Player Matchup

Chernobog
Chernobog
BasBelagsi
Chernobog
Level 27
God Stats
22W - 16L
1,550 SR
Queue Stats
91W - 94L
1,452 Elo+
Party 1
Geb
Geb
Diogo27
Geb
Level 22
God Stats
13W - 8L
1,596 SR
Queue Stats
61W - 49L
1,485 Elo+
Solo
Janus
Janus
ImTiiibou
Janus
Level 25
God Stats
2W - 6L
1,284 SR
Queue Stats
96W - 97L
1,370 Elo+
Party 1
Fenrir
Fenrir
WamBoL0gle
Fenrir
Level 27
God Stats
5W - 5L
1,772 SR
Queue Stats
103W - 116L
1,438 Elo+
Party 1
Chaac
Chaac
X_rudiludi_8478
Chaac
Level 28
God Stats
5W - 4L
1,311 SR
Queue Stats
14W - 14L
1,526 Elo+
Party 1
Team Averages
Level 26
1,502 SR
1,454 Elo+

VS

Team Averages
Level 25
1,541 SR
1,430 Elo+
Thanatos
Thanatos
Itz_me_the_T8nki
Thanatos
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 171L
1,471 Elo+
Solo
Artemis
Artemis
RelativZEW
Artemis
Level 22
God Stats
5W - 10L
1,524 SR
Queue Stats
142W - 169L
1,488 Elo+
Solo
Izanami
Izanami
TTVpikaro
Izanami
Level 29
God Stats
16W - 8L
1,522 SR
Queue Stats
23W - 21L
1,396 Elo+
Party 2
Sun Wukong
Sun Wukong
baryla1984
Sun Wukong
Level 26
God Stats
0W - 1L
1,494 SR
Queue Stats
32W - 30L
1,337 Elo+
Solo
Ymir
Ymir
bgmonn
Ymir
Level 17
God Stats
1W - 1L
1,664 SR
Queue Stats
5W - 4L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BasBelagsi
Chernobog
13
5 / 2 / 4
7,946
568
5,104
6,493
1,905
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
11
2 / 2 / 10
7,649
546
4,141
9,508
8,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
ImTiiibou
Janus
12
7 / 1 / 7
8,390
599
9,324
5,202
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
WamBoL0gle
Fenrir
14
11 / 3 / 3
8,942
639
7,351
8,258
3,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 2
6,823
487
4,326
5,114
2,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
7,560
540
4,370
10,185
4,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
RelativZEW
Artemis
7
0 / 2 / 3
5,498
393
2,484
4,823
1,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Izanami
TTVpikaro
Izanami
11
3 / 6 / 1
7,017
501
3,700
10,074
3,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
baryla1984
Sun Wukong
10
2 / 8 / 3
6,604
472
3,752
10,532
7,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
bgmonn
Ymir
9
0 / 5 / 4
6,388
456
1,773
10,553
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
26
Kills
9
9
Deaths
26
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BasBelagsi
Chernobog
5
2
4
3.5
W
Geb
2
2
10
3.5
W
Janus
ImTiiibou
Janus
7
1
7
10.5
L
4
5
1
0.9
L
Artemis
RelativZEW
Artemis
0
2
3
0.75
L
Izanami
TTVpikaro
Izanami
3
6
1
0.58
W
Fenrir
WamBoL0gle
Fenrir
11
3
3
4.17
W
1
1
2
2
L
Sun Wukong
baryla1984
Sun Wukong
2
8
3
0.44
L
Ymir
bgmonn
Ymir
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,246
Damage
16,079
34,575
Taken
46,167
18,672
Mitigated
24,756
7,108
Healing
12,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BasBelagsi
Chernobog
5,104
3,072
0
1,107
6,493
1,905
2,030
168
6,242
0
50,020
W
Geb
4,141
438
0
763
9,508
8,739
330
421
8,777
17,234
0
W
Janus
ImTiiibou
Janus
9,324
452
171
903
5,202
1,450
738
496
4,669
33,036
0
L
4,370
1,088
0
6,712
10,185
4,133
0
2,280
7,681
0
38,558
L
Artemis
RelativZEW
Artemis
2,484
1,199
0
1,146
4,823
1,308
0
1,692
2,993
0
17,645
L
Izanami
TTVpikaro
Izanami
3,700
2,460
261
1,811
10,074
3,158
357
2,908
6,805
0
43,611
W
Fenrir
WamBoL0gle
Fenrir
7,351
2,788
0
3,154
8,258
3,751
904
313
7,817
0
44,851
W
4,326
593
0
1,010
5,114
2,827
477
601
4,470
60
23,648
L
Sun Wukong
baryla1984
Sun Wukong
3,752
511
0
774
10,532
7,160
0
2,237
8,113
0
12,534
L
Ymir
bgmonn
Ymir
1,773
249
0
1,512
10,553
8,997
260
3,579
6,343
8,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,750
Gold Earned
33,067
271
Minions Killed
248
0
Camps Cleared
0
1,415,456
Distance Traveled
1,135,111
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,946
568
84
6
0
281,313
0
W
Geb
7,649
546
25
2
0
274,670
2
W
Janus
8,390
599
54
4
0
262,148
3
L
Thanatos
7,560
540
75
5
0
257,606
0
L
Artemis
5,498
393
36
3
0
157,598
0
L
Izanami
7,017
501
99
7
0
215,654
1
W
Fenrir
8,942
639
69
5
0
298,230
1
W
Chaac
6,823
487
39
3
0
299,095
1
L
Sun Wukong
6,604
472
21
2
0
282,711
0
L
Ymir
6,388
456
17
1
0
221,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role