Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
EEzzIIo0
Neith
Level 19
God Stats
4W - 1L
1,564 SR
Queue Stats
28W - 24L
1,492 Elo+
Party 2
Sobek
Sobek
babayejahromi
Sobek
Level 20
God Stats
4W - 1L
1,721 SR
Queue Stats
28W - 18L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
client_relache
Cthulhu
Level 29
God Stats
4W - 5L
1,442 SR
Queue Stats
104W - 104L
1,547 Elo+
Solo
Vulcan
Vulcan
mikibaharismite5
Vulcan
Level 29
God Stats
1W - 1L
1,303 SR
Queue Stats
13W - 5L
1,594 Elo+
Party 2
Team Averages
Level 33
1,506 SR
1,531 Elo+

VS

Team Averages
Level 10
1,610 SR
1,511 Elo+
Susano
Susano
Abdalmajeed
Susano
Level 4
God Stats
7W - 9L
1,718 SR
Queue Stats
23W - 37L
1,727 Elo+
Party 1
Bastet
Bastet
AbdllaMANU
Bastet
Level 12
God Stats
11W - 12L
1,618 SR
Queue Stats
72W - 69L
1,613 Elo+
Solo
Hel
Hel
ClearBlueSky
Hel
Level 26
God Stats
2W - 1L
1,714 SR
Queue Stats
10W - 12L
1,527 Elo+
Solo
Neith
Neith
Saphirotch
Neith
Level 3
God Stats
13W - 8L
1,500 SR
Queue Stats
46W - 37L
1,225 Elo+
Solo
Amaterasu
Amaterasu
ahmedkhanos23
Amaterasu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 42L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
4 / 1 / 1
5,890
589
2,259
5,465
1,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
EEzzIIo0
Neith
8
1 / 0 / 1
4,843
484
1,757
3,589
920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 3
5,533
553
1,784
5,852
4,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
7 / 0 / 4
7,059
706
6,893
10,890
9,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

9
2 / 1 / 4
5,772
577
5,368
4,652
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
7
0 / 4 / 0
4,101
410
1,600
5,031
1,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
AbdllaMANU
Bastet
6
0 / 2 / 0
4,413
441
1,371
5,562
1,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
2 / 4 / 0
5,189
519
4,982
7,894
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
9
0 / 1 / 1
5,027
503
4,346
4,356
1,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
ahmedkhanos23
Amaterasu
6
0 / 5 / 1
3,934
393
2,239
5,444
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
2
2
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
1
4.5
L
Susano
0
4
0
0
L
Bastet
AbdllaMANU
Bastet
0
2
0
0
L
2
4
0
0.5
W
Neith
EEzzIIo0
Neith
1
0
1
1.5
L
Neith
0
1
1
0.5
L
Amaterasu
ahmedkhanos23
Amaterasu
0
5
1
0.1
W
1
0
3
2.5
W
7
0
4
9
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,061
Damage
14,538
30,448
Taken
28,287
18,130
Mitigated
8,907
12,741
Healing
8,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,259
1,378
0
1,814
5,465
1,621
100
563
4,822
0
27,353
L
Susano
1,600
468
0
436
5,031
1,410
0
2,221
2,602
0
14,620
L
Bastet
AbdllaMANU
Bastet
1,371
445
0
250
5,562
1,351
0
1,481
3,961
0
17,824
L
4,982
275
1,612
3,731
7,894
2,718
161
5,058
2,717
28,813
0
W
Neith
EEzzIIo0
Neith
1,757
967
63
2,016
3,589
920
343
0
3,589
0
20,063
L
Neith
4,346
1,477
0
2,161
4,356
1,179
231
1,287
3,069
0
25,570
L
Amaterasu
ahmedkhanos23
Amaterasu
2,239
1,132
0
593
5,444
2,249
0
3,246
1,738
0
5,902
W
1,784
99
118
3,718
5,852
4,905
183
986
4,772
15,433
0
W
6,893
668
0
3,580
10,890
9,142
50
930
9,897
33,139
0
W
5,368
1,513
0
1,432
4,652
1,542
133
2,046
2,386
31,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,097
Gold Earned
22,664
263
Minions Killed
186
0
Camps Cleared
0
936,865
Distance Traveled
943,671
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,890
589
60
6
0
191,810
4
L
Susano
4,101
410
26
3
0
189,941
2
L
Bastet
4,413
441
43
4
0
187,587
3
L
Hel
5,189
519
60
6
0
192,036
1
W
Neith
4,843
484
38
4
0
178,494
0
L
Neith
5,027
503
46
5
0
185,008
1
L
Amaterasu
3,934
393
11
1
0
189,099
1
W
Sobek
5,533
553
29
3
0
195,846
2
W
Cthulhu
7,059
706
71
7
0
173,375
0
W
Vulcan
5,772
577
65
7
0
197,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role