Player Matchup

Charybdis
Charybdis
Blackboichri
Charybdis
Level 84
God Stats
1W - 2L
1,179 SR
Queue Stats
203W - 169L
1,553 Elo+
Party 2
Osiris
Osiris
SmilyDrop974790
Osiris
Level 143
God Stats
5W - 9L
1,391 SR
Queue Stats
1,270W - 993L
1,611 Elo+
Party 2
Nu Wa
Nu Wa
danieltostada
Nu Wa
Level 127
God Stats
45W - 62L
1,636 SR
Queue Stats
200W - 221L
1,461 Elo+
Solo
Team Averages
Level 118
1,402 SR
1,542 Elo+

VS

Team Averages
Level 113
1,464 SR
1,245 Elo+
Xbalanque
Xbalanque
Anaxarcus
Xbalanque
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 145L
1,184 Elo+
Party 1
Ymir
Ymir
Gonzax93
Ymir
Level 103
God Stats
0W - 2L
1,392 SR
Queue Stats
8W - 16L
1,280 Elo+
Solo
Agni
Agni
TheFlash0201
Agni
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 77L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blackboichri
Charybdis
13
1 / 4 / 13
10,686
594
11,598
11,118
4,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
14 / 1 / 4
13,089
727
17,092
14,618
15,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
3 / 0 / 15
11,943
664
16,081
4,615
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Anaxarcus
Xbalanque
13
1 / 6 / 2
9,755
542
8,368
14,796
5,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
13
1 / 6 / 4
10,111
562
4,418
23,635
17,257
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 6 / 1
10,709
595
11,689
14,216
4,020
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
18
Kills
5
5
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Anaxarcus
Xbalanque
1
6
2
0.33
W
Charybdis
Blackboichri
Charybdis
1
4
13
1.88
L
Ymir
1
6
4
0.5
W
14
1
4
16
L
3
6
1
0.58
W
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,771
Damage
24,475
30,351
Taken
52,647
21,461
Mitigated
26,574
7,638
Healing
11,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Anaxarcus
Xbalanque
8,368
3,014
0
3,446
14,796
5,297
30
4,244
10,552
0
52,193
W
Charybdis
Blackboichri
Charybdis
11,598
6,247
0
483
11,118
4,401
1,346
6,802
4,316
0
38,444
L
Ymir
4,418
439
0
6,120
23,635
17,257
0
8,229
15,406
21,375
0
W
17,092
5,515
0
4,614
14,618
15,323
539
7,800
6,818
0
45,931
L
11,689
326
144
2,048
14,216
4,020
46
4,194
10,022
41,831
0
W
16,081
6,826
1,239
1,302
4,615
1,737
509
2,179
2,436
53,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,718
Gold Earned
30,575
198
Minions Killed
206
10
Camps Cleared
5
944,008
Distance Traveled
846,751
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,755
542
101
6
2
283,110
3
W
Charybdis
10,686
594
53
3
1
295,499
0
L
Ymir
10,111
562
23
1
0
291,076
12
W
Osiris
13,089
727
54
3
6
349,802
0
L
Agni
10,709
595
82
5
3
272,565
4
W
Nu Wa
11,943
664
91
5
3
298,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role