Player Matchup

Freya
Freya
AccountNameBAC
Freya
Level 21
God Stats
9W - 0L
2,025 SR
Queue Stats
18W - 2L
1,743 Elo+
Solo
Bellona
Bellona
Dvadumcute
Bellona
Level 30
God Stats
128W - 83L
1,633 SR
Queue Stats
270W - 232L
1,615 Elo+
Solo
Ymir
Ymir
KingKongKyle198
Ymir
Level 8
God Stats
1W - 1L
1,168 SR
Queue Stats
12W - 4L
1,696 Elo+
Solo
Da Ji
Da Ji
Unknown_King04
Da Ji
Level 23
God Stats
37W - 20L
1,691 SR
Queue Stats
71W - 55L
1,639 Elo+
Solo
Scylla
Scylla
heidilouise
Scylla
Level 26
God Stats
5W - 2L
1,589 SR
Queue Stats
84W - 38L
1,755 Elo+
Solo
Team Averages
Level 22
1,621 SR
1,689 Elo+

VS

Team Averages
Level 15
1,680 SR
1,680 Elo+
Set
Set
McD_2011_
Set
Level 13
God Stats
1W - 1L
1,754 SR
Queue Stats
15W - 6L
1,860 Elo+
Solo
Skadi
Skadi
Notbfarns
Skadi
Level 8
God Stats
3W - 2L
1,726 SR
Queue Stats
28W - 25L
1,667 Elo+
Solo
Nemesis
Nemesis
SilentStorm7157
Nemesis
Level 4
God Stats
1W - 2L
1,445 SR
Queue Stats
2W - 2L
1,631 Elo+
Solo
Achilles
Achilles
Wrenchtoolit
Achilles
Level 23
God Stats
9W - 8L
1,555 SR
Queue Stats
253W - 192L
1,665 Elo+
Solo
Ra
Ra
alcaponefnh
Ra
Level 25
God Stats
5W - 5L
1,919 SR
Queue Stats
130W - 143L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 0
7,363
736
7,102
4,700
1,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bellona
Dvadumcute
Bellona
11
1 / 0 / 1
6,385
639
4,569
7,886
5,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
1 / 0 / 10
5,622
562
3,777
4,461
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
7 / 1 / 4
6,789
679
3,979
3,926
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
12
5 / 0 / 4
6,817
682
3,989
3,136
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,400
540
2,637
6,075
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
Notbfarns
Skadi
9
0 / 4 / 0
5,052
505
1,029
5,653
1,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 10 / 0
3,984
398
1,302
7,487
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
Wrenchtoolit
Achilles
9
1 / 2 / 0
5,166
517
3,402
6,899
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 1
5,681
568
1,280
6,369
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
23
Kills
1
1
Deaths
23
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
9
0
0
9
W
Bellona
Dvadumcute
Bellona
1
0
1
1.5
W
1
0
10
6
L
0
2
0
0
L
Skadi
Notbfarns
Skadi
0
4
0
0
L
0
10
0
0
W
7
1
4
9
L
Achilles
Wrenchtoolit
Achilles
1
2
0
0.5
L
0
5
1
0.1
W
Scylla
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,416
Damage
9,650
24,109
Taken
32,483
12,766
Mitigated
9,795
12,094
Healing
8,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,102
3,028
0
3,785
4,700
1,957
0
0
4,700
45,719
8,435
W
Bellona
Dvadumcute
Bellona
4,569
1,401
0
4,200
7,886
5,523
392
0
7,886
4,819
38,929
W
3,777
1,003
0
1,885
4,461
2,810
93
546
3,915
9,595
0
L
2,637
1,221
0
2,552
6,075
2,591
0
422
5,653
0
30,569
L
Skadi
Notbfarns
Skadi
1,029
371
0
961
5,653
1,311
0
3,122
2,531
0
28,082
L
1,302
566
0
400
7,487
2,160
0
6,287
1,120
0
6,385
W
3,979
1,216
0
399
3,926
1,610
0
407
3,519
0
26,762
L
Achilles
Wrenchtoolit
Achilles
3,402
1,388
0
2,162
6,899
1,960
0
2,604
4,253
0
25,823
L
1,280
137
111
1,870
6,369
1,773
0
2,100
4,161
36,061
0
W
Scylla
3,989
527
0
1,825
3,136
866
443
327
2,809
43,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,976
Gold Earned
25,283
357
Minions Killed
295
0
Camps Cleared
0
984,835
Distance Traveled
925,534
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,363
736
100
10
0
192,705
2
W
Bellona
6,385
639
96
10
0
205,589
4
W
Ymir
5,622
562
10
1
0
189,445
2
L
Set
5,400
540
74
7
0
185,201
2
L
Skadi
5,052
505
62
6
0
141,333
1
L
Nemesis
3,984
398
11
1
0
201,795
0
W
Da Ji
6,789
679
56
6
0
211,861
3
L
Achilles
5,166
517
60
6
0
211,043
0
L
Ra
5,681
568
88
9
0
186,162
2
W
Scylla
6,817
682
95
10
0
185,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role