Player Matchup

Danzaburou
Danzaburou
Forbiddenurchin
Danzaburou
Level 22
God Stats
16W - 20L
1,444 SR
Queue Stats
64W - 69L
1,323 Elo+
Solo
Bakasura
Bakasura
Kashius Jr
Bakasura
Level 29
God Stats
3W - 3L
1,656 SR
Queue Stats
38W - 56L
1,193 Elo+
Party 1
Nemesis
Nemesis
NAP10RSK1
Nemesis
Level 15
God Stats
8W - 12L
1,087 SR
Queue Stats
37W - 45L
1,033 Elo+
Solo
Anubis
Anubis
Sportymayhem
Anubis
Level 29
God Stats
57W - 76L
1,336 SR
Queue Stats
84W - 120L
1,186 Elo+
Solo
Sobek
Sobek
Supernova5643
Sobek
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,136 Elo+
Party 1
Team Averages
Level 21
1,405 SR
1,174 Elo+

VS

Team Averages
Level 25
1,641 SR
1,320 Elo+
Da Ji
Da Ji
Andrei2234
Da Ji
Level 25
God Stats
5W - 3L
1,644 SR
Queue Stats
92W - 68L
1,285 Elo+
Solo
Sol
Sol
BathtimeBernie
Sol
Level 28
God Stats
29W - 21L
1,467 SR
Queue Stats
52W - 43L
1,325 Elo+
Solo
Charybdis
Charybdis
VallesDrago
Charybdis
Level 28
God Stats
21W - 8L
1,797 SR
Queue Stats
52W - 44L
1,315 Elo+
Solo
Ra
Ra
diago2483
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,177 Elo+
Solo
Sobek
Sobek
useemboyler50
Sobek
Level 17
God Stats
4W - 0L
1,799 SR
Queue Stats
21W - 14L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Forbiddenurchin
Danzaburou
10
3 / 1 / 2
6,812
568
4,191
5,724
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
Kashius Jr
Bakasura
7
1 / 3 / 1
5,071
423
2,399
7,339
2,173
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
NAP10RSK1
Nemesis
10
3 / 4 / 1
5,803
484
4,163
8,011
2,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
11
5 / 6 / 2
6,864
572
5,738
9,962
6,698
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

5
1 / 4 / 1
4,333
361
2,756
8,159
4,332
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
3 / 3 / 3
7,067
589
4,420
6,820
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 2 / 0
6,954
580
3,806
4,769
1,050
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
VallesDrago
Charybdis
10
5 / 2 / 1
6,708
559
6,715
6,382
1,833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
6 / 4 / 3
7,465
622
5,467
6,933
1,717
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
1 / 2 / 4
5,614
468
3,092
5,813
4,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
13
Kills
17
18
Deaths
13
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
3
3
3
1.5
W
2
2
0
1
L
Danzaburou
Forbiddenurchin
Danzaburou
3
1
2
4
L
Bakasura
Kashius Jr
Bakasura
1
3
1
0.5
L
Nemesis
NAP10RSK1
Nemesis
3
4
1
0.88
L
Anubis
5
6
2
1
L
1
4
1
0.38
W
Charybdis
VallesDrago
Charybdis
5
2
1
2.75
W
6
4
3
1.88
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,247
Damage
23,500
39,195
Taken
30,717
17,621
Mitigated
11,480
8,463
Healing
9,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
4,420
1,202
0
1,894
6,820
2,423
589
871
5,949
0
32,509
W
3,806
1,173
0
717
4,769
1,050
4,282
2,171
2,598
36,105
0
L
Danzaburou
Forbiddenurchin
Danzaburou
4,191
1,520
0
1,825
5,724
1,676
661
739
4,985
0
34,378
L
Bakasura
Kashius Jr
Bakasura
2,399
1,967
0
2,045
7,339
2,173
0
1,818
5,521
0
16,713
L
Nemesis
NAP10RSK1
Nemesis
4,163
2,315
0
176
8,011
2,742
0
2,149
5,862
0
24,751
L
Anubis
5,738
256
0
3,700
9,962
6,698
542
5,750
4,212
31,164
0
L
2,756
1,156
0
717
8,159
4,332
0
1,909
6,250
6,792
0
W
Charybdis
VallesDrago
Charybdis
6,715
4,640
175
1,205
6,382
1,833
574
1,125
5,232
0
34,006
W
5,467
1,611
196
3,224
6,933
1,717
1,499
3,083
3,829
32,568
0
W
3,092
763
0
2,095
5,813
4,457
144
1,244
4,519
9,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,883
Gold Earned
33,808
204
Minions Killed
275
0
Camps Cleared
0
1,013,122
Distance Traveled
1,024,897
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,067
589
58
5
0
238,836
0
W
Sol
6,954
580
71
6
0
191,163
0
L
Danzaburou
6,812
568
66
6
0
210,577
3
L
Bakasura
5,071
423
38
3
0
206,124
0
L
Nemesis
5,803
484
42
4
0
219,975
0
L
Anubis
6,864
572
50
4
0
176,836
2
L
Sobek
4,333
361
8
1
0
199,610
1
W
Charybdis
6,708
559
69
6
0
212,413
0
W
Ra
7,465
622
62
5
0
190,216
2
W
Sobek
5,614
468
15
1
0
192,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role