Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ExoticArcane
Tsukuyomi
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 5L
1,735 Elo+
Solo
Hercules
Hercules
IEatFetuses0
Hercules
Level 18
God Stats
1W - 4L
1,193 SR
Queue Stats
86W - 67L
1,551 Elo+
Solo
Rama
Rama
LuckNotSkill902
Rama
Level 11
God Stats
1W - 5L
1,500 SR
Queue Stats
33W - 21L
1,680 Elo+
Party 2
Mercury
Mercury
gankedgg
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,554 Elo+
Solo
Team Averages
Level 26
1,439 SR
1,604 Elo+

VS

Team Averages
Level 22
1,583 SR
1,571 Elo+
Sol
Sol
Heat-Charged
Sol
Level 26
God Stats
20W - 5L
1,734 SR
Queue Stats
112W - 64L
1,577 Elo+
Solo
Chaac
Chaac
NaCl the troll
Chaac
Level 29
God Stats
4W - 1L
1,849 SR
Queue Stats
145W - 116L
1,581 Elo+
Solo
Ymir
Ymir
bvb09qro
Ymir
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 28L
1,434 Elo+
Solo
Hun Batz
Hun Batz
oDaevid
Hun Batz
Level 18
God Stats
2W - 1L
1,318 SR
Queue Stats
90W - 90L
1,586 Elo+
Party 1
Neith
Neith
steadykillz
Neith
Level 29
God Stats
10W - 7L
1,512 SR
Queue Stats
100W - 64L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
0 / 2 / 0
3,758
626
1,457
3,361
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
ExoticArcane
Tsukuyomi
6
0 / 1 / 3
3,635
606
1,944
4,433
1,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
IEatFetuses0
Hercules
8
1 / 1 / 0
3,826
638
2,350
5,729
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
3 / 1 / 0
4,161
694
2,993
3,651
820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
gankedgg
Mercury
3
0 / 2 / 0
3,140
523
1,115
2,841
522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,885
648
1,808
2,598
438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
2 / 1 / 0
4,704
784
4,583
5,430
2,396
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
6
0 / 2 / 1
3,714
619
1,094
5,416
2,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
oDaevid
Hun Batz
8
1 / 0 / 4
4,806
801
1,984
3,624
917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
3 / 0 / 0
4,904
817
2,130
3,381
980
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
7
7
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
2
0
0
L
Tsukuyomi
ExoticArcane
Tsukuyomi
0
1
3
1.5
W
1
1
0
1
L
Hercules
IEatFetuses0
Hercules
1
1
0
1
L
3
1
0
3
W
2
1
0
2
W
Ymir
0
2
1
0.25
L
Mercury
gankedgg
Mercury
0
2
0
0
W
Hun Batz
oDaevid
Hun Batz
1
0
4
3
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,859
Damage
11,599
20,015
Taken
20,449
7,154
Mitigated
7,463
7,912
Healing
9,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,457
41
145
780
3,361
1,188
0
0
3,361
15,353
0
L
Tsukuyomi
ExoticArcane
Tsukuyomi
1,944
400
112
1,986
4,433
1,738
0
1,055
3,257
0
8,836
W
1,808
559
0
954
2,598
438
378
0
2,598
14,811
0
L
Hercules
IEatFetuses0
Hercules
2,350
1,216
0
2,602
5,729
2,886
0
0
5,729
0
8,914
L
2,993
2,860
0
1,125
3,651
820
0
1,610
1,925
0
18,293
W
4,583
1,430
0
2,932
5,430
2,396
168
0
5,430
0
23,660
W
Ymir
1,094
66
0
1,648
5,416
2,732
0
0
5,416
8,235
0
L
Mercury
gankedgg
Mercury
1,115
783
0
1,162
2,841
522
0
0
2,841
0
5,298
W
Hun Batz
oDaevid
Hun Batz
1,984
695
0
1,474
3,624
917
0
523
3,101
0
20,098
W
2,130
416
0
2,654
3,381
980
888
934
2,447
0
25,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,520
Gold Earned
22,013
125
Minions Killed
189
0
Camps Cleared
0
550,735
Distance Traveled
660,487
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
3,758
626
37
6
0
111,341
0
L
Tsukuyomi
3,635
606
16
3
0
138,371
1
W
Sol
3,885
648
33
6
0
126,243
3
L
Hercules
3,826
638
23
4
0
126,891
0
L
Rama
4,161
694
36
6
0
120,156
1
W
Chaac
4,704
784
52
9
0
141,805
0
W
Ymir
3,714
619
10
2
0
120,080
0
L
Mercury
3,140
523
13
2
0
53,976
0
W
Hun Batz
4,806
801
49
8
0
147,916
2
W
Neith
4,904
817
45
8
0
124,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role