Player Matchup

Danzaburou
Danzaburou
Anoobis322
Danzaburou
Level 60
God Stats
11W - 15L
1,528 SR
Queue Stats
220W - 244L
1,354 Elo+
Party 1
Janus
Janus
Cactus9491
Janus
Level 85
God Stats
3W - 3L
1,364 SR
Queue Stats
11W - 16L
1,404 Elo+
Party 1
Erlang Shen
Erlang Shen
Deezz24
Erlang Shen
Level 29
God Stats
1W - 5L
1,370 SR
Queue Stats
76W - 95L
1,396 Elo+
Solo
Yemoja
Yemoja
M1ssT0xic
Yemoja
Level 16
God Stats
21W - 24L
1,394 SR
Queue Stats
359W - 289L
1,344 Elo+
Party 1
Fenrir
Fenrir
БелыйСлон
Fenrir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,307 Elo+
Party 1
Team Averages
Level 39
1,431 SR
1,361 Elo+

VS

Team Averages
Level 25
1,397 SR
1,355 Elo+
Ra
Ra
Cräsh
Ra
Level 26
God Stats
4W - 11L
1,353 SR
Queue Stats
96W - 98L
1,335 Elo+
Party 2
Bacchus
Bacchus
Kingyassen
Bacchus
Level 29
God Stats
24W - 36L
1,451 SR
Queue Stats
108W - 140L
1,415 Elo+
Party 3
Arachne
Arachne
LordFoxman
Arachne
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 27L
1,223 Elo+
Solo
Cernunnos
Cernunnos
Phocron
Cernunnos
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
106W - 105L
1,335 Elo+
Party 2
Achilles
Achilles
Shumaa
Achilles
Level 29
God Stats
1W - 2L
1,180 SR
Queue Stats
115W - 116L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anoobis322
Danzaburou
10
1 / 6 / 2
6,559
505
5,664
10,445
3,030
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
13
3 / 3 / 3
7,732
595
5,419
7,602
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Deezz24
Erlang Shen
11
4 / 5 / 0
6,985
537
4,987
9,503
7,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
M1ssT0xic
Yemoja
10
1 / 2 / 2
6,371
490
3,558
9,649
6,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 6 / 2
6,041
465
4,700
9,309
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
0 / 3 / 4
6,727
517
3,386
6,168
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Kingyassen
Bacchus
12
4 / 0 / 5
7,719
594
5,231
9,504
11,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
LordFoxman
Arachne
15
4 / 3 / 2
8,668
667
5,821
8,560
3,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cernunnos
Phocron
Cernunnos
12
7 / 2 / 6
7,625
587
11,639
9,107
2,806
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
Shumaa
Achilles
13
7 / 2 / 4
8,052
619
8,972
9,111
6,565
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
10
Kills
22
22
Deaths
10
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Anoobis322
Danzaburou
1
6
2
0.33
L
Janus
3
3
3
1.5
W
Ra
0
3
4
0.67
L
Erlang Shen
Deezz24
Erlang Shen
4
5
0
0.8
W
Bacchus
Kingyassen
Bacchus
4
0
5
6.5
W
Arachne
LordFoxman
Arachne
4
3
2
1.67
L
Yemoja
M1ssT0xic
Yemoja
1
2
2
1
W
Cernunnos
Phocron
Cernunnos
7
2
6
5
W
Achilles
Shumaa
Achilles
7
2
4
4.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,328
Damage
35,049
46,508
Taken
42,450
23,382
Mitigated
26,467
7,632
Healing
13,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Anoobis322
Danzaburou
5,664
2,061
0
1,278
10,445
3,030
0
2,143
8,264
0
36,084
L
Janus
5,419
247
0
990
7,602
2,360
672
1,147
6,205
47,774
0
W
Ra
3,386
489
45
2,076
6,168
1,815
1,086
2,739
3,267
38,363
0
L
Erlang Shen
Deezz24
Erlang Shen
4,987
2,090
0
1,549
9,503
7,694
290
261
9,224
5,889
22,317
W
Bacchus
Kingyassen
Bacchus
5,231
493
322
3,948
9,504
11,313
435
1,158
8,346
15,681
0
W
Arachne
LordFoxman
Arachne
5,821
4,386
0
2,264
8,560
3,968
38
1,136
7,404
0
57,588
L
Yemoja
M1ssT0xic
Yemoja
3,558
417
1,014
1,255
9,649
6,732
0
3,573
5,932
17,874
0
W
Cernunnos
Phocron
Cernunnos
11,639
7,142
0
3,349
9,107
2,806
1,752
3,814
5,207
0
39,888
W
Achilles
Shumaa
Achilles
8,972
2,493
0
1,745
9,111
6,565
1,126
1,035
8,016
0
32,424
L
4,700
1,115
0
1,546
9,309
3,566
0
981
8,266
0
23,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,688
Gold Earned
38,791
299
Minions Killed
333
0
Camps Cleared
0
1,196,296
Distance Traveled
1,269,836
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,559
505
64
5
0
215,465
3
L
Janus
7,732
595
112
9
0
273,547
3
W
Ra
6,727
517
85
7
0
236,031
4
L
Erlang Shen
6,985
537
59
5
0
224,953
1
W
Bacchus
7,719
594
18
1
0
273,470
2
W
Arachne
8,668
667
115
9
0
258,249
0
L
Yemoja
6,371
490
28
2
0
240,646
0
W
Cernunnos
7,625
587
60
5
0
218,675
5
W
Achilles
8,052
619
55
4
0
283,411
4
L
Fenrir
6,041
465
36
3
0
241,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role