Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Chromalisk
Izanami
Level 65
God Stats
1W - 2L
1,209 SR
Queue Stats
67W - 46L
1,426 Elo+
Party 2
Nemesis
Nemesis
GeneralTuffles
Nemesis
Level 67
God Stats
5W - 6L
1,533 SR
Queue Stats
86W - 62L
1,544 Elo+
Solo
Kuzenbo
Kuzenbo
HeyBubUrDead
Kuzenbo
Level 157
God Stats
22W - 21L
1,541 SR
Queue Stats
39W - 37L
1,460 Elo+
Party 2
Thoth
Thoth
koufax32
Thoth
Level 64
God Stats
30W - 17L
1,500 SR
Queue Stats
112W - 117L
1,394 Elo+
Solo
Team Averages
Level 83
1,457 SR
1,465 Elo+

VS

Team Averages
Level 80
1,585 SR
1,466 Elo+
Odin
Odin
AnArapaima
Odin
Level 65
God Stats
5W - 9L
1,452 SR
Queue Stats
73W - 74L
1,496 Elo+
Solo
Discordia
Discordia
GearBoxes66
Discordia
Level 104
God Stats
13W - 7L
1,629 SR
Queue Stats
232W - 227L
1,481 Elo+
Solo
Nemesis
Nemesis
Major505
Nemesis
Level 63
God Stats
22W - 9L
1,805 SR
Queue Stats
262W - 205L
1,495 Elo+
Party 1
Hun Batz
Hun Batz
Petezilla01
Hun Batz
Level 82
God Stats
10W - 10L
1,484 SR
Queue Stats
339W - 371L
1,428 Elo+
Party 1
Neith
Neith
elocmada
Neith
Level 88
God Stats
18W - 17L
1,553 SR
Queue Stats
325W - 386L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 0
8,750
583
10,596
11,307
12,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Chromalisk
Izanami
12
1 / 3 / 0
7,151
477
3,343
4,928
1,075
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 2 / 5
8,521
568
4,655
11,253
3,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
HeyBubUrDead
Kuzenbo
12
0 / 0 / 1
7,456
497
3,145
10,444
8,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
koufax32
Thoth
15
3 / 0 / 0
9,166
611
3,210
4,683
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,179
479
3,686
9,135
3,855
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
GearBoxes66
Discordia
13
0 / 2 / 1
7,805
520
3,199
5,847
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Major505
Nemesis
15
3 / 1 / 2
8,303
554
6,579
8,113
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
Petezilla01
Hun Batz
13
1 / 2 / 0
7,544
503
5,857
12,514
6,228
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
elocmada
Neith
9
0 / 1 / 0
6,037
402
3,412
3,847
1,066
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
6
6
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
0
3
L
2
1
2
3
W
Izanami
Chromalisk
Izanami
1
3
0
0.33
L
Discordia
GearBoxes66
Discordia
0
2
1
0.25
W
0
2
5
1.25
W
Kuzenbo
HeyBubUrDead
Kuzenbo
0
0
1
0.5
L
Nemesis
Major505
Nemesis
3
1
2
4
L
Hun Batz
Petezilla01
Hun Batz
1
2
0
0.5
L
Neith
elocmada
Neith
0
1
0
0
W
Thoth
koufax32
Thoth
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,949
Damage
22,733
42,615
Taken
39,456
26,378
Mitigated
16,187
19,840
Healing
10,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,596
1,633
0
6,020
11,307
12,066
31
0
11,307
48,214
0
L
3,686
734
0
1,455
9,135
3,855
0
2,764
6,357
0
34,768
W
Izanami
Chromalisk
Izanami
3,343
1,964
0
981
4,928
1,075
550
0
4,928
0
51,928
L
Discordia
GearBoxes66
Discordia
3,199
127
0
1,171
5,847
1,400
0
1,869
3,706
56,034
0
W
4,655
1,445
0
5,249
11,253
3,757
0
1,487
9,668
0
65,321
W
Kuzenbo
HeyBubUrDead
Kuzenbo
3,145
1,741
107
5,236
10,444
8,078
380
0
10,444
22,527
0
L
Nemesis
Major505
Nemesis
6,579
3,076
0
2,398
8,113
3,638
0
1,559
6,380
0
63,365
L
Hun Batz
Petezilla01
Hun Batz
5,857
1,511
0
3,210
12,514
6,228
423
8,315
2,956
0
44,983
L
Neith
elocmada
Neith
3,412
2,355
0
1,976
3,847
1,066
0
741
3,106
0
31,536
W
Thoth
koufax32
Thoth
3,210
268
0
2,247
4,683
1,402
1,475
1,286
3,069
58,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,044
Gold Earned
36,868
483
Minions Killed
459
0
Camps Cleared
0
1,433,776
Distance Traveled
1,345,895
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,750
583
94
6
0
269,951
4
L
Odin
7,179
479
74
5
0
285,808
3
W
Izanami
7,151
477
111
7
0
265,183
6
L
Discordia
7,805
520
122
8
0
274,219
7
W
Nemesis
8,521
568
106
7
0
323,618
8
W
Kuzenbo
7,456
497
28
2
0
307,846
3
L
Nemesis
8,303
554
108
7
0
345,569
5
L
Hun Batz
7,544
503
85
6
0
287,687
7
L
Neith
6,037
402
70
5
0
152,612
2
W
Thoth
9,166
611
144
10
0
267,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role