564 Elo+

VS

Team Averages
Level 113
1,536 SR
1,556 Elo+
Pele
Pele
Bathair
Pele
Level 55
God Stats
8W - 12L
1,684 SR
Queue Stats
245W - 255L
1,525 Elo+
Solo
Ah Puch
Ah Puch
Deatheater15
Ah Puch
Level 147
God Stats
3W - 4L
1,437 SR
Queue Stats
207W - 208L
1,603 Elo+
Solo
Sol
Sol
DroidBishop82
Sol
Level 127
God Stats
158W - 181L
1,526 SR
Queue Stats
161W - 181L
1,575 Elo+
Solo
Cernunnos
Cernunnos
Gratefuldab710
Cernunnos
Level 89
God Stats
13W - 10L
1,539 SR
Queue Stats
57W - 46L
1,570 Elo+
Solo
Kuzenbo
Kuzenbo
HEALTANK
Kuzenbo
Level 145
God Stats
32W - 46L
1,492 SR
Queue Stats
910W - 986L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 11
11,051
1,105
13,815
7,954
7,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 2 / 13
10,196
1,020
12,073
11,905
5,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
ShadowNith
Osiris
17
6 / 3 / 13
10,722
1,072
14,094
13,523
10,834
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
TietanBDJ
Merlin
17
7 / 1 / 12
11,138
1,114
10,125
7,927
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
papanick
Kuzenbo
17
2 / 0 / 17
11,360
1,136
9,956
11,594
17,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

246

VS

Team 2 Tickets

156

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bathair
Pele
15
4 / 10 / 3
9,994
999
10,738
19,720
7,465
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
Deatheater15
Ah Puch
15
2 / 2 / 6
9,542
954
10,319
7,605
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 6 / 5
9,687
969
11,826
12,372
4,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
Gratefuldab710
Cernunnos
15
1 / 4 / 5
9,125
913
9,199
12,698
4,393
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
HEALTANK
Kuzenbo
14
0 / 3 / 6
9,004
900
5,801
12,203
13,890
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
34
25
Kills
9
9
Deaths
25
66
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
3
11
3.83
L
Pele
Bathair
Pele
4
10
3
0.55
W
4
2
13
5.25
L
Ah Puch
Deatheater15
Ah Puch
2
2
6
2.5
L
2
6
5
0.75
L
Cernunnos
Gratefuldab710
Cernunnos
1
4
5
0.88
L
Kuzenbo
HEALTANK
Kuzenbo
0
3
6
1
W
Osiris
ShadowNith
Osiris
6
3
13
4.17
W
Merlin
TietanBDJ
Merlin
7
1
12
13
W
Kuzenbo
papanick
Kuzenbo
2
0
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,063
Damage
47,883
52,903
Taken
64,598
44,871
Mitigated
32,848
12,316
Healing
7,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,815
770
338
2,356
7,954
7,645
0
3,574
4,380
36,785
0
L
Pele
Bathair
Pele
10,738
2,136
0
573
19,720
7,465
0
9,017
10,443
0
29,115
W
12,073
6,499
0
2,894
11,905
5,067
0
7,603
4,302
0
34,049
L
Ah Puch
Deatheater15
Ah Puch
10,319
450
0
1,683
7,605
2,820
0
3,637
3,934
29,567
0
L
11,826
2,302
0
1,459
12,372
4,280
0
6,400
5,802
39,304
0
L
Cernunnos
Gratefuldab710
Cernunnos
9,199
3,689
0
1,966
12,698
4,393
0
8,380
4,190
0
30,997
L
Kuzenbo
HEALTANK
Kuzenbo
5,801
2,245
0
1,831
12,203
13,890
0
5,885
6,178
10,223
0
W
Osiris
ShadowNith
Osiris
14,094
5,523
0
1,468
13,523
10,834
0
6,749
6,774
155
21,971
W
Merlin
TietanBDJ
Merlin
10,125
625
0
540
7,927
3,550
0
4,337
3,590
36,849
0
W
Kuzenbo
papanick
Kuzenbo
9,956
3,130
421
4,299
11,594
17,775
0
5,683
5,911
17,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,467
Gold Earned
47,352
243
Minions Killed
213
12
Camps Cleared
4
1,028,734
Distance Traveled
908,055
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,051
1,105
59
6
7
211,636
2
L
Pele
9,994
999
34
3
2
192,094
2
W
Neith
10,196
1,020
81
8
2
185,619
1
L
Ah Puch
9,542
954
53
5
1
185,619
0
L
Sol
9,687
969
72
7
0
197,216
0
L
Cernunnos
9,125
913
43
4
1
195,630
3
L
Kuzenbo
9,004
900
11
1
0
137,496
2
W
Osiris
10,722
1,072
25
3
1
220,318
1
W
Merlin
11,138
1,114
54
5
2
199,740
1
W
Kuzenbo
11,360
1,136
24
2
0
211,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role