Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AboMartin
Anhur
Level 88
God Stats
5W - 5L
1,281 SR
Queue Stats
102W - 123L
1,388 Elo+
Party 1
Osiris
Osiris
Abowillle_06
Osiris
Level 102
God Stats
1W - 4L
1,075 SR
Queue Stats
112W - 131L
1,367 Elo+
Party 1
Bellona
Bellona
Chamaly10
Bellona
Level 106
God Stats
30W - 21L
1,566 SR
Queue Stats
342W - 402L
1,379 Elo+
Party 1
Merlin
Merlin
PapiPacify
Merlin
Level 67
God Stats
1W - 1L
1,316 SR
Queue Stats
16W - 21L
1,343 Elo+
Solo
Team Averages
Level 94
1,347 SR
1,395 Elo+

VS

Team Averages
Level 70
1,441 SR
1,424 Elo+
Heimdallr
Heimdallr
Big_crespote
Heimdallr
Level 73
God Stats
0W - 3L
1,143 SR
Queue Stats
59W - 69L
1,430 Elo+
Solo
Neith
Neith
Radesanin91
Neith
Level 65
God Stats
165W - 197L
1,534 SR
Queue Stats
356W - 423L
1,415 Elo+
Solo
Nemesis
Nemesis
Sevarty
Nemesis
Level 77
God Stats
1W - 3L
1,352 SR
Queue Stats
395W - 438L
1,422 Elo+
Solo
Hel
Hel
kot-walczacy
Hel
Level 65
God Stats
21W - 37L
1,328 SR
Queue Stats
444W - 524L
1,448 Elo+
Solo
Achilles
Achilles
qbik112
Achilles
Level 69
God Stats
2W - 1L
1,851 SR
Queue Stats
191W - 211L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
2 / 1 / 8
11,985
545
9,199
15,668
10,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
AboMartin
Anhur
17
5 / 4 / 1
11,548
525
6,721
16,415
6,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
19
5 / 2 / 5
12,020
546
11,342
19,429
18,022
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Chamaly10
Bellona
20
17 / 0 / 3
15,800
718
24,359
20,258
25,081
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
PapiPacify
Merlin
18
2 / 3 / 3
12,066
548
3,610
8,456
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Big_crespote
Heimdallr
11
4 / 3 / 1
8,519
387
4,488
6,722
2,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 5 / 1
9,390
427
12,367
12,193
5,165
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Sevarty
Nemesis
16
0 / 7 / 2
9,384
427
8,152
20,224
8,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
0 / 10 / 0
10,045
457
5,958
17,720
6,830
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
qbik112
Achilles
14
2 / 6 / 3
9,258
421
10,586
20,759
26,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
31
Kills
10
10
Deaths
31
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
8
6
W
Anhur
AboMartin
Anhur
5
4
1
1.38
W
Osiris
5
2
5
3.75
L
Heimdallr
Big_crespote
Heimdallr
4
3
1
1.5
W
Bellona
Chamaly10
Bellona
17
0
3
18.5
W
Merlin
PapiPacify
Merlin
2
3
3
1.17
L
4
5
1
0.9
L
Nemesis
Sevarty
Nemesis
0
7
2
0.14
L
0
10
0
0
L
Achilles
qbik112
Achilles
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,231
Damage
41,551
80,226
Taken
77,618
62,965
Mitigated
49,346
21,735
Healing
18,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,199
3,805
413
4,767
15,668
10,781
503
1,741
13,927
0
100,622
W
Anhur
AboMartin
Anhur
6,721
3,669
370
6,175
16,415
6,024
2,608
920
15,495
0
57,685
W
Osiris
11,342
4,369
529
2,158
19,429
18,022
307
1,011
18,418
0
91,308
L
Heimdallr
Big_crespote
Heimdallr
4,488
1,617
0
1,427
6,722
2,174
1,031
958
5,626
0
29,057
W
Bellona
Chamaly10
Bellona
24,359
10,435
256
5,730
20,258
25,081
3,318
5,414
14,844
0
101,255
W
Merlin
PapiPacify
Merlin
3,610
70
0
1,337
8,456
3,057
1,408
30
8,426
76,656
0
L
12,367
5,944
174
1,787
12,193
5,165
552
207
11,824
0
57,861
L
Nemesis
Sevarty
Nemesis
8,152
2,558
0
6,028
20,224
8,316
0
1,146
18,946
0
69,981
L
5,958
270
424
5,032
17,720
6,830
891
0
16,732
73,228
0
L
Achilles
qbik112
Achilles
10,586
1,863
63
3,245
20,759
26,861
260
1,299
19,095
7,566
32,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,419
Gold Earned
46,596
641
Minions Killed
474
0
Camps Cleared
0
2,288,349
Distance Traveled
1,656,943
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,985
545
123
6
0
558,484
5
W
Anhur
11,548
525
92
4
0
409,745
5
W
Osiris
12,020
546
110
5
0
445,781
0
L
Heimdallr
8,519
387
51
2
0
199,812
0
W
Bellona
15,800
718
176
8
0
455,008
4
W
Merlin
12,066
548
140
6
0
419,331
0
L
Neith
9,390
427
104
5
0
342,592
3
L
Nemesis
9,384
427
128
6
0
406,923
0
L
Hel
10,045
457
143
7
0
338,525
0
L
Achilles
9,258
421
48
2
0
369,091
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role