Player Matchup

Olorun
Olorun
 
Olorun
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
DjanLi
The Morrigan
Level 15
God Stats
3W - 2L
1,817 SR
Queue Stats
59W - 73L
1,475 Elo+
Party 3
Hun Batz
Hun Batz
Dubrovnik007
Hun Batz
Level 14
God Stats
0W - 1L
1,301 SR
Queue Stats
12W - 12L
1,522 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Vaarey
Morgan Le Fay
Level 31
God Stats
3W - 1L
1,793 SR
Queue Stats
24W - 27L
1,420 Elo+
Solo
Odin
Odin
WingedKiller
Odin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 99L
1,514 Elo+
Party 3
Team Averages
Level 47
1,582 SR
1,486 Elo+

VS

Team Averages
Level 57
1,535 SR
1,509 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
AyasakiQwQ
Terra
Level 24
God Stats
3W - 3L
1,265 SR
Queue Stats
63W - 43L
1,598 Elo+
Party 1
Chiron
Chiron
Dj-Adamski1
Chiron
Level 126
God Stats
15W - 4L
1,806 SR
Queue Stats
239W - 241L
1,491 Elo+
Party 1
Odin
Odin
dasreichtangle
Odin
Level 24
God Stats
5W - 4L
1,606 SR
Queue Stats
225W - 219L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
5 / 6 / 0
7,040
469
10,403
10,829
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

The Morrigan
DjanLi
The Morrigan
9
0 / 5 / 0
6,099
407
1,816
7,882
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Dubrovnik007
Hun Batz
12
1 / 4 / 2
7,071
471
5,591
10,348
4,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Vaarey
Morgan Le Fay
12
1 / 4 / 0
7,460
497
9,109
9,366
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 5
6,178
412
7,908
12,621
7,346
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
8 / 1 / 4
9,394
626
5,748
10,730
6,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
 
Ymir
11
2 / 2 / 9
7,240
483
4,605
10,209
7,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
13
3 / 1 / 12
8,279
552
8,799
9,925
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
13
3 / 2 / 9
7,820
521
9,329
10,142
3,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

13
7 / 1 / 5
8,317
554
6,372
11,103
7,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
7
Kills
23
23
Deaths
7
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
5
6
0
0.83
W
Gilgamesh
 
Gilgamesh
8
1
4
10
W
Ymir
 
Ymir
2
2
9
3.25
W
Terra
3
1
12
9
W
Chiron
3
2
9
3.75
L
The Morrigan
DjanLi
The Morrigan
0
5
0
0
L
Hun Batz
Dubrovnik007
Hun Batz
1
4
2
0.5
L
Morgan Le Fay
Vaarey
Morgan Le Fay
1
4
0
0.25
L
0
4
5
0.63
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,827
Damage
34,853
51,046
Taken
52,109
21,617
Mitigated
28,751
8,864
Healing
17,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
10,403
4,652
117
2,305
10,829
3,859
602
3,174
7,563
38,044
6,026
W
Gilgamesh
 
Gilgamesh
5,748
1,814
0
3,424
10,730
6,108
325
4,229
6,501
0
71,680
W
Ymir
 
Ymir
4,605
830
202
2,859
10,209
7,460
60
5,311
4,898
13,542
0
W
Terra
8,799
725
2,446
2,654
9,925
4,236
0
3,856
6,069
43,431
0
W
Chiron
9,329
2,748
876
1,996
10,142
3,089
0
3,557
6,585
0
48,385
L
The Morrigan
DjanLi
The Morrigan
1,816
606
0
240
7,882
3,055
44
1,604
5,844
19,535
0
L
Hun Batz
Dubrovnik007
Hun Batz
5,591
1,469
0
1,969
10,348
4,152
0
1,590
8,671
0
55,104
L
Morgan Le Fay
Vaarey
Morgan Le Fay
9,109
699
0
1,552
9,366
3,205
250
2,275
7,043
42,701
0
L
7,908
1,145
164
2,517
12,621
7,346
162
4,761
7,720
5,890
13,353
W
6,372
1,418
0
3,411
11,103
7,858
661
5,106
5,997
0
31,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,848
Gold Earned
41,050
315
Minions Killed
394
0
Camps Cleared
0
1,375,810
Distance Traveled
1,539,396
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,040
469
73
5
0
260,557
2
W
Gilgamesh
9,394
626
123
8
0
325,436
6
W
Ymir
7,240
483
27
2
0
281,340
2
W
Terra
8,279
552
85
6
0
354,732
6
W
Chiron
7,820
521
89
6
0
282,135
5
L
The Morrigan
6,099
407
47
3
0
264,319
0
L
Hun Batz
7,071
471
98
7
0
275,321
0
L
Morgan Le Fay
7,460
497
78
5
0
278,656
5
L
Odin
6,178
412
19
1
0
296,957
3
W
Odin
8,317
554
70
5
0
295,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role