Player Matchup

Hera
Hera
Bervey
Hera
Level 27
God Stats
7W - 5L
1,677 SR
Queue Stats
176W - 122L
1,616 Elo+
Party 4
Bacchus
Bacchus
Conesnail
Bacchus
Level 83
God Stats
13W - 12L
1,636 SR
Queue Stats
207W - 174L
1,528 Elo+
Party 1
Achilles
Achilles
JakobDasRegal
Achilles
Level 43
God Stats
8W - 1L
1,825 SR
Queue Stats
166W - 159L
1,496 Elo+
Solo
Arachne
Arachne
Staticle
Arachne
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 114L
1,606 Elo+
Party 4
Danzaburou
Danzaburou
Wäiski
Danzaburou
Level 29
God Stats
30W - 18L
1,769 SR
Queue Stats
43W - 36L
1,556 Elo+
Party 1
Team Averages
Level 47
1,682 SR
1,560 Elo+

VS

Team Averages
Level 59
1,567 SR
1,597 Elo+
Ullr
Ullr
 
Ullr
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
AyasakiQwQ
Terra
Level 24
God Stats
3W - 3L
1,323 SR
Queue Stats
63W - 43L
1,611 Elo+
Party 3
Kukulkan
Kukulkan
Connn
Kukulkan
Level 55
God Stats
2W - 1L
1,872 SR
Queue Stats
14W - 9L
1,678 Elo+
Party 2
Guan Yu
Guan Yu
Dj-Adamski1
Guan Yu
Level 126
God Stats
1W - 3L
1,457 SR
Queue Stats
239W - 241L
1,500 Elo+
Party 3
Da Ji
Da Ji
HappyMythical
Da Ji
Level 27
God Stats
6W - 5L
1,684 SR
Queue Stats
36W - 14L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Bervey
Hera
15
4 / 3 / 4
9,766
574
5,676
6,905
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Conesnail
Bacchus
14
3 / 2 / 5
8,886
523
6,673
11,741
11,149
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
JakobDasRegal
Achilles
17
5 / 1 / 3
11,129
655
9,505
11,588
9,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Arachne
Staticle
Arachne
16
6 / 1 / 2
10,416
613
6,423
11,680
5,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Wäiski
Danzaburou
15
2 / 2 / 4
9,889
582
7,869
10,427
3,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
4 / 3 / 0
8,450
497
6,512
9,362
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
8
0 / 1 / 1
6,207
365
2,855
7,308
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
Connn
Kukulkan
14
0 / 5 / 3
8,129
478
3,369
9,092
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Dj-Adamski1
Guan Yu
15
0 / 3 / 0
8,008
471
3,477
10,641
8,554
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
5 / 8 / 3
8,489
499
7,568
13,602
5,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
20
Kills
9
9
Deaths
20
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
3
0
1.33
L
Terra
0
1
1
0.5
W
Hera
Bervey
Hera
4
3
4
2
W
Bacchus
Conesnail
Bacchus
3
2
5
2.75
L
Kukulkan
Connn
Kukulkan
0
5
3
0.3
L
Guan Yu
Dj-Adamski1
Guan Yu
0
3
0
0
L
5
8
3
0.81
W
Achilles
JakobDasRegal
Achilles
5
1
3
6.5
W
Arachne
Staticle
Arachne
6
1
2
7
W
Danzaburou
Wäiski
Danzaburou
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,146
Damage
23,781
52,341
Taken
50,005
31,475
Mitigated
23,800
21,204
Healing
8,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,512
2,890
0
1,928
9,362
3,158
0
1,976
7,386
0
57,232
L
Terra
2,855
262
207
2,472
7,308
3,822
0
2,117
5,155
10,712
0
W
Hera
Bervey
Hera
5,676
712
0
1,636
6,905
2,432
1,669
1,942
4,821
56,711
0
W
Bacchus
Conesnail
Bacchus
6,673
922
516
2,839
11,741
11,149
501
2,430
9,227
26,138
0
L
Kukulkan
Connn
Kukulkan
3,369
361
0
125
9,092
2,935
0
3,401
5,475
49,067
0
L
Guan Yu
Dj-Adamski1
Guan Yu
3,477
330
138
2,735
10,641
8,554
0
1,385
8,600
0
49,401
L
7,568
1,893
0
1,104
13,602
5,331
0
3,204
10,106
0
46,939
W
Achilles
JakobDasRegal
Achilles
9,505
3,095
0
4,675
11,588
9,188
525
1,124
10,438
0
75,306
W
Arachne
Staticle
Arachne
6,423
3,946
0
7,145
11,680
5,162
934
1,859
9,801
0
89,187
W
Danzaburou
Wäiski
Danzaburou
7,869
3,952
0
4,393
10,427
3,544
0
1,425
9,002
0
64,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,086
Gold Earned
39,283
504
Minions Killed
437
0
Camps Cleared
0
1,686,351
Distance Traveled
1,383,309
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,450
497
121
7
0
308,731
7
L
Terra
6,207
365
13
1
0
186,370
2
W
Hera
9,766
574
103
6
0
326,104
6
W
Bacchus
8,886
523
27
2
0
363,211
0
L
Kukulkan
8,129
478
118
7
0
265,138
0
L
Guan Yu
8,008
471
102
6
0
334,681
6
L
Da Ji
8,489
499
83
5
0
288,389
0
W
Achilles
11,129
655
144
8
0
309,660
0
W
Arachne
10,416
613
118
7
0
377,658
2
W
Danzaburou
9,889
582
112
7
0
309,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role