Player Matchup

Chaac
Chaac
Evil-SamuraiJack
Chaac
Level 26
God Stats
98W - 61L
1,601 SR
Queue Stats
291W - 232L
1,488 Elo+
Solo
Ra
Ra
FreshASAP
Ra
Level 28
God Stats
6W - 4L
1,866 SR
Queue Stats
29W - 26L
1,407 Elo+
Solo
Anubis
Anubis
Krissienka12
Anubis
Level 15
God Stats
4W - 0L
1,789 SR
Queue Stats
28W - 17L
1,480 Elo+
Solo
Arachne
Arachne
ghilessss
Arachne
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 196L
1,405 Elo+
Solo
Hou Yi
Hou Yi
killmachine1526
Hou Yi
Level 28
God Stats
2W - 2L
1,555 SR
Queue Stats
8W - 6L
1,540 Elo+
Solo
Team Averages
Level 21
1,662 SR
1,464 Elo+

VS

Team Averages
Level 29
1,529 SR
1,459 Elo+
Anhur
Anhur
Kalashnico_68
Anhur
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 70L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
TanteTinuss
Sun Wukong
Level 24
God Stats
4W - 3L
1,588 SR
Queue Stats
20W - 23L
1,534 Elo+
Solo
Anubis
Anubis
VNF_Turkiish
Anubis
Level 6
God Stats
12W - 8L
1,632 SR
Queue Stats
19W - 18L
1,521 Elo+
Party 1
Fenrir
Fenrir
WayBlack_68
Fenrir
Level 64
God Stats
6W - 10L
1,425 SR
Queue Stats
212W - 237L
1,411 Elo+
Party 1
Sobek
Sobek
bercik955
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 130L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,766
647
7,113
8,276
3,946
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
4 / 1 / 6
6,378
532
4,600
3,918
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Anubis
11
4 / 3 / 4
6,893
574
10,089
9,600
3,621
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
ghilessss
Arachne
12
7 / 1 / 4
7,586
632
8,066
10,258
2,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 1 / 5
5,716
476
3,476
3,549
680
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
5,503
459
4,570
7,257
1,866
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TanteTinuss
Sun Wukong
9
1 / 4 / 1
5,855
488
3,970
9,278
7,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
10
1 / 5 / 1
6,345
529
5,186
9,049
3,640
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
3 / 3 / 1
6,611
551
5,024
10,245
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
bercik955
Sobek
7
0 / 4 / 2
5,209
434
907
8,870
5,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
20
Kills
6
6
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
4
1
6
7
L
1
4
2
0.5
W
Anubis
4
3
4
2
L
Sun Wukong
TanteTinuss
Sun Wukong
1
4
1
0.38
L
Anubis
1
5
1
0.3
L
Fenrir
3
3
1
1.17
L
Sobek
bercik955
Sobek
0
4
2
0.25
W
Arachne
ghilessss
Arachne
7
1
4
9
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,344
Damage
19,657
35,601
Taken
44,699
12,219
Mitigated
21,622
13,784
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,113
1,480
0
3,952
8,276
3,946
0
85
7,785
1,003
43,458
W
4,600
799
637
1,417
3,918
1,029
1,011
1,216
2,660
23,204
0
L
4,570
2,299
129
1,682
7,257
1,866
60
3,323
3,826
0
26,105
W
Anubis
10,089
1,342
0
4,953
9,600
3,621
734
2,276
7,324
41,370
0
L
Sun Wukong
TanteTinuss
Sun Wukong
3,970
657
0
1,103
9,278
7,453
0
1,451
7,561
1,009
17,365
L
Anubis
5,186
717
267
3,647
9,049
3,640
96
3,240
5,809
42,361
0
L
Fenrir
5,024
2,035
0
4,098
10,245
3,265
0
3,303
6,659
0
29,119
L
Sobek
bercik955
Sobek
907
40
0
1,596
8,870
5,398
0
3,137
5,489
10,772
0
W
Arachne
ghilessss
Arachne
8,066
5,558
0
2,243
10,258
2,943
992
2,818
7,315
0
34,373
W
3,476
1,905
0
582
3,549
680
450
63
3,486
0
17,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,339
Gold Earned
29,523
307
Minions Killed
245
0
Camps Cleared
0
1,163,561
Distance Traveled
1,087,704
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,766
647
98
8
0
265,518
4
W
Ra
6,378
532
42
4
0
221,709
1
L
Anhur
5,503
459
39
3
0
220,795
0
W
Anubis
6,893
574
67
6
0
202,933
4
L
Sun Wukong
5,855
488
34
3
0
227,311
1
L
Anubis
6,345
529
92
8
0
191,781
1
L
Fenrir
6,611
551
61
5
0
247,053
0
L
Sobek
5,209
434
19
2
0
200,764
0
W
Arachne
7,586
632
64
5
0
255,439
1
W
Hou Yi
5,716
476
36
3
0
217,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role