Player Matchup

Nu Wa
Nu Wa
Gandalfssock
Nu Wa
Level 49
God Stats
4W - 3L
1,480 SR
Queue Stats
17W - 30L
1,501 Elo+
Solo
Khepri
Khepri
PRINCEGAbbBy
Khepri
Level 142
God Stats
15W - 14L
1,537 SR
Queue Stats
356W - 388L
1,534 Elo+
Solo
Set
Set
ninja_6913
Set
Level 108
God Stats
12W - 13L
1,631 SR
Queue Stats
234W - 214L
1,577 Elo+
Solo
Team Averages
Level 100
1,549 SR
1,537 Elo+

VS

Team Averages
Level 135
1,589 SR
1,553 Elo+
Charybdis
Charybdis
Iwebz
Charybdis
Level 124
God Stats
48W - 63L
1,373 SR
Queue Stats
378W - 485L
1,390 Elo+
Party 1
Sylvanus
Sylvanus
Spock1776
Sylvanus
Level 154
God Stats
11W - 10L
1,666 SR
Queue Stats
433W - 332L
1,735 Elo+
Solo
Janus
Janus
cheazilla
Janus
Level 128
God Stats
2W - 7L
1,728 SR
Queue Stats
314W - 325L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
10,657
592
11,184
12,842
4,245
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
15
2 / 4 / 9
11,232
624
5,729
15,023
19,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 1 / 5
13,000
722
14,246
19,135
15,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Iwebz
Charybdis
15
6 / 3 / 4
11,496
639
13,189
13,566
7,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Spock1776
Sylvanus
13
1 / 4 / 10
11,342
630
13,295
20,361
22,209
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
cheazilla
Janus
15
4 / 6 / 5
11,036
613
14,482
11,959
4,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
12
Kills
11
11
Deaths
13
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
6
4
0.67
L
Charybdis
Iwebz
Charybdis
6
3
4
2.67
W
Khepri
2
4
9
1.63
L
Sylvanus
Spock1776
Sylvanus
1
4
10
1.5
L
Janus
cheazilla
Janus
4
6
5
1.08
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,159
Damage
40,966
47,000
Taken
45,886
39,218
Mitigated
34,620
7,599
Healing
15,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,184
3,243
0
815
12,842
4,245
1,231
8,560
4,282
36,902
0
L
Charybdis
Iwebz
Charybdis
13,189
7,760
0
2,858
13,566
7,852
1,577
4,205
8,911
0
57,557
W
Khepri
5,729
327
1,095
2,114
15,023
19,643
340
9,766
5,257
15,707
0
L
Sylvanus
Spock1776
Sylvanus
13,295
3,815
5,483
7,006
20,361
22,209
701
7,969
11,840
23,661
0
L
Janus
cheazilla
Janus
14,482
559
0
651
11,959
4,559
387
3,918
7,731
60,333
0
W
14,246
6,695
0
3,575
19,135
15,330
1,266
9,771
9,364
0
55,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,889
Gold Earned
33,874
166
Minions Killed
200
4
Camps Cleared
8
904,401
Distance Traveled
876,995
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,657
592
66
4
3
282,226
2
L
Charybdis
11,496
639
92
5
3
283,484
4
W
Khepri
11,232
624
17
1
0
295,273
3
L
Sylvanus
11,342
630
19
1
1
284,048
6
L
Janus
11,036
613
89
5
4
309,463
2
W
Set
13,000
722
83
5
1
326,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role