Player Matchup

Awilix
Awilix
Ancilla
Awilix
Level 160
God Stats
41W - 56L
1,528 SR
Queue Stats
194W - 201L
1,543 Elo+
Solo
Xing Tian
Xing Tian
ChaØsWaNtEd
Xing Tian
Level 84
God Stats
43W - 25L
1,645 SR
Queue Stats
497W - 492L
1,537 Elo+
Solo
Anubis
Anubis
Sinematic
Anubis
Level 99
God Stats
47W - 32L
1,580 SR
Queue Stats
53W - 41L
1,521 Elo+
Solo
Scylla
Scylla
Snakovitch
Scylla
Level 146
God Stats
14W - 11L
1,565 SR
Queue Stats
552W - 522L
1,567 Elo+
Solo
Tsukuyomi
Tsukuyomi
ivsus
Tsukuyomi
Level 108
God Stats
14W - 8L
1,731 SR
Queue Stats
18W - 10L
1,637 Elo+
Solo
Team Averages
Level 119
1,610 SR
1,561 Elo+

VS

Team Averages
Level 108
1,497 SR
1,410 Elo+
Janus
Janus
B3NINI
Janus
Level 104
God Stats
9W - 22L
1,409 SR
Queue Stats
140W - 198L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
HotshotPaladin
Gilgamesh
Level 86
God Stats
12W - 15L
1,558 SR
Queue Stats
89W - 167L
1,423 Elo+
Party 1
Nemesis
Nemesis
InspectorDipsy
Nemesis
Level 137
God Stats
15W - 19L
1,548 SR
Queue Stats
252W - 373L
1,425 Elo+
Party 1
Sylvanus
Sylvanus
Mechy
Sylvanus
Level 95
God Stats
5W - 8L
1,480 SR
Queue Stats
101W - 206L
1,377 Elo+
Party 1
Medusa
Medusa
Rabbitonabicycle
Medusa
Level 120
God Stats
17W - 20L
1,491 SR
Queue Stats
263W - 389L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Ancilla
Awilix
14
8 / 1 / 3
8,885
635
9,897
7,120
2,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
ChaØsWaNtEd
Xing Tian
11
2 / 1 / 7
7,249
518
3,669
12,725
8,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Sinematic
Anubis
11
3 / 2 / 7
6,913
494
5,325
6,341
2,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
Snakovitch
Scylla
14
4 / 0 / 5
8,508
608
5,735
6,697
2,498
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ivsus
Tsukuyomi
14
3 / 4 / 0
8,321
594
7,011
9,516
4,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
B3NINI
Janus
11
2 / 4 / 1
7,129
509
4,993
5,355
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
HotshotPaladin
Gilgamesh
12
3 / 4 / 1
7,500
536
5,864
12,604
7,365
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 4 / 1
7,013
501
4,745
9,965
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Mechy
Sylvanus
9
0 / 4 / 3
5,634
402
4,123
11,194
6,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 4 / 1
5,918
423
4,228
8,254
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
20
Kills
7
8
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Awilix
Ancilla
Awilix
8
1
3
9.5
L
Janus
B3NINI
Janus
2
4
1
0.63
W
Xing Tian
ChaØsWaNtEd
Xing Tian
2
1
7
5.5
L
Gilgamesh
HotshotPaladin
Gilgamesh
3
4
1
0.88
L
2
4
1
0.63
L
Sylvanus
Mechy
Sylvanus
0
4
3
0.38
L
0
4
1
0.13
W
Anubis
Sinematic
Anubis
3
2
7
3.25
W
Scylla
Snakovitch
Scylla
4
0
5
6.5
W
Tsukuyomi
ivsus
Tsukuyomi
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,637
Damage
23,953
42,399
Taken
47,372
21,144
Mitigated
20,728
11,845
Healing
11,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Ancilla
Awilix
9,897
3,068
0
1,250
7,120
2,272
961
734
6,340
0
56,805
L
Janus
B3NINI
Janus
4,993
0
0
1,055
5,355
1,135
0
1,697
3,658
42,146
0
W
Xing Tian
ChaØsWaNtEd
Xing Tian
3,669
699
0
3,605
12,725
8,973
52
3,844
8,687
15,148
0
L
Gilgamesh
HotshotPaladin
Gilgamesh
5,864
928
0
3,435
12,604
7,365
0
1,764
10,840
6,063
31,518
L
4,745
2,242
0
1,405
9,965
3,138
0
1,726
8,239
0
45,966
L
Sylvanus
Mechy
Sylvanus
4,123
1,113
841
2,352
11,194
6,914
0
6,156
5,038
17,222
6,878
L
4,228
1,743
0
1,919
8,254
2,176
539
3,451
4,803
0
37,138
W
Anubis
Sinematic
Anubis
5,325
320
0
2,978
6,341
2,584
1,046
2,327
3,894
26,685
0
W
Scylla
Snakovitch
Scylla
5,735
1,102
0
1,846
6,697
2,498
1,228
1,494
5,043
56,453
0
W
Tsukuyomi
ivsus
Tsukuyomi
7,011
1,835
0
2,166
9,516
4,817
69
547
8,969
0
51,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,876
Gold Earned
33,194
375
Minions Killed
370
0
Camps Cleared
0
1,332,242
Distance Traveled
1,275,706
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,885
635
90
6
0
295,504
3
L
Janus
7,129
509
97
7
0
272,955
3
W
Xing Tian
7,249
518
19
1
0
250,303
10
L
Gilgamesh
7,500
536
81
6
0
240,318
5
L
Nemesis
7,013
501
86
6
0
287,567
5
L
Sylvanus
5,634
402
29
2
0
229,643
1
L
Medusa
5,918
423
77
6
0
245,223
2
W
Anubis
6,913
494
51
4
0
233,618
0
W
Scylla
8,508
608
109
8
0
269,051
1
W
Tsukuyomi
8,321
594
106
8
0
283,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role